Dow soulstrom tactics, stratagems, tips or comments post here -1 reply

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The_Nightbringer89

The Emperor is our father

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2nd December 2008

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#1 10 years ago

Hey guys I'm looking for everybody to post any of their tactics or tips for armies and discuss them together! So any experience or tactic you have discovered or passed post here!

Nightbringer!:)




The_Nightbringer89

The Emperor is our father

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2nd December 2008

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#2 10 years ago

Good tactics apart one the one of ig vs chaos who says that I don't rush or that I don't kill him before t2 or that I Use chaos sm filled with heavy bolters and I fill them of deaths? :confused:

And the one of sm vs tau you should have in total about 2000 resources for the overall project because you need to make the arsenal and power up assault marines then maybe make 1 or 2 scouts to conquer points what do you say about this ha? And right because you need 200 you must have may be at least 2 scouts! :naughty:

I am really having difficulties with chaos (my main army) Trying to make a 1v1 in tk could u help me? I always try to do like this: 2 cultists lord of chaos and after the arsenal +1 generator I immediately go to t2 after in 1 sec With two heretics I go to do the sacrificial circle and go to t3 whilst I do ! chaos space marine troop but at that point I am killed. Plz help me and reply with what I do wrong and what i do right and what I don't do at all.

Thx

Nightbringer




ForgeFather

Pro-Filer thinks I'm cool!!

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18th June 2008

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#3 10 years ago

i personally dont bother with the armoury for chaos, i just do 2 cultists squads 1 gen and tech, chaos teir 1 weak so i just rush to ter 2 were the sorcerer can hold of a long time.

btw play dawn of skirmish mod, make the ai smarter and you can rase or lower there attributes.




The_Nightbringer89

The Emperor is our father

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2nd December 2008

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#4 10 years ago

Hey guys I'm trying to progress a lot in 1v1 but I still find something which I have problems with.....I decided to have as main armies sm and necrons! No problems with necrons apart that I find it difficult to arrive at t2 and get the immortals. But with sm I'm improving continuously but I find it difficult to run immediately at t2 and take 4 land speeders. Can you help me please?




Assassin634

What kind of motto is this?

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29th May 2007

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#5 10 years ago

This thread may be a bit old but this strategy worked so well for me. I was playing as the Tau Empire and my enemy was the Orks. I was playing a skirmish game on the first difficulty up from normal, and it was just me as Tau and 3 enemy Ork armies. I notice that there were a lot of Orks gathering at this strategic point near my base. That's when I came up with the plan. I had my Ethereal create a clone of my Greater Knarloc and I sent both the clone and the original in to the mob of Orks. While they all rushed the Knarlocs and got in a nice little bunch for me. I sent in 4 Skyrays and had them all use the missle barrage in the center of the Orks. That took out nearly 3/4 of them. I then sent in 4 Barracudas to both provide cover fire and take out the ranged Orks that weren't taking part in the melee of the battle. After that I sent in about 3 XV88 Battlesuits and had them take position in front of the Skyrays. Then I had 5 Fire Warrior squads and 2 Pathfinder squads come up behind the Skyrays. When most had been killed I sent in 3 Stealthsuit squads to hunt down the stragglers. I know this will almost always work for fighting the AI but it could work online agaisnt someone else. I can't really test it because, as everyone on Filefront might know, I can't play any games online because of my weird internet connection. So why do you think of my stragety?




Junk angel

Huh, sound?

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29th January 2007

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#6 10 years ago

you sure your connectivity isn't just a port forward issue?

That said - tier 4 against 3 orks. The actual net result would be. 3 squads of ported flash gitz alongside with 3 squads of juiced flashgitz. If I remember correctly they were joinable.

So basically you'd die. Against t4 orks if there's one thing I'd not go down as TAU it's massive power output to support a harbringer. Also avoiding any more open areas. Tau are the best ranged army, use that to an advantage and always just always be ready to run when you see a juiced mad dok amongst ork boyz getting too close to your army.

Hey guys I'm trying to progress a lot in 1v1 but I still find something which I have problems with.....I decided to have as main armies sm and necrons! No problems with necrons apart that I find it difficult to arrive at t2 and get the immortals. But with sm I'm improving continuously but I find it difficult to run immediately at t2 and take 4 land speeders. Can you help me please?

If you're playing 1v1 automatch, then I can gaurantee you that a quick tech to t2 will spell your doom. The moment any player beyond 1200 sees you going for a low end map control, you've got gen trashers in your base at once. Killing gens and builders. You might get to t2 and get a landspeeder out and do so before your opponent hits t2 himself. But it won't give you enough time to regain map control as your opponent wins the moment he himself hits t2 and puts out any AV unit. Because you won't have anything to stop those with as your t1 AI force will most likely be nonexistant.




Sl4sh

UPGRADING TO PRO

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15th June 2006

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#7 10 years ago

I usually go for map control and harass with raptors (since I'm a Chaos player), while doing so I tech up to 'zerkers and the rest is history.