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#1 12 years ago

i found this on relic forums Original List and all information by: EvilKillaruna. Updated by: Hive_Node

Nightmare Shroud - Allows the Necron Lord to strike terror into enemy units. - Terrorized enemy units will cease attacking and run away in fear. - Nightmare Shroud also makes the Necron Lord immune to morale damage. Phase Shifter - Allows the Necron Lord and nearby friendly units to phase out of the material universe. - Phase shifted units are immune to all forms of damage, but cannot attack. Phylactery - Surrounds the Necron Lord with thousands of tiny scarabs. - These scarabs greatly reduce the amount of ranged damage the Necron Lord takes. - These scarabs repair the Necron Lord's body. Solar Pulse - Allows the Necron Lord to periodically unleash massive photon bursts. - All infiltrated units in a large area are revealed. - All enemy units in the area are blinded for several seconds. - Blinded units cannot fire ranged weapons in the affected zone. Phase Shift - Causes the Wraith to shift out of the material universe, becoming invulnerable. - Wraith is invulnerable while shifted but can do no damage and cannot use abilities. Chronometron - Allows Necrons to act out of phase with the normal time flow. - Necron units advance normally while their opponents move in slow motion. - Equips the Necron Lord with the Chronometron artifact. Lightning Field - Causes all units attacking the Necron Lord in melee to take large amounts of damage. - Slowly charges up as the Necron Lord receives melee damage. - Necron Lord can release a burst of energy once the Lightning Field has been charged. - This ability is always active. - Slowly charges up as the Necron Lord receives melee damage. - Equips Necron Lord with the Lightning Field artifact. Resurrection Orb - Destroyed Necron units in the Necron Lord's vicinity have a chance of returning to life. - The Necron Lord can periodically resurrect all nearby Necron corpses. - Equips the Necron Lord with the Resurrection Orb artifact. Veil of Darkness - Allows the Necron Lord to cloak nearby friendly units. - Veil of Darkness often gets disabled when the Necron Lord is injured. - Veil of Darkness is always on unless the Necron Lord is wounded. - Friendly units near the Necron Lord become infiltrated. - Equips the Necron Lord with the Veil of Darkness artifact. Magnetic Storm - Causes the Energy Auxiliary to surge out into a magnetic maelstrom. - Energy Auxiliary's components temporarily become a storm of deadly projectiles that damage all nearby units. Shred - Causes the Vespid to shred buildings with their diamond-hard claws. - Vespids consume the resulting building chunks thereby regenerating their health. - Devouring a building regenerates the health of the Vespid Stingwings. - Left-click and target a building to activate. Drone Self Destruct - Temporary ability that allows the player to manually self-destruct the Drone Squad. - Simulates the Drones' automatic self-destruct sequence when low on health. Synapse Inhibitor - Snare Trap that can temporarily disable the synapses of enemy units. - Enemy units in the area of effect are temporarily immobilized. - Left-click and target an enemy unit to activate. Magnetic Blast - Causes the Energy Auxiliary to send out a concentrated burst of magnetic energy. - All enemy units in the path of the blast are thrown aside and take heavy damage. Missile Barrage - Causes the Skyray to fire its entire payload at a concentrated target. - Focuses massive amounts of damage onto a small area. Air Caste Strike - Generates a massive, expanding pulse of destruction. - Calls down a strike from Air Caste orbital weaponry on the targeted location. - Left-click and target a location or enemy squad to activate. Sonic Pulse - Concentrated burst of sonic energy fired from Vespid neutron blasters. - Can disrupt and disorient nearby enemy infantry. - Also has the ability to temporarily stun the crew of a vehicle. - Left-click to activate. Target Acquired - High-powered shot that can pierce almost any armor type. - Can only be fired intermitently to prevent over-heating of the XV22's weapon systems. - Left-click and target an enemy squad. Awakened Monolith - Brings several of the Monolith's dormant systems back online. - Allows the Monolith to summon more advanced units from their tombs below the planet's surface. - Increases the power of the Necron Lord. Engaged Monolith - Brings most of the Monolith's dormant systems back online. - Allows the Monolith to summon more powerful units from their tombs below the planet's surface. - Further increases the power of the Necron Lord. Fortified Obelisk - Fortify this Obelisk. - Fortified Obelisks have higher health and can better protect Strategic Points. - Fortified