Orks and Eldar have been nerfed.
I'm not the first person to say it - and don't contradict me, saying that "You have to play them well!" That may be true, but you don't have to play Chaos and Imperials well to win, do you?
So here are my PROPOSED balance fixes.
Take out Ork Resource, have Waagh banners go straight to caps. Double ranged damage when charging into melee (when standing still, will not receive bonuses) Make Killa Kans slightly faster Give Orks a little bit more health and armor (excluding Nobz and Mega-Armored Nobz)
Decrease the amount of time it takes to build Guardians or make them stronger. Make platforms build faster or make them stronger. Remove friendly-fire morale and vehicle splash damage from D-cannon turrets. Increase the power of fortified Listening Posts. Decrease the time it takes to research Mobilize for War and Annihilate the Enemy. Decrease the time it takes to build the Warp Spider Aspect Stone. Make Haywire Bombs stronger.
These are just a few ideas, got any more?
..you want eldar players to tech to fire prism spam even faster?
Not necessarily. Maybe that's a bad idea.
What about 73h other ones?
I'd say leave the Ork Pop in - people already complain that some races are too similar/are going to be too similar/have tactics that are too similar, so you need the variety of play style, plus it makes sense for Orks and fits well.
Doubling ranged damage on charging isn't very Orky either - they can't hit a barn door from five paces, normally!
Despite what people say, I suspect it's all very close to Table Top: If you play SM then they're hard enough not to need much in the way of tactics, hence why new players pick them a lot, but if you go for a specialised army like Eldar or a dies-easily-but-slaughters-in-combat army like Orks then you need to play them how they should be played. Doing anything else is a guaranteed loss.
So if two equally-experienced players were in a 1v1 match, and one was Eldar and the other was Space Marines, the Space Marines would win, simply because they're easier to play?
The Eldar's designated playing style is fine, just make it easier to win with so it's balanced! :)
No, the theory is that if two players, equally skilled in their own army, know how to take advantage of the strengths and cover the weaknesses then it'd be whoever made the most mistakes or took best advantage of the enemy's mistakes who won.
Take Eldar, their weakness is their, erm, weakness. The Aspect Warriors are supposed to be specialised and the Guardians are supposed to be shooty, but weaker in combat. It's meant to take a combination of them to cover each other's weaknesses so that they can shoot the Marines from range to weaken them before sending in the close combat specialists to finish them off.
What happens if someone drops Raptors on my guardians capturing a point in the first minute of the game, huh?
*shrugs* not a clue, not played DoW enough to have tactics for much. All I'm talking about is general ideas - if a race is losing because it is specialised in some way and isn't a generic "pretty good at everything" race then you need to play to your strengths and ensure that the enemy doesn't play to your weaknesses. It's standard strategy in Table Top, it's standard strategy in war and it should be standard strategy in something like DoW. Making all races 'generic' where everything does a bit of everything would take some of the fun and style out of the game.
I'm not saying that Eldar specialization is bad, I'm just saying that the units used to do it are bad. Increase the power of every unit, not just make them omnivorous. I wasn't saying make Eldar generic, just make its infantry stronger.