Which race has best structures... -1 reply

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The_Nightbringer89

The Emperor is our father

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2nd December 2008

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#1 9 years ago

title self explanatory lets begin discussing!

by best structures i mean how they can be defended easily, if they can be defended badly, if they have lots of good turrets if they could have more turrets etc.....




The_Nightbringer89

The Emperor is our father

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2nd December 2008

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#2 9 years ago

I say ig because in case of difficulties they can go in buildings and fire from them with an enormous fire power maybe also a bit inequivalent




spaced.marine

Egyptian total war lord

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6th January 2009

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#3 9 years ago

I think space marines because the turrets have good firepower and the orbital relay rocks with deep strike...




ForgeFather

Pro-Filer thinks I'm cool!!

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18th June 2008

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#4 9 years ago

i go with eldar because the webway is amazing if used right.




Junk angel

Huh, sound?

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29th January 2007

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#5 9 years ago

SM/chaos

Going by play experience they don't offer anything special, but they have a helluva of assets. Those are mainly their size (smaller than IG) and becaus of that you don't make maze bases which are impossible to navigate. And they have way more health than eldar or tau. Which is way way more important than some cloaking which is countered all too easily.

The webway and tunneling is nice, but it won't help you that much in tier 1 where buildings are more important.




Joe Bonham

Quetron's alt account

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10th December 2005

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#6 9 years ago

But being able to garrison your units is an awsome defensive ability. Assaulting an IG base in Tier 1 and 2 is ludicrously difficult with just basic infantry.




VaLkYrIe

I'm too cool to Post

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2nd June 2009

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#7 9 years ago

lol i am never killed as space marines... even o/l... if yew put turrets in certain positions u will pwn all...lol and ummm when i find out how im gunna make turrets limitless in my mod lol




Junk angel

Huh, sound?

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29th January 2007

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#8 9 years ago
lol i am never killed as space marines... even o/l... if yew put turrets in certain positions u will pwn all...lol and ummm when i find out how im gunna make turrets limitless in my mod lol __________________

Just curious - have you ever actually played against humans? Because once you do, and it's something else than QS kasyr, you might notice one very important thing. The moment t2 hits, turrets become probably the most useless structure in the entire game. Of course, in t1, one quick unit somewhere can be a good boon to cover a number of lp's. But overall is not worth it in the long term - most of all if you're SM. Your builders will never be able to finish a single turret outside of your base. And turreting your base is suicide.




VaLkYrIe

I'm too cool to Post

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2nd June 2009

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#9 9 years ago

True I never played SM online only have SS installed ATM it I use dawn of skirmish 3.20 I my no limit mod...... It I all sence is smarter than a human




ForgeFather

Pro-Filer thinks I'm cool!!

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18th June 2008

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#10 9 years ago

If the eldars webways are used to there potential, it can be a life saver, by that i dont mean just the cloaking,

there ability to move there buildings has come in handy to me several times, there ability to build webways where ever they can also gives them an advantage over everyone else, People get mad at me cause i never have one central base, more like several limbs that i teleport away if the enemy gets to close =) by several i mean, 2 or 3 aspect portals with a portal, spread out my generators to several places, same with all my other buildings, in case if i loose one im not to hurt, and i usually hide them well.

also the portal is very usefull when attacking enemies or defending, defending you can put several in a position for ambush and pop your units in and out around choke points to hit your enemy. for attacking, theres the always famous, teleport 4 bonesinger behind your base then unload all your troops, teleport your turrets and support portal =) also telported my aspect portal once at 99 % avatar, so he popped up in the middle of the fighting

and the ai mod will never be able to beat human capability, the ai is handicaped, it knows where your infiltrated units are, it can see the whole map, and yet even with the ai mod on insane people manage to beat it.