Assaut Map Pack -1 reply

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dark40k

SCAR is fun!

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14th January 2009

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#1 9 years ago

Hi everyone,

I am considering the possibility to make a map pack with the 3 assault maps I have already done.

The main point would be to upgrade the 2 old ones (Fortress and Debarq) to include what is available within Battlefield. At least it would improve game speed (hiding units far from the front line) and stability (debugged). I intend also to add automated team / race / victory settings to make it easier on start.

At this point here are the map specific modifications I intend to do:

Debarq:

- Units created in destructable buildings rather than appearing in the FoG - Add special abilities (air strike, grenades,...) - Add more defense at the main base to make it harder for drop/teleport capable races to attack from behind - Add (limited) use of earthshaker rounds for artillery.

Fortress:

- Add custom effect when units are teleported - Add special abilities - Add jumping capability to raptors and bloodthirster

How do you feel about this? Do you think there are other improvements I should add to these maps?

Thanks for any comment or suggestion.:cya: Dark40k.




woopler

I don't spend enough time here

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7th November 2008

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#2 9 years ago

Sounds Cool




Guest

I didn't make it!

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#3 9 years ago

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