How do you beat axis tanks? -1 reply

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KoЯsakoff

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7th November 2003

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#21 12 years ago
badger-dude;3259815I think what the guy was trying to say was having airbourne and field repairs at the same time is impossible because they are from different doctrines.

He hit the nail...




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#22 12 years ago

Well this is how i usually beat axis tanks: -For haltracks and armored cars you can basically take anyhting with explosives to blow them up like grenades, sachel charges, bazookas (did i spell that wrong?), recoilless rifles, other armor (including colliopes), AT guns, mortars, sticky bombs, artillery, bombing runs, and Heavy MG crews with AP bullets -For Stugs you can use grenades (lots of them), sachel charges, bazookas, recoilless rifles, other armor (including colliopes), mortars, sticky bombs, artillery, bombing runs, and AT guns. -For any other tank, you have to use any of the above things, you just have to micro them.

General Suggstions: When assaulting tanks with other tanks, infantry with an anti-armor gun or an AT gun, always bring more than one. Use one to take the shots, and the others to shoot at the tank's back. Also, don't underestimate sticky bombs! Just have rifleman squads throw one on the tank (anywhere but the very front) and then you can have the squads fall back. When using mortars in any situation, use thier bombard ability. It requires no recources and it improves thier rate of fire by...alot. Lastly, when using grenades, sachel charges, bombing runs, or artillery, you have to have some bait for the tank or else it will just run away.

Well I think that about sums it up. I probably forgot a million other things but those will last you for a while.




USS-Enterprise

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#23 12 years ago
Lt. Leroy;3240964Churn out the 57mm guns and position them in choke points and cover them with some infantry. Incidently, I found the best strategy to defeating the AT guns is by rushing infantry squads (preferably Volks with MP40 or BAR upgraded infantry) at the gun, using right click - not attack move - to move right on top of them. Then as your squad closes in they cannot fire at you and you just swamp them and they should go down in a few seconds. You can also take the downed AT gun and use as your own to pester enemy tanks - this is one feature I love in CoH. Under no circumstance use any armour when you see an AT gun, back out ASAP and move your infantry in. Or as tharulerme said get some airborne with bazooka's.

I think the best strategy is to use a sniper i completed cherbourg mission(after taking out coastal artillery) with sniper and artillery support




Cloak Raider

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#24 12 years ago

Right, this is a very important question for CoH. First, lay down Tank Traps like crazy, make sure they can't get in firing range of your machine gun posts, and this (As Said) means you can create nasty chokepoints. If you are going tank vs tank, as allies, you must upgrade the tank guns to the larger calibre, or you won't have a hope in hell against their superior front armour. Yes, it is an idea to use a sniper and arty them, especially if you have deployed howitzers. But if you don't, it is extremely costly with munitions. Use infantry with sticky bombs (Beastly things) to aim for its back and damage or destroy its engine. This means you can get your tank around the back, and if its engine is destroyed and its a stug, its as good as dead. Make sure you use AT wisely, they are awesome in the fact that they only cost manpower and its damn hard for tanks to penetrate their front shield (Don't ask why). But if their flanked, they are as good as dead. Put them on high ground with either infantry with AT capability or more 57mm's on their flanks. Minefields are a lifesaver, despite the fact few use them as they cost munitions, but they are worth it. If a panzer goes over a potent minefield it will surely be destroyed and if it goes through a lighter one, it will lose a hefty chunk of health and possibly its engine, leaving your AT free reign over it. A very annoying tactic is with Airbourne arm them with recoiless rifles and keep running round the back of tanks with them, pounding its back armour. Its turning circle means your infantry can outrun its turning, and you should damage or take out its engine meaning the job is even easier. I got some more if you want to hear them.




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#25 12 years ago

I don't get the idea of why people pay to powerlevel. These people should not be called gamers. I just saw this [COLOR=red]oloot.com[/COLOR] and they offer that service. Weird!