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wci.corey

I'm too cool to Post

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25th December 2003

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#1 14 years ago

Yo all that haved read this, Here is my problem, I've set up the compile.bat to compile my map so i can check its going well but it wont compile my .bsp file :( so im gonna post wot the compile programe says and hope someone here can help me. --------------------------------------------------------------------------------------------

C:\Program Files\Call of Duty\Main\maps>cd ..\..\tools\bin C:\Program Files\Call of Duty\Tools\bin>q3map ../../main/maps/SE_compound Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search path: C:/Program Files/Call of Duty/\main\zzzz_mp_riveredge.pk3 (12 files) C:/Program Files/Call of Duty/\main\zzzzzz_user_mp_panzerbunker.pk3 (10 files) C:/Program Files/Call of Duty/\main\ZZ-Sealion-Para-Beta.pk3 (35 files) C:/Program Files/Call of Duty/\main\vokbeta.pk3 (37 files) C:/Program Files/Call of Duty/\main\v2complex.pk3 (54 files) C:/Program Files/Call of Duty/\main\snipertown.pk3 (9 files) C:/Program Files/Call of Duty/\main\REDS_BOX_COD_Street.pk3 (8 files) C:/Program Files/Call of Duty/\main\portvillage.pk3 (22 files) C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files) C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files) C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files) C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files) C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files) C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files) C:/Program Files/Call of Duty/\main\pak0.pk3 (12828 files) C:/Program Files/Call of Duty/\main\neverland_Final.pk3 (11 files) C:/Program Files/Call of Duty/\main\map_mink.pk3 (7 files) C:/Program Files/Call of Duty/\main\GermanWoodFinal.pk3 (8 files) C:/Program Files/Call of Duty/\main\Fort_War.pk3 (10 files) C:/Program Files/Call of Duty/\main\fivepoints.pk3 (12 files) C:/Program Files/Call of Duty/\main\farm2.pk3 (9 files) C:/Program Files/Call of Duty/\main\eclipsbeta3.pk3 (9 files) C:/Program Files/Call of Duty//main C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files) C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files) File Handles: ---------------------- 29878 files in pk3 files Loading map file C:/Program Files/Call of Duty/Tools/bin/../../main/maps/SE_comp ound.map WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt WARNING: No collision map file for script_vehicle "vehicle_tank_panzeriv_camo" WARNING: No collision map file for script_vehicle "vehicle_tank_panzeriv_camo" WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 3 tiny portals node reference point 578.00 67.00 136.00 WARNING: node without a volume node has 3 tiny portals node reference point 581.56 64.00 138.47 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 1 tiny portals node reference point 583.79 64.22 141.15 WARNING: node without a volume node has 3 tiny portals node reference point 578.45 66.45 151.89 WARNING: node without a volume node has 3 tiny portals node reference point 578.45 82.46 136.00 WARNING: node without a volume node has 3 tiny portals node reference point 578.00 77.17 136.00 WARNING: node without a volume node has 3 tiny portals node reference point 578.00 93.16 152.00 WARNING: node without a volume node has 3 tiny portals node reference point 578.45 82.46 151.88 WARNING: node without a volume node has 3 tiny portals node reference point 578.00 77.00 152.00 WARNING: node without a volume node has 1 tiny portals node reference point 583.78 79.78 141.13 WARNING: node without a volume node has 3 tiny portals node reference point 582.00 80.00 138.83 WARNING: node without a volume node has 3 tiny portals node reference point 582.00 96.00 139.00 WARNING: node without a volume node has 3 tiny portals node reference point 581.56 79.89 138.47 WARNING: node without a volume node has 1 tiny portals node reference point 640.22 -240.21 162.86 WARNING: node without a volume node has 1 tiny portals node reference point 640.22 -255.78 162.86 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 ********************** ******* leaked ******* ********************** 3 unique shaders 3 actual shaders finding triangle windings... merging into concave windings... added 11918 points for thin polygons (23.9% more points) fixing t-junctions... finding index mapping and snapping vertices... triangulating all windings... 0 self-tjunctions fixed 50 degenerate tris removed simplifying triangles... 916 tris simplified away (1.5%) emitting triangles... C:\Program Files\Call of Duty\Tools\bin>q3map -vis ../../main/maps/SE_compound Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- vis ---- ----- FS_Startup ----- Current search path: C:/Program Files/Call of Duty/\main\zzzz_mp_riveredge.pk3 (12 files) C:/Program Files/Call of Duty/\main\zzzzzz_user_mp_panzerbunker.pk3 (10 files) C:/Program Files/Call of Duty/\main\ZZ-Sealion-Para-Beta.pk3 (35 files) C:/Program Files/Call of Duty/\main\vokbeta.pk3 (37 files) C:/Program Files/Call of Duty/\main\v2complex.pk3 (54 files) C:/Program Files/Call of Duty/\main\snipertown.pk3 (9 files) C:/Program Files/Call of Duty/\main\REDS_BOX_COD_Street.pk3 (8 files) C:/Program Files/Call of Duty/\main\portvillage.pk3 (22 files) C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files) C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files) C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files) C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files) C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files) C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files) C:/Program Files/Call of Duty/\main\pak0.pk3 (12828 files) C:/Program Files/Call of Duty/\main\neverland_Final.pk3 (11 files) C:/Program Files/Call of Duty/\main\map_mink.pk3 (7 files) C:/Program Files/Call of Duty/\main\GermanWoodFinal.pk3 (8 files) C:/Program Files/Call of Duty/\main\Fort_War.pk3 (10 files) C:/Program Files/Call of Duty/\main\fivepoints.pk3 (12 files) C:/Program Files/Call of Duty/\main\farm2.pk3 (9 files) C:/Program Files/Call of Duty/\main\eclipsbeta3.pk3 (9 files) C:/Program Files/Call of Duty//main C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files) C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files) File Handles: ---------------------- 29878 files in pk3 files reading C:/Program Files/Call of Duty/Tools/bin/../../main/maps/SE_compound.bsp Could not load file 'C:/Program Files/Call of Duty/Tools/bin/../../main/maps/SE_ compound.bsp'

