DoW 2 Game-Play Discussion -1 reply

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DemonCloud

Chapter Master of the Ultrians

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4th May 2007

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#1 11 years ago

so here you can say what you think there should be for gameplay features if there is an dow 2, and dont want to go and register on relic forums




Highlord Asehujiko

The Internet ends at GF

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7th April 2007

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#2 11 years ago

I just hope the fix the pathing. It sucks having to delete about 50 orcs because the squads were entangled and refused to move. And make vehicle collision ALOT smaller. I could park a land raider in the space dreadnoughts need between 2 of them.




DemonCloud

Chapter Master of the Ultrians

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4th May 2007

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#3 11 years ago

i wish there was a option to customize your chapter, like adding decals and such. customizing commanders with commander points. buying new decals through decal points earned on every map (sp)




DemonCloud

Chapter Master of the Ultrians

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4th May 2007

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#4 11 years ago

oh and secret decals and commander points wich you dont know what it is untill you buy it




PurpleDrink

Run and Gun!

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10th November 2006

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#5 11 years ago

I would like to see an even higher level of realism in the game.

Like if a body/unit is blown or thrown through the air and lands or impacts another unit, i think the unit it impacts should be knocked down or damaged. Also id like to see flamers have an aftereffect of continous damage seeing as the target would still be on fire.

I think adding weather conditions such as snow, rain sandstorms and such would be a good idea. Example: Snowing conditions would decrease the effective range fo heat based weaponry like lasguns, and other conditions such as rain could slow vehicle movement due to mud and such, or just decrease the LOS.

Vehicles that aren't completely ahnihilated should remain as scrap on the battlefield, that can be reclaimed for a portion of the requisition and energy used in it's production. Like in Total Ahnihilation.

Lastly maybe offer range bonuses for units with a height advantage, and lobbing weapons. And make it so you cannot shoot through the side of a hill, or the ground of it like you currently can.

well that's my 2 cents




KeNDaLL2000

Pa-Pa-Poker Face

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17th May 2006

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#6 11 years ago

IM hoping to see a cover system similar to CoH but i do not want it to end up being like Coh-i still want it to have a fast paced actiony feel to it




DemonCloud

Chapter Master of the Ultrians

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4th May 2007

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#7 11 years ago

i wish there was a system like what james_the_red said on relic forums




Blubbles

Filefront Tech Dude

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28th December 2006

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#8 11 years ago

Well I think that basically whenever the units shoot.. They don't stay on the spot.. I justhate it when everyone's having a gunfight and they all are standing out in open ground. Also maybe a nice touch of realism .eg turrets being more powerful Imperial Guard being weak but squads can be requisitioned for lower price and faster rate. And PLEASE NO POP CAPS!! MAKIE IT LIKE C&C3!!!!!!




eldarkings

Mercenary for Hire

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23rd April 2007

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#9 11 years ago

Well I would like to see some more realistic things such as the CoH feel and physics, and would also like a bit more uniqueness for some races, like eldar need a certain number of webways before being able to acquire a certain unit or Imperial Guard needing men in the field before they can make better tanks. @Bubbles - About not moving when firing.... A. Better accuracy when not moving. B. Orks would never run away from flying shrapnel or lazers. :p




DemonCloud

Chapter Master of the Ultrians

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4th May 2007

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#10 11 years ago

i think that people shoulds stop asking thing from c&c3 and coh into dow2. arent dow games supposed to have their own game type?