I'm too cool to Post
23rd January 2004
I took MY time in creating these for the community. A couple dollars is ALL I ask. paypal.com acct.. [email]email@example.com[/email]. I cant ask any nicer
DUE TO POPULARITY DOWNLOAD SPEEDS WILL VARY, ESPECIALLY WITH FLASH PRESENTATIONS!! PLEASE BE PATIENT.
I have created videos for new mappers, Roads, Trenches, Terrain / snapping, Hills, minefields. advanced Trenches, Sky box, cutting terrain, advanced cutting terrain, Minefield, func_rotating door. Tollerant Welding, Lights, spot lights, Water, waterfalls, prefabs, Clipper tool, others..
Basic videos are 101. Novice Videos are 202. Advanced videos are 303 /involves altering or creating script
Setting up CODtools and how to get other functionality for beginers http://wayoutwest.ugs1.net/wyatt/SettingupEditor.zip 41 meg
Mapping basic's (MY personal way to do a map) I cover, 1 geometry, 2 geometry and final 3rd geometry passing. Background detailing, USEFULL.. Some other neat tricks..
Tollerant Weld .. Easier way to connect your little Verticies In a FLASH BABY !:lol: http://wayoutwest.ugs1.net/wyatt/tollerantweld.html
http://wayoutwest.ugs1.net/wyatt/RoadTrenchSnap.zip 52 meg Compilation of raod, patch bending, a basic trench
Make hills and make them smooth http://wayoutwest.ugs1.net/wyatt/hills_101.zip
Making lights, coronas, color, spotlights. http://wayoutwest.ugs1.net/wyatt/lights.html In FLASH baby
Creating street lights with radius effect. 101 <<<<< [color=red]NEW[/color] http://wayoutwest.ugs1.net/wyatt/streetlight.zip
Adding a minefield. 101 FLASH BABY!!!! http://wayoutwest.ugs1.net/wyatt/minefield.html Give it a few seconds to load.. Pretty big SWF
Adding a func_rotatingdoor! In a FLASH BABY!!! 101 http://wayoutwest.ugs1.net/wyatt/door.html Give it a few seconds to load...
Creating, and using prefabs http://wayoutwest.ugs1.net/wyatt/prefab101.zip 41meg Prefab 101
Make a skybox, texture it. A quick way, not recommended http://wayoutwest.ugs1.net/wyatt/MMS_Sky101.zip 15meg Basic sky texture 101
Making a trench and fitting terrain. http://wayoutwest.ugs1.net/wyatt/trench202.zip Trench 202
Making a windmill using function rotate 101 http://wayoutwest.ugs1.net/wyatt/wind.html
How to use the ALPHA blending http://wayoutwest.ugs1.net/wyatt/Alpha.zip 31 meg Blend Terrain Alpha
http://wayoutwest.ugs1.net/wyatt/Cuttingpatch101.zip 32meg Cutting terrain basic
http://wayoutwest.ugs1.net/wyatt/clipper101.zip 16meg Clipper use, Proper doors and windows
http://wayoutwest.ugs1.net/wyatt/Cuttingpatch202.zip 107meg Advanced cutting terrain 13 minutes lONG,
Create FIRE and SMOKE (heh) linked from modsonline http://www.modsonline.com/Downloads-dl-559.html
Video on creating holes in walls, windows(CSG), adding water & texture, waterfall, and correct way to square corners. Also, ILMAO func_bobbing a piece of wood. http://wayoutwest.ugs1.net/wyatt/Water.zip
SkyBOX values, Worldspawn values and effects info http://wayoutwest.ugs1.net/wyatt/COD_info.txt
[color=red]Gratuity, If you like the videos please do, If not please dont Paypal.com [email]firstname.lastname@example.org[/email][/color]
Search and Destroy, from the ground up. Explosion FX and SD .map with pk3 http://wayoutwest.ugs1.net/wyatt/mp_Search_Destroy.zip
Chapter 1.. Spawn, Making origins, trigger areas and values. http://wayoutwest.ugs1.net/wyatt/sd_chapter1.zip
Chapter 2.. Inserting models, clipping http://wayoutwest.ugs1.net/wyatt/sd_chapter2.zip
Chapter 3.. Inserting Bombtrigger and specifications. http://wayoutwest.ugs1.net/wyatt/sd_chapter3.zip
Chapter 4.. Compile, create, _fx.gsc, .gsc and PK3. Testing http://wayoutwest.ugs1.net/wyatt/sd_chapter4.zip
NON Objective Linked bombs. You need to create a PK3 and an arena file. For the files. http://wayoutwest.ugs1.net/wyatt/Bomb_stuff.zip Files Video Plant the bomba http://wayoutwest.ugs1.net/wyatt/Bombs.zip
The files you really want .gsc _fx.gsc http://wayoutwest.ugs1.net/wyatt/gsc.zip _______________________________________________________________ !!! Portal (not Porno) videos !!!!! Making chapters. Defining portals, what are they. What can they do, and hurt. Leafnodes, cells with Detail vs Structural. http://wayoutwest.ugs1.net/wyatt/portal_1.zip
CHAPTER 2 Covering the textures and applying. http://wayoutwest.ugs1.net/wyatt/portal_2.zip
CHAPTER 3 Showing what the portals CULL from a map. Using r_showtris 1 How portals really work. http://wayoutwest.ugs1.net/wyatt/portal_3.zip
Wyatt's projects mp_Marktplatz Creating a TDM map from ground up. Comming soon to a monitor in front of you.
Donations accepted ! paypal.com [email]email@example.com[/email]
I don't spend enough time here
16th January 2004
Woah great job man, this should help some people get those mods out :). Thanks for the hard work, I would send you a few bucks but don't have a credit card :(.
I don't spend enough time here
16th January 2004
Over the past day I have went through all of those, it helped a TON. I think I could actually make a good map now :). I use to map on Halflife, I actually like Radiant better than the Hammer editor(except for the crashing). Anyways, I'll be sure to give you credit on future maps :) and if you ever need anything let me know! (E-mail : [email="Wells1982@mchsi.com"]Wells1982@mchsi.com[/email] ) (AIM : magicbush12 )
i am a complete begginer at this map making stuff and am really interested, but i cant seem to download any of teh toturials, it just says fiel not available or page not found. any ideas? sever down? cheers mike
The Canadian on the forums...
8th December 2003
The great God Wyatt himself has posted on GF! Your tutorials pretty much taught me CoDRaidant through and through. Stickied and closed.