chapter/god selection for SM and CSM -1 reply

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nemises_halo

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20th May 2008

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#1 10 years ago

i would like to know if anyone was up for the challenge to make a mod that adds this, btw, i don't mod myself:bawl: but would give the historical details and backgrounds.




Nova|IronmanII

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19th October 2007

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#2 10 years ago

The mod Fires Over Kronus or FoK mod for DC has the ability to chose a certain god be it tzeetch nurgle or slaanesh although its still in its beta stages ive found no problems with it




nemises_halo

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20th May 2008

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#3 10 years ago

ya i know but you know it don't work with my soulstorm and i thought chapter selection and more advanced god selection woul be needed




Nova|IronmanII

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19th October 2007

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#4 10 years ago

well seeing as mods are still being released for DC and SS is still in its young days i imagine some sort of mods that might incorperate such ideas




Flash525

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14th July 2004

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#5 10 years ago

This is what the Ultimate 40K Game would include. Hopefully, when some publisher decides to do this, they'll make it an RTS game. I think it would be great to be able to select a race, then a chapter. Say if you were Chaos, you'd choose your Chaos God, and you'd be able to fight with him, and only him. Say if you choose Nurgle, you'd get Plauge Marines only and wouldn't be able to play as Bezerkers or whatever else unless you start another game, and choose another God.




Junk angel

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29th January 2007

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#6 10 years ago

The major problem with this, would be that it would be all but impossible to balance this game out.




Nova|IronmanII

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#7 10 years ago

hmm not really impossible when ou consider that points per unit is what balances out TT fair enough a Leman russ is like 170 pts and kiks but but whats a space marine team with a rocket launcher worth say 110 pts or something see my point although a leman first off seems to be a real obstical its taken out by a well flanking rocktet team or 2 ! so balance isnt an overly difficult thing to acquire its just some times a little farther from TT when say a Baneblade fires weapons blazing into a squad of zerkers only to have 3 or 4 go flying and the rest charging on with minimal damage but in otherwords your saying you want more codex specific chapters with regards to how ultramarines adheard rather strict to the codex astarties and the chapter raven guard is more a speedy assualt army with more use of Landspeeders rhinos and assualt marines ???




Junk angel

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29th January 2007

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#8 10 years ago

This sort of balancing generally tends to work in turn based games, with a certain amount of basic alloted points. But even so, some chapters or craftworlds (or even the DE whych cult) tended to be used far more often, because they were better.

This kind of balancing has a number of problems in most real time games, because it's far more faster paced and dynamic.

I heard some people complaining that you can't make the same moves in DOW as in TT. That when they tried to do the same setups as in TT they got mowed over. It's natural.

Now, as DOW has a gradual army buildup, compared to the TT one where you have a given amount, each little bonus you get along the way helps you in the long term. Now if you were to say against marines and there were two possibilities. Raven guard and I don't know - blood angels or something. You wouldn't know what you're up against. Right now, the marine has similar options, either go mass tacs, mass assaults, or the tri hero nuke or whatever. Yet these tactics tend to be specific for their price and aren't thankfully that decisive. Now imagine something else. Instead of tacs and assaults having the same price, this would switch in a raven guard army, or assaults could be built before an armoury and tacs after it. This in itself is such a decisive change, it would completely throw off balance.

Remember game balancing is far less important in t4 (as you generally seem to hold), yet it is crucial in t1-t2.5 in some cases t3 as well.




nemises_halo

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20th May 2008

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#9 10 years ago

as i see it it wouldn't be hard to balance it either forexample you give spaceis thier primarch or chapter masters and the ig warhounds or something necrons well longer time to be C'tan, the eldar needs a stronger hero and DE rest of their units from TT, the tau well farsight




Tom_Son

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7th April 2008

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#10 10 years ago

Too bad Wraithcat is probably right about the balancing issue. On the other hand they managed it in Mark of Chaos but that was with a fixed army to begin with. It would be cool to have thousand sons or noise mariens not to mention, bloodletters and other deamonic creeps




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