C:\Program Files\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dump options ../../main/maps/SE_compound ----- FS_Startup ----- Current search path: C:/Program Files/Call of Duty/\main\zzzz_mp_riveredge.pk3 (12 files) C:/Program Files/Call of Duty/\main\zzzzzz_user_mp_panzerbunker.pk3 (10 files) C:/Program Files/Call of Duty/\main\ZZ-Sealion-Para-Beta.pk3 (35 files) C:/Program Files/Call of Duty/\main\vokbeta.pk3 (37 files) C:/Program Files/Call of Duty/\main\v2complex.pk3 (54 files) C:/Program Files/Call of Duty/\main\snipertown.pk3 (9 files) C:/Program Files/Call of Duty/\main\REDS_BOX_COD_Street.pk3 (8 files) C:/Program Files/Call of Duty/\main\portvillage.pk3 (22 files) C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files) C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files) C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files) C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files) C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files) C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files) C:/Program Files/Call of Duty/\main\pak0.pk3 (12828 files) C:/Program Files/Call of Duty/\main\neverland_Final.pk3 (11 files) C:/Program Files/Call of Duty/\main\map_mink.pk3 (7 files) C:/Program Files/Call of Duty/\main\GermanWoodFinal.pk3 (8 files) C:/Program Files/Call of Duty/\main\Fort_War.pk3 (10 files) C:/Program Files/Call of Duty/\main\fivepoints.pk3 (12 files) C:/Program Files/Call of Duty/\main\farm2.pk3 (9 files) C:/Program Files/Call of Duty/\main\eclipsbeta3.pk3 (9 files) C:/Program Files/Call of Duty//main C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files) C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files) File Handles: ---------------------- 29878 files in pk3 files models in world bsp: enabled model shadows: enabled model alpha shadows: enabled occluder merging: disabled area light backsplash: enabled smooth normals: enabled visual debugging: disabled keep visual only polys: disabled verbose messages: disabled debug lightmap areas: disabled debug lightmap bleeding: disabled poly in solid correction: enabled diffuse sunlighting: enabled point-sampled diffuse sun: enabled single-sample diffuse sun: disabled lightmap calculation: enabled extra alpha check: enabled max alpha pixels: 1024 find leafs for lights: enabled max polys: 1048576 max vertices: 4194304 max brushes: 262144 max occluders: 0 bsp poly split cost: 8 axis-aligned bsp threshold: 500 point light scale: 7500 linear light scale: 0.000125 light grid scale: 1 overbright scale: 2 one over min intensity: 255 hemicube edge size: 10 surface light step world: 16 surface light step sky: 128 Could not load file '../../main/maps/SE_compound.bsp' C:\Program Files\Call of Duty\Tools\bin>cd ..\..\ C:\Program Files\Call of Duty>pause Press any key to continue . . . -------------------------------------------------------------------------------------------- please try and help me out!




EzTarget_UK

GF Pwns Me!

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24th November 2003

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#2 14 years ago

The first thing I've noticed is your map has a leak : node reference point 0.00 0.00 0.00 ********************** ******* leaked ******* ********************** 3 unique shaders

Load the map into codradiant and then load the pointfile, a red line will be drawn in the 3D window, follow that to your leak.




wci.corey

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#3 14 years ago

where can i find pointfile?




EzTarget_UK

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24th November 2003

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#4 14 years ago

under file there is an option called pointfile, select it it auto loads in the correct file for you




wci.corey

I'm too cool to Post

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25th December 2003

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#5 14 years ago

when ive found the leak wot do i do?




EzTarget_UK

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24th November 2003

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#6 14 years ago

fill it???




wci.corey

I'm too cool to Post

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#7 14 years ago

it points to my spawn points so wot do i do?




EzTarget_UK

GF Pwns Me!

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24th November 2003

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#8 14 years ago

check the other end of the line, that's the leak