Dark Crusade Necron Discussion -1 reply

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(SLR) PSI 446

Clone trooper/space marine

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5th September 2006

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#351 12 years ago

That's Brilliant!




GoogleMoogleMaximus

Antidotes are useful

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27th November 2005

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#352 12 years ago

ok........

any ideas on developing or implemnting that




SteviEboY

English kinigget

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31st March 2006

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#353 12 years ago

Slowing them down even more. Make them slightly more vunerable to weapons designed against heavy infantry. put a cap on units to stop the vast amount of spam, decreass the maximum amount of generators. That sort of thing




GoogleMoogleMaximus

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27th November 2005

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#354 12 years ago

possibly make the main squad cost resouces




Daemon Hunter

I hunt evil things

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23rd May 2006

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#355 12 years ago

main squad?




(SLR) PSI 446

Clone trooper/space marine

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#356 12 years ago

yea. for every increase in max squad cap, you need to pay up some power resource.




Daemon Hunter

I hunt evil things

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#357 12 years ago

O. thats wouldnt make that big of a difference




PurpleDrink

Run and Gun!

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10th November 2006

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#358 12 years ago

A way to maybe even the necrosn out a bit, would be to make time an actually usable resource, like you require waagh for orks, say you would need a minimum time % in order to advance certain places in the tech tree.




(SLR) PSI 446

Clone trooper/space marine

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#359 12 years ago

that's actually pretty good.

and there needs to be a solution to the Ressurection Orb. You can send in a huge army w/o the Necron Lord, let them do as much damage as they can, let that army die, make a new one w/ the necron lord, and then he gets to revive his previous army and surpass squad cap!

WTF IS UP WITH THAT GHEYNESS.

fix that so it cannot surpass squad cap.

also, make sure that the monolith only has its super weapon, not all the gauss guns on it also. that thing alone can take on an entire army and not take much of a beating. even a lascannon takes a bit to destroy it.




PurpleDrink

Run and Gun!

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10th November 2006

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#360 12 years ago

Maybe putting a timer on the resurection deal, like a unit may only be resurected if slain recently, thus preventing the scenario you just outlined, because his old army wouldn't raise. Just make it like ressurecting units in warcraft or animating the dead, you require fresh corpses.