Obelisks gain the Wailing Doom ability. Heavily Fortified Obelisk - Heavily Fortified Obelisks further reduce the time Necrons require to complete researches and summon units. - Fortified Positions have an improved version of the Wailing Doom ability. - Heavily Fortified Obelisks activate Gauss weaponry. - Further fortify this Obelisk. Heavy Gauss Cannon - Permanently upgrade the weapon on this turret to a Heavy Gauss Cannon. - The Heavy Gauss Cannon is more effective at penetrating vehicle armor. - Fortify this Strategic Point. Fortified Position Add-on - Fortified Positions produce Requisition at a higher rate. - Fortified Positions are tougher, and are equipped with turreted pulse rifles effective against infantry and heavy infantry. Heavily Fortified Position Add-on - Heavily fortify this Strategic Point. - Heavily Fortified Positions produce Requisition at a higher rate. - Heavily Fortified Positions are tougher, and are equipped with a turreted railgun effective against infantry and heavy infantry. Dormant Monolith - Necron Headquarters building. - Bring the Monolith's systems back online to summon more powerful Necron units. - Projects a Control Area around itself, allowing other buildings to be built near it. - A fully restored Monolith becomes a deadly mobile fortress that can annihilate your enemies. - Contains research to increase the number of units that can be built. Energy Core - Component required to bring the last of the Monolith's systems back online. - Once the Energy Core is built you may upgrade the Monolith to a mobile fortress. - Once upgraded, the Monolith will be ready to lay waste to your enemies. - Allows the Necron Lord to manifest the powerful Essence of the Nightbringer - Also contains research to allow the Necron Lord to manifest the powerful Essence of the Nightbringer. Forbidden Archive - Contains terrible artifacts that the Necron Lord can wield. - Each artifact bestows unique powers on the Necron Lord. - The Necron Lord can choose a maximum of three artifacts. Greater Summoning Core - Allows the summoning of more advanced Necron units from their tombs below the planet's surface. - Allows the production of: Destroyers, Heavy Destroyers, and Tomb Spyders. - Allows further upgrades of the Monolith. Obelisk - Place on Strategic Points and Relics. - Solidifies your hold on a strategic location by placing a building on it. - Can be upgraded with heavier fortifications, and to further reduce research and summoning times. - Projects a Control Area around itself, allowing other buildings to be built near it. - Reduces the amount of time required to complete researches and summon units. - Increases both Squad Cap and Vehicle Cap. Plasma Generator - Generates the Power resource. - A single Monolith can only support a limited number of generators. - Plasma Generators are volatile and will damage anything nearby when they are destroyed. Summoning Core - Allows for the summoning of more advanced infantry units. - Required to bring more advanced Monolith systems back online. - Has the ability to periodically teleport Necron squads to other locations. - Allows the production of: Flayed Ones - Allows for the production of Wraiths. - Unlocks the Summoning feature, which allows buildings to summon certain Necron units. - Contains Necron researches. Thermo Plasma Generator - Generates the Power resource at a higher rate than Plasma Generators. - Can only be built on top of Slag Deposits. - Thermo Plasma Generators are volatile and will damage anything nearby when they are destroyed. - Projects a Control Area around itself, allowing other buildings to be built near it. Gauss Turret - Emplaced turret equipped with a Heavy Gauss Flayer. - Effective against infantry units. - Can upgrade to anti-vehicle weapons. - Detects infiltrated units. Necron Warriors - Heavy Infantry. - Destroyed Necron Warriors slowly regenerate over time and rejoin the battle. - Made of a flexible, regenerative metal. - Slowly increase in power as more of the Monolith's systems are brought back online. - Effective against Infantry and Heavy Infantry. - When destroyed, some Necron Warriors may reassemble themselves and rejoin the battle. - Made of a flexible, regenerative metal. - Armed with powerful gauss weapons. - Effective against Infantry and Heavy Infantry. Flayed Ones - Heavy Infantry. - Powerful melee warriors. - These grotesque warriors drape themselves with the skin of their victims in a horrid parody of the living. - Radiate fear and revulsion, and are a steady drain on the morale of nearby enemy units. - Effective against Infantry and Heavy Infantry. - Like Necron Warriors, some Flayed Ones may reassemble themselves when destroyed. Immortals - Heavy Infantry. - These elite warriors were among the first to swear allegiance