How Macs can use WildWest without Mac specific files -1 reply

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Reverend Buckshot

GF makes me horny

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2nd July 2002

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#1 15 years ago

Using the Linux Wildwest install (bundle) I can get Wildwest to run but it cant load the double colts. Tried to email ya'll about this but the [email]ww-web@the-wildwest.co.uk[/email] address on your website did not go through.

The menu of the mod runs fine; just "error"s out drawing the double colts. Any suggestions?




Hewster

WildWest Creator

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26th October 2002

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#2 15 years ago

Hi Reverend,

I just read the e-mail you sent today, but cannot seem to find the previous one !

We cannot offer Mac support, sorry we don't have the support ourselves This is the case for all RTCW mods..

maybe the mac gaming community should badger those who did the original RTCW port for mac, and ask them to support the RTCW modding community. Because, as far as I am aware, they are the only ones who know how to do it.

Cheers

Hewster

EDIT: you can read a more detailed explanation, by bani, in this thread: http://pub86.ezboard.com/fdevilstomperbattalionfrm54.showMessage?topicID=15.topic




Reverend Buckshot

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#3 15 years ago

that is exactly what I am offering. I just cant figure out why the double colts are causing the problem? Is this the same weapons problem that Linux client users encounter?

I am offering to try to get it working for us.




Hewster

WildWest Creator

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#4 15 years ago

its giving that error cos it cannot load the .so files, cos they are not mac compatable.. Have you read the link I posted ?

Hewster




Reverend Buckshot

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#5 15 years ago

Yes I have read the post and understand the Carbonization issues (to some degree). Please understand; I am NOT saying "MAKE THIS WORK OR YOU SUCK"

Rather, (as a 3D designer in Macs and unable to make a RTCW Map for that reason I like to try to help the Mac gaming community) let me see if we can get it to work simply. Many of the other issues that have arisen around mods and RTCW in general have made for simple solutions. Since WildWest is giving good error messages (most mods just die without explanations) perhaps with some guidance I can manipulate the architecture to fit Macs.

Here is the message (if you have not seen it) BG_IndexForStrings: unknown token "Dual Colts': (models/players/multi_axis/wolfanim.script, line 19

In any case thanks for expanding the RTCW game.




Hewster

WildWest Creator

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26th October 2002

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#6 15 years ago

Duel colts refer to the new weapon in the game code, its giving this error because its not using the WildWest binarys, because it doesn't rekognise them as being valid, so reverts to the standard binarys... the standard wolf game does not know what duel colts are, so throws the error.

So, until we find out how / if we can compile binarys for mac, the only possible solution would be re-pak, with just the maps, skins, textures & models, ie a big map-pak rather than a total conversion modification.

You would not be able to join servers running WildWest either.

I hope this helps clear up the issue,

Cheers Hewster

BTW what kind of 3D work do you do ? maybe you can't actually map cos you cant run radient, but mapping involves a lot of moddeling too Mark my words in a years time we will be designing our QuakeIII engine games with 3DsMax, or any other to 3D app that exports to .3ds or .obj, and only using radient for lighting and plaing entities ect :)




Reverend Buckshot

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#7 15 years ago

that is what I m hoping for. I do architural modeling