This thread is decdicated to YOUR opinion over who is the most unbalanced... yes there was a poll in the dow section of the files but its alot harder to discuss this in-depth, so, there fore i will not make a poll
I think tau are the most unbalanced with necrons not far behind the tau have retatedly destrucive units like the one-shot-wonder hammerhead, the krootox woth are better than drednughts, the firewarriors themselves do have as much health as chaos marine, and you can also get kroot to back the up close even if by some mericle the enemy manages the get up close.
necrons are just behind them because they have an uber lord, really strong troops and that veil of darkness thing
Easily the necrons in my opinion. There regular warriors are very good and once you get the monolith up and running you unstoppable combined with the C'Tan (i forget his name) there there forces are just overpowered.
(just my opinion)
IG is un-balanced. Race is bugged in all sorts of places, limit of Ogryns n Kasrkin is retarded n should be limited to 2, HWT is bugged at targeting n moving on it's own to entrench *they just start sliding a certain direction tell u uptrench them*. the game is well balanced out, closer to TT ive heard, but the biggest issues of DC is the AI n pathfinding, it's annoying.
Hempmaster;3349081Easily the necrons in my opinion. There regular warriors are very good and once you get the monolith up and running you unstoppable combined with the C'Tan (i forget his name) there there forces are just overpowered. (just my opinion)
ur just saying their un-balanced is because u cant beat them. The AI is the worst for Necrons n u cant beat them? omg.
It's not that i can't beat them they are unbalanced and according to dawn of wars filefront poll 47% of people agree with me.
(and also just my opinion)
The necrons are just too slow. That balances it out. They also don't take advantage of heavy cover if I am not wrong. If my opinion, the tau is one that is the most powerful. They can spam fire warriors and dance them around. Had to change my own strat to counter them.
hmm now that u think about it, i guess the Necrons do have a little too much life when fully research all the way........ Immortals have so low life compared to them, they die easily. i guess the Necron Warriors life should be tone down a little bit, but other then that their fine. a few bugs for Necrons is that the Tomb Spyder is really troubled in pathfinding n Flayed Ones lose morale not life when u deep strike them when they're underfire - should not lose morale n not lose life. Also, someone not too long ago made a thread saying the Lord Destroyer is bugged when u take over a vehicle n u stop him from taking over a vehicle at the very last second, u will take control over the vehicle but the Lord Destroyer will still be there. Lord Destroyer should have more life.
lord destroyer needs to be stronger, and the monolith/flayed ones sould not loose health or moral when you deep strike them/telleport them.
I reckon necrons should have no morale, period. Also, reinforcement for each squad should be double, considering squad size and creation requisition, and each squad should be 3 or 4 cap, like the SMs. This means they are more like what they are supposed to be - incredibly effective, but horribly expensive and rare. In addition, if a squad is reduced to below 3/4 full strength (no matter what the current squad size is, if only one necron has to die to teleport out, so be it), it should teleport to a monolith. sending in waves of troops to get shot and teleported back, to reinforce and send back should be unrealistic because of reinforcement cost, and forces people to reinforce before building new squads to send in.
the reason the necrons have moral is because they hav eit the codex which says they only fall back for tactical resons... i say they tactically wet their pants