to the C'tan. - Equipped with Gauss Blasters that are calibrated to penetrate vehicle and building armor. - Only effective against infantry in melee combat. - Like Necron Warriors, some Immortals may reassemble themselves when destroyed. Pariah - Heavy Infantry. - The newest breed of Necron, Pariahs are revolting combinations of Necron metal and human flesh. - Inspire fear and revulsion in all surrounding enemy units, draining their morale. - Anti-Psyker aura nullifies all enemy special abilities in their vicinity. - Effective against Infantry and Heavy Infantry. - Effective against Infantry and Heavy Infantry. - Each swipe of a Pariah's Warscythe slows the target's movement speed and lowers maximum health. - This effect remains until the Pariahs are eliminated. Wraith - Heavy Infantry. - Has the ability to phase in and out of the material universe. - Detects infiltrated units. - The Wraith cannot be harmed while phased, but also cannot attack or use special abilities. - Has the ability to phase out of the material universe. - Has a devastating melee attack but can take little punishment. - This lightning-quick raiding unit can travel quickly around the battlefield. - Detects infiltrated units. Necron Lord - Commander Unit (Primary). - Can equip himself with artifacts that greatly increase his power. - Uses many powerful abilities focused on increasing the power of surrounding troops. - Increases in power as more of the Monolith's systems are restored. - Left-click to possess this unit with the Essence of the Nightbringer. The Necron Lord will temporarily transform into the Nightbringer. - Damage inflicted by the Nightbringer is transferred as health to the Necron Lord. Builder Scarabs - Builder Unit. - Can reinforce. - Detects infiltrated units. - Only Necron unit that can capture Strategic Points. - Constructs all Necron buildings. Destroyer- - Powerful Necron Warrior mounted on skimmer body. - Fast moving unit good for raiding. - Effective against Infantry. - Uses Vehicle Cap. Heavy Destroyer - Fast moving unit good for destroying enemy vehicles or bases. - Effective against Vehicles and Buildings. - Uses Vehicle Cap. Lord Destroyer- - Lesser Necron Lord mounted on skimmer body. - Fast moving unit with powerful abilities - Can possess enemy vehicles, countering other race's heavy armor. Restored Monolith - Fully restored mobile fortress. - Still functions as the Necron Headquarters. - Able to lay down a rain of destruction upon all enemy units. - Slow moving but capable of teleportation. Attack Scarabs - Small Necron scarabs with the ability to chew through any armor. - Fragile but able to overwhelm larger units with sheer numbers. - Effective against vehicles and buildings. Tomb Spyder - Effective against most unit types, with strong close combat abilities. - Can create Attack Scarabs at a cost to its own health. - Can repair destroyed Necrons lying in the field and restore them to fighting condition. - Uses Vehicle Cap. XV8 Crisis Battlesuit - Heavy Infantry battlesuits reserved for the most elite of Fire Warriors. - Can jetpack quickly around, and over, the battlefield. - Equipped with heavy firepower that can be fired from a great distance. - Weapons can be customized to deal with different opponents. - Uses Squad Cap - Heavy Infantry. XV88 Broadside Battlesuit - Walker vehicles that are reserved for the most elite of Fire Warriors. - Heavy Infantry battlesuit armed with dual missile launchers. - Anti-Vehicle Unit - Can transform into a powerful weapon platform. - Effective against vehicles - Can entrench to bring its railguns to bear, becoming a powerful fixed weapon platform. - Entrenched Battlesuits have a minimum range and are effective against all targets. - Uses squad cap. Fire Warrior - Heavy Infantry. - General combat unit with a powerful ranged attack. - Has weak melee attack. - Has an incredibly long range but requires spotter units to sight the enemy. - Effective against Infantry and Heavy Infantry. Krootox - Beast. - This powerful beast of burden has been trained for use in war. - Has the strength to destroy heavy vehicles and can take enormous punishment. - Also has the ability to disrupt infantry. - Effective against all unit types. Kroot Hound - Heavy Infantry. - Advanced close combat unit. - Effective against Infantry and Heavy Infantry. - Gains special attack bonuses against fleeing units. Kroot Carnivore - Infantry. - Fast attack close combat unit. - Effective against Infantry and Heavy Infantry. - Able to Cannibalize corpses to gain health. Pathfinder - Infantry. - Scout/Recon/Sniper Unit. Good sight range. - Has the ability to mark targets making them more vulnerable to enemy fire. - Effective as scouts and support units. - High firepower with low health. - Supression fire slows enemy