wow!!! lol i have finished my second milkshape 3d model and its a MP5! its unskinned and ok it aint that good but damnit its my second one. :party3: now my questions: #how can i skin my model?? i have read a tutorial about it but itwasnt really clear... #how can i get it ingame and how can i decide what weapon it must replace?? thank thank thank you if you have the answers!!! just post em here or email me at [email="firstname.lastname@example.org"]email@example.com[/email] thank you! PS: if any of u guys know how to smooth the model or make it look more realistic plzzzzzz tell me!
oh i forgot to metion if any of u guys can make it ingame or skin it for me plz do it!
Can i ask are you using vertex create faces to model your weapons because it is alot better to use solid modeling for weapons
AK47 using solids to model in milkshape
oh and you can skin your model using the texture co-ordinater
this is how i make mymodel: i use a picture as a background for example MP5 i create vertexes on the outlines then i make faces by clicking 3 vertexes untill my whole shape is in the shape of a part of an MP5 then i extrude the side untill it looks like a square gun and then i add cylinders and boxes to make the rest.. sorry but what do u mean by it ios alot better to use solid moddeling for weapons? can you please explain how u do that then... THX
oh and is the texture co-ordinator separete download or is it in milkshape?
oops sory for triple posting but do you know howi can make the black faces on the top of my weapopn gray again? i cant select them thx
you can use texture co ordinater from milkshape it comes with it in the drop down menu and i mean use boxes and cylinders etc... to model instead of creating faces
ahhh but by only using boxes can i make a really detailed ak47 like you just did?? wow im gonna try that ,mate :) THANK YOU MATE