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error41

Your mom is over 9000!!!!!!111

50 XP

8th April 2006

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597 Posts

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#1 10 years ago

Specs: C2D e6600 OC'd @ 3.00GHz BFG Geforce 8800GT OC2 2GB OCZ PC6400 Platinum ed. Ram MSI P6N SLI nforce 650i mobo *using 20" widescreen (native res: 1680x1050)

I just can't get the settings optimized for quality and performance as well as a res that doesn't look like crap on my screen.




Guest

I didn't make it!

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#2 10 years ago

Unfortunately that monitor is too large to play in native res with some good settings.

Perhaps sit further away, lower the res and turn up the settings.




Serio VIP Member

The Dane

149,605 XP

10th November 2006

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#3 10 years ago

Tony Almeida;4263510Unfortunately that monitor is too large to play in native res with some good settings.

Perhaps sit further away, lower the res and turn up the settings.

I play with such a monitor in that resolution, and its fine for me. With a worse card even. Only noticing a 5 FPS drop, but a hell lot better quality!




>Omen<

Modern Warfare

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1st January 2005

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#4 10 years ago

FF can you be a bit more specific as to what you mean by "quality and performance as well as a res that doesn't look like crap on my screen". In other words what ave FPS are you shooting for using the first level on foot with no action as a reference? As for the res, that system spec should be able to handle your display's native res fine. Part of it may be due to the quality of display you're using and/or how it's adjusted. If you want good frame rates sometimes you need to prioritize image quality over effects. Use Med shaders and shadows, Low post processing, and everything else High. What some people whom have fairly high end spec don't realize, is that many of the effects can counteract the sharpness of the image quality. For instance post processing Med and up has loads of blur in it and shaders High and up has lots of ambient occlusion lighting, which adds a lot of haze and desaturates the colors somewhat. At your monitor's native res, there shouldn't be a noticeable amount of jagged edges, but if you want to add AA, you have to use High shaders, so IMO it's not worth it, esp if you're at 1200x900 or higher in resolution. Even at High shaders there's no AA on foliage, which requires High or better post processing. The game has a really complex AA system and for those whom are used to being able to use AA and want to in Crysis, they really should thoroughly read up on it. [COLOR=blue]http://www.tweakguides.com/Crysis_6.html[/COLOR] As explained in this page of the TweakGuide, "Edge AA" can be used vs true AA, which is less resource hungry but not quite as crisp looking. I really wouldn't bother with AF either if you want to get good performance and image quality, there are more resource efficient ways to do it. AF mainly only effects textures in the distance anyway.