advance. - Detects infiltrated units. Vespid Stingwing - Heavy Infantry. - Fast attack close combat unit. - Can jump quickly around, and over, the battlefield. - Effective at disrupting enemy infantry and destroying buildings. - Cannot capture or uncapture Strategic Points. - Detects infiltrated units. Tau Commander - Commander Unit (primary) - Can be upgraded with several powerful weapons. - Can jetpack quickly around, and over, the battlefield. - Powerful unit with many attack and deception abilities. - Has no melee attack. - Effective against all unit types. Kroot Shaper - Commander Unit (Secondary). - Commands Kroot Carnivore and Kroot Hound squads - Improves speed and health of squad - Effective against all unit types. - Plants Snare Traps, which slows enemy movement and attack speed. Drone Harbinger - Vehicle. - Mobile Drone Hangar. - Can launch drones to harass the enemy. - Drones have a limited charge to power their weapons and propulsion systems. - Drones must return periodically to recharge their weapons and propulsion systems. Drone Squad - Ambush Unit. - Can burrow into the ground and ambush passing units. - Has a short-ranged attack that is effective against infantry. - Explodes violently when low on health. Greater Knarloc - Greater Beast. - Legendary monster that has been tamed by the Kroot for use in combat. - This enormous creature can unleash a swath of destruction wherever it steps. - Effective against all unit types. Hammerhead Gunship - Heavy Tank. - Heavily armed and armored weapon platform. - Effective against vehicles and buildings. - Carries more firepower than other heavy vehicles but cannot withstand the same amount of punishment. Skyray Missile Gunship - Vehicle. - Mobile Missile Platform. - Missiles can be fired at very long range. - Can fire all missiles at once on a single location for concentrated destructive power. Devilfish Troop Carrier - Light vehicle. - Stealth transport that can deliver infantry across the battlefield unseen. - Burst cannon provides close defense. Strengthen Power Grid Research - Second of two possible upgrades. Plasma Battery Storage Research - Provides a global bonus to Requisition resource production rates. - Preform this research if you have an excess of Requisition but not enough Power. - First of two possible upgrades. Escalate Engagement Research - Second of two possible upgrades. Full Scale War Research - Provides a global bonus to Requisition resource production rates. - Preform this research if you have an excess of Power but not enough Requisition. - First of two possible upgrades. Drone Harbinger - Vehicle. - Mobile Drone Hangar. - Can launch drones to harass the enemy. - Can manufacture new drones and repair damaged drones. - Drones must return periodically to recharge their weapons and propulsion systems. - Drones have a limited charge to power their weapons and propulsion systems. Drone Squad - Ambush Unit. - Can burrow into the ground and ambush passing units. - Has a short-ranged attack that is effective against infantry. - Explodes violently when low on health. Ethereal - Commander Unit (Secondary). - Inspires all Tau units on the map to fight with greater fervour. - All Tau gain a morale, health, and damage bonus while the Ethereal is alive. - Can create Holographic Projections of any Tau unit. - Can summon an Honor Guard of XV8 Crisis Suits. - Has many unique abilities. - Kroot Shaper. - Shapes the evolution of specific lines of Kroot for specialized anti-infantry warfare. - Allows for the training of Eviscerator Kroot. - Effective at disrupting ranged infantry and combating melee infantry. Earth Caste Builder - Builder drone provided by the Tau Earth caste. - Constructs all Tau buildings. XV15 Stealth Team - Infantry light battlesuit - Stealth unit able to attack and capture points while infiltrated. - Equipped with jetpack to move across and over the battlefield. - Can be upgraded with heavier weapons and research. - Supression fire slows enemy advance. - Armed with markerlights to mark enemy units, making targets more vulnerable to attack. - Scout/Recon Unit. Good sight range and fast movement. - Detects infiltrated units. Particle Projector - High powered particle beam, devastating against infantry units. - Reduces the number of melee attacks the Tomb Spyder can make. - Long Range. - Limited effectiveness against vehicles and buildings. Missile Launcher - Upgrades the XV8 Crisis Suit with heavy ordnance missile pods. Missile Pods - Fires high-impact, armor-piercing explosive missiles. - Effective against vehicles and buildings. Heavy Flamer - Upgrades commander's XV22 Battlesuit with a heavy flamer. - Short Range. - Effective against infantry. - Very effective at breaking enemy morale. - Strong weapon to counter units that try to engage in melee.




