strategies for 1v1 -1 reply

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#1 12 years ago

alright i need some help here. i'm playing 1v1 maps and i'm 1-4 right now (i just got the game for christmas) and the only reason i won a game is because the guy dropped. anybody wanna help a noob out? (i can't even beat normal-CPU on skirmish mode) any tips or strategies? and i'm looking at mostly VP style i don't like annihilate. 250 or 500 points, i don't play 1000 cuz it takes too long. map specific tips are welcome too.

:confused:




AirAssault101

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1st December 2006

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#2 12 years ago

1. Dont over extend your self. Make sure you have enough troops/vehicles to cover all your areas. 2. Build Observation posts on every flag you cap. 2 bunker/MG nest facing opposite directions/likely avenues of approach with wire/obsticles around the flags also ensure they wont be stolen. They also dont count towards pop cap so put em everywhere. 3. Dont do head on with frontal assaults...alone. Always have a second group of units to flank. Always travel in groups of at least 3, i.e. 3 squads, 3 tanks. 4. You have artillery, USE IT. Howitzers and off map arty are the best things ever, ever. Makes no sense to go into a heavily fortified base when you can blow it up from across the map now does it? 5. If you play airborne, use recon flight, followed by strafe and bombing run almost as well as artillery. This is conveniently also the way the real Army fights, whammy.




Creighton W. Abrams jr.

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#3 12 years ago

AT guns are devastating place them near strategic points to protect yourself against armored vehicles rushing in (also mines will do very well)




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#4 12 years ago

airassault, i'm looking at strategies for quick games. usually they game will not reach to the later bombing runs etc, and also most of my 250VP games don't reach building even a tank depot lol (for either team) so also i don't have time and manpower and fuel to build billions of engineers to op everything and to barb wire/mg nest everything.

but other than that your strategy is very good for annihilate

and thanks creighton at's do help quite a bit. i'm putting up a better fight but still losing lol my at's just get flanked w/ infantry and grenades so maybe i should cover my at's or something idk but i'm still looking for more "walkthrough" type situations on a 250VP multiplayer mode. (such as build this, followed by 3 of these units, then build this here, etc) it doenst have to be like perfect but give me an idea or two




AirAssault101

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#5 12 years ago

I never got the VP game style. I like the style of the general who had the Sherman tank named after him. Build up a hizzuge force and in one massive attack..aaaaaaaaaaand whammy.




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#6 12 years ago

yeah but all the ranked games are VP style, 500 points




Aurex

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25th December 2006

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#7 12 years ago

My strategy is to close off ways to get to your base, and heavily cover one or two ways in. Then while you are building a defense, keep a team of engineers in your base to help build that up as quickly as possible.

Depending on which side you've chosen, and specialty you've selected, you will eother find turtling useful, or completely useless. Turtling is the act of going at a slow and steady pace, while defending yourself as best you can. But sometimes breaking out of that shell is a lot harder than you think.

I would find a play style that works best for you, and get down speed and accuracy. Memorize quick keys, find defensive areas in maps and exploit them. In places where there are bridges, destroy them. Your engineers can always replace it. Blowing up a bridge means a lot of territory to go around. This will buy you some time. Every little bit helps.