SCAR is fun!
13th January 2009
I am considering the possibility to make a map pack with the 3 assault maps I have already done.
The main point would be to upgrade the 2 old ones (Fortress and Debarq) to include what is available within Battlefield. At least it would improve game speed (hiding units far from the front line) and stability (debugged). I intend also to add automated team / race / victory settings to make it easier on start.
At this point here are the map specific modifications I intend to do:
- Units created in destructable buildings rather than appearing in the FoG - Add special abilities (air strike, grenades,...) - Add more defense at the main base to make it harder for drop/teleport capable races to attack from behind - Add (limited) use of earthshaker rounds for artillery.
- Add custom effect when units are teleported - Add special abilities - Add jumping capability to raptors and bloodthirster
How do you feel about this? Do you think there are other improvements I should add to these maps?
Thanks for any comment or suggestion.:cya: Dark40k.
I don't spend enough time here
6th November 2008
I didn't make it!
great, another maps pach that's the bestest ideas;; really, see the following;, dawnofwargame.com, ? dawnofwar2.com, ? dowfiles.com, ? thencs y o u & & have eh nice dey