xWildsidex

remember SkyNet? Ya we evolved

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23rd January 2006

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#2 12 years ago

um.............this is very cool to read but spoiling somehow to most ppl dont u think? i mean, i like the suprise when the next demo or when the game actually comes into retailers, but thx for info on necrons, now i know what to expect from them.




Zichael

He say I know you, you know me

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28th July 2006

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#3 12 years ago

I hope its true cause pariah are freakin awesom, and i havnt seen any videos of them though so i didnt know if they were in the game.




necronmaster21

obey obey obey obey obey obey

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31st May 2006

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#4 12 years ago

has any one noticed that the stealth teams some times stop being invisible or is it just me?




MeZy

As yet another dream falls...

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1st July 2006

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#5 12 years ago

Yeah, when they get REVEALED




necronmaster21

obey obey obey obey obey obey

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31st May 2006

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#6 12 years ago

no they gust go out of it when there walking




Lord Panther

The pity is sign of weakness.

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16th August 2006

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#7 12 years ago

If what puts here is actual, the expansion will be better of it than me he thought. :eek: Could you put the link of the page that you have read it?




xWildsidex

remember SkyNet? Ya we evolved

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23rd January 2006

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#8 12 years ago

pariahs r confirmed to be ingame, here's a screen shot n a link to wikipedia about it, in fact, all the units except C'tan Deciever will be in the game: http://en.wikipedia.org/wiki/Dawn_of_War

Spoiler: Show
warhammer-40000-dawn-of-war-dark-crusade-20060724010330580.jpg

if u guys noticed, relic is doing all units from games-workshop except Deciever, which im my speculation that relic might do 1 last exp for DoW because their is no more units to include in necrons except deciever.

[COLOR="Red"]Spoiler Tags Added - SSA[/COLOR]




Marshall_Brant

DEATH TO THE FALSE EMPEROR!!!!

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3rd April 2006

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#9 12 years ago

I like the way relic modeled the destroyers & the heavy destroyers. They look pretty menicing (imo)




quetzalcoatl2012

by whom we live

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18th July 2006

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#10 12 years ago

Well here is a better picture of the Necron Pariah provided by Adonis_Prime iwarhammer40000dawnofwardarkcrusadei20060908041919074xs6.jpg

well if the picture is'nt showing, then heres the link http://media.pc.gamespy.com/media/802/802065/img_3901907.html