Turning HDR off? -1 reply

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#1 10 years ago

How do i turn off that affect for the lighting when i look at the dark areas it adjusts the brightness and when i look into the sky it's all bright and shiny but then levels out the brightness? Because it's really pissin me off, whenever i do a 180 turn my computer freezes for like 2 or 3 seconds >_




XCON_Faxion

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11th July 2003

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#2 10 years ago

Use the r_HDRRendering command. Set it to r_HDRRendering 0, doing this tends to result in a notable performance boost.




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#3 10 years ago
XCON_Faxion;4310808Use the r_HDRRendering command. Set it to r_HDRRendering 0, doing this tends to result in a notable performance boost.

Thanks, could you tell me what file i should put that command in if i want it to activate everytime i start the game?




N88TR

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#4 10 years ago

You could put it in the target .exe- I believe.

I also KNOW you can bind it to a key and then just press F7 or whatever and the action will occur.




>Omen<

Modern Warfare

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#5 10 years ago

I find the game's HDR effects to be rather subtle and pleasant, and I generally don't even like HDR for the most part. It may be Ambient Occlusion Lighting you are referring to if it's a bright hazey effect that comes and goes as you look in different directions. When you set Shaders to High or more AOL and HDR are both enabled automatically. Besides the one mentioned for turning it off and on, there are many HDR commands including one that specifically adjusts it's brightness: From TweakGuides.com "(r_HDRBrightOffset [value] - This setting controls the general brightness/glow of lighting in a scene when HDR is enabled. Lowering the value increases brightness, while raising it darkens the HDR effect." [COLOR=blue]http://www.tweakguides.com/Crysis_10.html[/COLOR] Supposedly you can turn off Ambient Occlusion Lighting via e_ambient_occlusion = 0, but in testing the only way I got the haze effect to completely dissapear is to set Shaders to Medium. The only difference between Med and High Shaders is HDR and AOL are turned off on Med. If your PC is freezing from the stress of such effects being applied when turning around, I suggest you just use a Med Shader setting. IMO AOL is the worst part of using High Shaders. The haze effect results in the colors looking washed out.




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#6 10 years ago
>Omen<;4312686I find the game's HDR effects to be rather subtle and pleasant, and I generally don't even like HDR for the most part. It may be Ambient Occlusion Lighting you are referring to if it's a bright hazey effect that comes and goes as you look in different directions. When you set Shaders to High or more AOL and HDR are both enabled automatically. Besides the one mentioned for turning it off and on, there are many HDR commands including one that specifically adjusts it's brightness: From TweakGuides.com "(r_HDRBrightOffset [value] - This setting controls the general brightness/glow of lighting in a scene when HDR is enabled. Lowering the value increases brightness, while raising it darkens the HDR effect." [COLOR=blue]http://www.tweakguides.com/Crysis_10.html[/COLOR] Supposedly you can turn off Ambient Occlusion Lighting via e_ambient_occlusion = 0, but in testing the only way I got the haze effect to completely dissapear is to set Shaders to Medium. The only difference between Med and High Shaders is HDR and AOL are turned off on Med. If your PC is freezing from the stress of such effects being applied when turning around, I suggest you just use a Med Shader setting. IMO AOL is the worst part of using High Shaders. The haze effect results in the colors looking washed out.

Thanks, so wait, HDR isn't the hazey contrasting affect? I was kinda wondering if it was HDR that stood for something else or High Dynamic Range. But yea, i want my shaders set to high because it has less glitchy shadows.




&gt;Omen&lt;

Modern Warfare

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#7 10 years ago
bud389;4313674HDR isn't the hazey contrasting affect? I was kinda wondering if it was HDR that stood for something else or High Dynamic Range. ...i want my shaders set to high because it has less glitchy shadows.

If you mean the milky haze that appears every time you turn around and start moving, that is AOL, not HDR. HDR effects light sources you can see, like direct sunlight. AOL is occluded lighting. [COLOR=blue]http://en.wikipedia.org/wiki/Ambient_occlusion[/COLOR] "The soft appearance achieved by ambient occlusion alone is similar to the way an object appears on an overcast day." In laymen's terms one could say it's indirect, or filtered light, like that which fills the clouds on an overcast day. I tend to prefer the warmth of HDR lighting as long as the bloom isn't too high. The problem is, most devs that use HDR overdo it. AOL is a lot like motion blur, it almost never adapts to your motion with much realism. IMO such effects in games are heavily overdone these days, but as I mentioned, Crysis is one game which has a fairly subtle HDR. The quality of the shadows is set via the shadows setting. Taken from TweakGuides concerning shader settings: "Medium: Disables HDR Lighting and removes ambient occlusion lighting; both changes significantly affect the general appearance of the game." ...concerning Shadows comparing to a Very High setting: High: The distance at which visible objects cast shadows is slightly reduced, and the edges of all shadows are slightly more distinct and less soft. Medium: Distant shadows are reduced further, and general shadow resolution is also reduced, which makes shadows slightly less detailed. Low: All shadows are effectively removed.