Mines! -1 reply

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I Dont Get It

I don't spend enough time here

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14th December 2003

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#1 14 years ago

YO everyone does anyone know how to place mines and if you step on a mine you will blow away?




Corporal_Upham

I don't spend enough time here

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1st May 2003

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#2 14 years ago

haha let me guess you keep stepping on mines "that are set by others" you cant set mines those mines you keep steping on are out of bounds rock on 4 ever ACE! haha




zellthemedic

No, its MY horse!

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1st September 2003

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#3 14 years ago

YO I Dont Get It

I think its possible, but yo' ass got'ta have some 'eselent coda' 4 it.

...o' some mappa'. Slap me some skin. Yo' ass got'ta be some coda' o' mappa'.




Wat Tambor

Pfc.

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7th October 2003

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#4 14 years ago

zellthemedicYO I Dont Get It

I think its possible, but yo' ass got'ta have some 'eselent coda' 4 it.

...o' some mappa'. Slap me some skin. Yo' ass got'ta be some coda' o' mappa'.

ummmm.....wtf?




Kerian VIP Member

tensa Zangetsu

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31st December 2032

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#5 14 years ago

how about some sensible replies to this question.




Ensign Riles VIP Member

No! I'm Spamacus!

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17th June 2003

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#6 14 years ago

I have a major problem with how the mines magically respawn. I didn't know they had nanotechnology back then.




wci.corey

I'm too cool to Post

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25th December 2003

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#7 14 years ago

i kno u can set up a dmage zone but im not shore about mines. eres wot to do for the damage zone. Right Click > Trigger > Damage Hope this can help




J4FswampyG

I'm too cool to Post

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3rd July 2003

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#8 14 years ago

Ok to get mines to work you have to do this

Quote Ok this is soo easy its almost absurd

Create a large brush. Texture it with the "Trigger" texture (located in the common texture folder).

With the brush selected, right click and select trigger->multiple.

Enter

Key: targetname Value : minefield

Viola - 1 minefield

Quote

If you are making a MP map you need to create a script for it:

Open up notepad and write

main() { maps\mp\_load::main(); }

save it as .gsc

you have to put the gsc file in your base maps mp folder for it to work.

this info comes from Surgeon @ http://dynamic4.gamespy.com/%7Emap/callofduty/forums/index.php?showtopic=314