We Need Patches for DC!!! -1 reply

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venonat80

Purge the weak

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26th August 2006

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#1 12 years ago

I was thrilled when DC came out but was dissappointed by some of the changes. I've play the game since it came out, and I would like to see some things modified. Most notable to the IG. If any one out there knows or has actual proof of a DC patch by relic coming out, please share this information with the rest of us. Also does anyone have any idea about how to complain to relic about game imbalances? Here is a list of my complian's and I would love to hear yours: 1) Only 2 tanks per side, would like it raise to 3 at least 2) IG, I don't know where to start, probably with the whole "only one kasiken and orge squad". These guys are weak as it is, at LEAST 2 squads 3) IG's total cap raise, like how the eldar has a 30 cap for infantry at T3 but everybody else is 20. 4) IG's heavy platoon squads HP raised to 1000 or more, they drop like flys in a fight 5) I think for the Tau the Boardsides are suppose to suppliment turrents for them, but at 3 cap, aren't worth it. Want the Boardsides cap to 2, or none, and have a 2 or 3 unit maxium. 6) The IG again, give the sential a choice between anti vehicle or infantry capiablity, and add more HP to the thing 7) Orks, killer kanz cap drop to 3. 8) The eldar harliquen, awesome unit but at 2 cap is not worth making them. Drop to one or none, to balance make a maxium # allowable in one map. 9) Necron, I don't want the necron lord to come back to life in the same spot they died, every time. I think it gives them an almost a "Zerg rush" like capablity and the lord can knock out a race by himself in the begining. Also take his teleport ability away, at least till they get to T2 level.




DenseHavoc

Sms are IMBA! Death to SMs

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21st April 2006

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#2 12 years ago

wow ur missing so much stuff... Necron fix flayed dmg to builders fix flayed cap(cap them at 1-2) fix flayed hp necron warriors should not be free... mkae thier start cost like 30 and each reinforce 50 fix the summoning core armor fixe turret cost/dmg (increase cost, decrease dmg) Tau fix the krootox un cap give the montaka more things so its used more give veps a build time (20 secs) make broadsides do more veh dmg when not intrenched fix the entrechment targeting bug fix the 2 and sometimes 3 gnarloc cloaning throuch ethereal(what i would do is it would not be able to cloan any t4 units) fix the honor guard spam if u dont cap the honor guard, decrease there range,health,and nerf their dmg a tiny bit IG more inf cap at t4 (give them the potintial to have like 25 when the t4 abilityis done reserching) either give physkers more health, or let presit and commies see invis increase the bonus a sqaud gets when a sergant is reifnorced DO NOT fix the weap specilization, its what keeps ig from getting pwned by tau in range make exucute last longer, and try to fix it where the commies usually kill a guy with one of ur heavy weaps fix the heavy weapon teams targeting bug fix HWT's range and nerf their dmg a tad bit give the HWT's a slight health buff SpaceMarines let the gks be affected by bionics nerf invis scout plasma take away the tech tree for sms, to many noob ls techs Chaos fix the tech tree for chaos, to many nooby khrone techs give chaos preds a health buff when t4 is reserched give the demon prince a slight health buff Elder give eldar better/more detectors make invis base cost more(back to 200/200) if u take away the extra spider squad that elder get, buff the spiders considerable to make up for lost ground Orks fix burnabomb delete give the ork player more reason to get t4 (looted tank dmg super buff) make waggh banner t2 stronger, or increase the scale at which they rise by health allow the orks to have the mob ability easly nerf the time the mad dok/sqaud he used it on that fightin juice is used for increase the acuracy for orks *OVERAL CHANGES* give every race a lot more detector units change the acc on move back up to 80 FOR EVERY RACE change the silly ass caps of t3/t4 units




DenseHavoc

Sms are IMBA! Death to SMs

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21st April 2006

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#3 12 years ago

sry for double post, couldnt find the edit button.. Necrons fix the solar pluse recharge time fix the ability to keep re-reserecting units in a base (ex, once a unit is ressed, when it dies it cant be ressed again) fix the scale at which necron warriors health is riased by upgrades decrease dmg done to inf by immortals at range




venonat80

Purge the weak

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26th August 2006

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#4 12 years ago

[quote=DenseHavoc;3429989]wow ur missing so much stuff... What i listed off my head. I forgot about the dectors, chaos, eldar, and orks all lack them. The SM have to many cuz of those skull things, making most stealth units usless to other races.




Balathron

Icey Dicey

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16th October 2006

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#5 12 years ago

Relic did one post in their forums that was official complaining about the bugs, it's now closed thou but is on the work & soon to be out here. There were one pre-patch fix that corrected those subtitle texts in campaing and stuff, just be patiense and wait for it, coming soon if not this year, then next month thats for sure.




Flash525

The Carbon Comrade

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14th July 2004

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#6 12 years ago

Because obviously the other thread on the patch must be invisible. http://www.gamingforums.com/showthread.php?t=286960 :lock: