Actually, that's what makes Doom 3 unique. There are very few "arcade-style" games nowadays. It's good to travel back in time and witness the new technology available to us gamers at the same time.
Sadly, some people can't see that. Come to think of it...it's a lot more fun to just blast down hordes of enemies than spending a lot of time trying to solve a single puzzle.
Not RPG players I take it huh? I still have to buy Doom 3 lol, I can't truly comment on it yet. Good thing I'll be getting my new computer soon.
Man, I love RPG, but I also love Arcade...it's that simple: I can have fun with both of them.
I never played doom 3, but I played the demo. The graphics were good, professional voices and sounds except the shotgun and machinegun sounds which I think were bad. Anyway, its just not my type of game. Other then that I like cool games that are long.
Doom 3 is long, but kinda repetitive.
Stealth3I never played doom 3, but I played the demo. The graphics were good, professional voices and sounds except the shotgun and machinegun sounds which I think were bad. Anyway, its just not my type of game. Other then that I like cool games that are long.
This is what I like to see when people don't like a game, not what squirrel did. Stealth plainly stated he didn't like it, and he didn't even have to flame the game. I personaly really like this game and I think id software worked hard enough to earn some respect for it.
I got doom 3, and i love it : )
Oh ya, starfox is cool too : )
Doom 3 or Half-Life 2? The year 2004 has been a very lively year for the gaming fraternity. In the past we have seen breakthrough games…true. In early 90’s when Wolfinstein 3D was released, the whole face of computer gaming changed with it. In my opinion that was the first breakthrough in computer gaming history. Since then computer games have become an immensely popular form of entertainment. No longer were games considered entertainment for children…they were meant for people of all ages. If the release of Wolfinstein maybe considered as the first leap into the future, then release of Tomb Raider must be considered the next. There were already lot genres of games present by the time of release of Tomb Raider, strategy games have been around for long time, so have racing games…but Tomb Raider was the first game to have introduced complete immersive 3D atmosphere into gaming from a 3rd person perspective. Since then 3D in games is no more a novelty, it’s a pre-requisite. That doesn’t translate into saying for a game to be considered a good game, it should have 3D atmosphere…not all. Some of the best strategy games ever, are 2D games, and they are adored by enthusiasts for their game play, Commandos: Behind Enemy Lines is a typical example. But there can be little doubt that 3D in games is one more step closer to virtual reality. If the games from 1995-2004 were carefully reviewed, it wouldn’t hard to believe that very soon in the near future virtual interactive environments would replace the current gaming trends. So don’t be surprised if in the near future you would find yourself playing virtual tennis a la Sharon Stone in Total Recall. Such has been the progress in using 3D to render believable virtual worlds. The evolution of 3D has also crossed over into other genres of gaming in the last few years. Old time gamers, wouldn’t associate the use of fancy graphics in genres such as city-building simulators, real time strategy games, but one look at the current generation of strategy games, it would be clear that the world of 3D is not confined to the bounds of genres anymore. Games like Commandos 3: Destination Berlin etc have incorporated 3D very effectively to create a fantastic World War 2 atmosphere. So contrary to yesteryears, the genre of 3D gaming doesn’t exist anymore. When we talk about a game, 3D is taken for granted so much so that a game without use of latest 3D earns itself some bad reviews from contemporary gamers. So, suffice to say in the last few years, there have been a lot of changes, and huge progress has been made in gaming, which is now a very lucrative market and quite unbelievable, the revenue from games in USA in 2004 so far has been more than movies. (Statistics courtesy of www.actiontrip.com) The above statement should now highlight the significance of Tomb Raider, which has laid the platform to future 3D games, so to speak. Since then we have seen the introduction of several new genres, like Flight Simulators, versatile racing games (versatile being the imperative word), and also which have successfully blended two genres of games, like Grand Theft Auto 3. Games such as Max Payne, Age of Empires 2, FIFA 2002, Thief, Quake 3, Unreal Tournament, Need For Speed Underground 2 etc deserve a worthy mention as some of the greatest games of all time, which have reached the peak of their respective genres. However since, games have only modified the existing technology to create great visual, acoustic, experience. The term novelty is very relative…some tend to associate it with something new…some tend to look at novelty as a different experience with an essentially same set of elements. Whichever way we might look at it, the feeling of experiencing something different is what drives us. Let’s just say a sequel to a game might not change anything within itself, it just has new missions and a few tweaks, but for many it was novel enough. Age of Empires 2: The Conquers comes to mind. So, when I say novel, it might not necessarily mean something new in a drastically different direction, but something that goes beyond the set of parameters in the same direction to offer an unbelievable experience. Some games have done well to create this feeling and some have fallen woefully short (Tomb Raider Angel of Darkness). So, it would be safe to say that gamers have been deprived of novelty. Well, at least until now. There has been a time gap of three years between the release of Wolfinstein 3D and Tomb Raider. In the latest scenario however there is not more than a gap of 3 months…3 months for a game to reach its pinnacle, and give way to another game, which now stands at par with it, if not ahead. Yes, I' am talking about Doom 3 and Half-Life 2. Two of the most widely anticipated games in the history of computer games are finally here in 2004. After a number of delays and number of missed deadlines the giants are finally here to be thoroughly scrutinized. And what a scrutiny it was. Playing Doom 3 would give you the feeling it would be a long, long time before some other game would push the envelope. The feeling has barely set in, before Half-Life 2 was released. Now, it’s very hard to be objective in a situation like this. Setting aside personal fondness, we would have to agree that both the games are extremely good at what they do. Although they belong to the same genre, they couldn’t be any more different. Let me elaborate. Doom 3 is survival horror game; the emphasis is not laid on story and a cohesive plot, but rather on the action, which needless to say, is top notch. The graphics can truly be declared as next generation graphics, life like models, alterable environment, scary interiors, all combine to give a great game play experience. Half-Life 2 in those terms is a much more mature game. There is equal emphasis on story, characters, plot and action. Graphics can once again be called next generation, more so in this case than former. So, it would inevitable that it boils down to a matter of personal choice as to what might be regarded as the best game of all time, because there can be no doubt about the fact that the best game of all time has to be either Doom 3 or Half-Life 2. But the intention is to try and make an informed judgment, about which one might be called exemplary. So the need to look deeper persists. It’s a popular notion that Id software is good at creating great game engines but not at making truly groundbreaking games. John Carmack has been instrumental in creating such games; Quake 3 Arena is ample testimony to that. While the game still continues to be a benchmarking tool for graphics card, and has a huge almost cult-like following, one would have agree that Unreal Tournament beat Quake 3 at its own game. Contrary to this, they created Doom 3, the best survival shooter of all time. Although the story is very typical of an Id software game, the does a truly commendable job at what it sets out to do. It puts the player right into the hot seat without wasting too much time with unnecessary dialogues and cut-scenes, and once the action starts, a player couldn’t care less about the story. So credit has to be given the developers for the immersive factor. And in this case, that’s novelty. We HAVE seen survival shooters before, but when was the last time we played a game like this and called it the best game ever without too much doubt? Never. In that sense, the novelty is very much there and that’s what makes the game a truly great. And when I talk about experience, I talk about cinematic experience in a computer game…extremely realistic atmosphere…with lights flickering, eerie sounds coming from dark corners…we have seen all of this in C-Grade horror movies…and gotten bored of it, but it’s a totally different thing to be there in the movie. And that’s where Doom 3 scores, and like I said, the immersion factor does the trick. Looking at Half-Life 2, leaving aside its status in doubt as the best game ever, it is definitely the most adaptable game ever. While Doom 3 require a monster of a machine to run it a good resolutions, Half-Life 2 can be played on relatively old computers and still achieve decent frame rates. Make no mistake, Doom 3 can be played on a 32MB onboard GeForce 2 chipset, but it must be played at 640*480 resolutions, and absolutely all details have to be disabled and still get only about 10FPS…well, where is the experience now? Not so with Half-Life 2…it ran fine on a GeForce 2 onboard chipset at 800*600 resolution, and some of the details set to medium. So when it comes to adaptability, Half-Life is way ahead of Doom 3. Game physics in Half-Life 2 are surreal for a game…ironically, meaning very close to reality. And thing that looks like wood, would sound like wood when shot at, and splinter and float like it…very impressive. The game in spite of having a lot of enemies it has got a lot of puzzles. Although they are not very difficult, the use of physics is very well done. And to its credit, Half-Life 2 has a very good, and probably a mature storyline. And, the interactive is environment like seen in no other game…a lot of puzzles are related to the interactive surroundings, where it is required to carry certain seemingly useless objects around and using them as weights etc… Also, the vehicle physics in Half-Life are very well done, the riding experience is extremely smooth and also the same thing can be said about the animation of the characters. So, in my opinion, I would have to say Half-Life 2 is a better game than Doom 3, only because it has a cohesive plot, more interactive atmosphere, and it’s definitely more adaptable to older computers. But, that’s not to say, Doom 3 is not good…it is…every FPS fan should play this game, but Half-Life 2 has more to offer in terms of better enemy AI, in-game physics etc. The monsters in Doom 3 still resort to Kamikazee rush when they sight the marine, and in a way its very easy to predict the behavior. But this is kind of dilemma every gamer would want to be in. It only remains to see how the Doom 3 and Half-Life 2’s Source engines will be exploited in the near future. There are several promising titles awaiting release in the year 2005. So let’s look forward to better games, and hope that 2005 would prove to just as sparkling as 2004 was, if not more. As a final note, I would like to add that Doom 3 does not blow. Thank you everyone. PS: I might also add that I'am a HUGE fan of Doom 3 and no matter how good Half Life 2 might be it will never replace Doom 3 as my favorite game.
Ultimatedoom, I wanna marry you. :p There's nothing better I could say after this post of yours.
Ha-ha!! :)) Glad you liked it MBO!