Doom 3 Monsters Good Or Bad? -1 reply

Please wait...

BossDave

Gaming forever

50 XP

26th September 2004

0 Uploads

92 Posts

0 Threads

#1 13 years ago

Well Ive been a games player for a long time now, and have been fortunate enough to have played all the best game releases ever. And doom 2 (for its time) still remains an all time classic! It certainly wasnt as boring to play as doom 3, yes the graphics are light years ahead in doom 3 but map after map is just the same. And one level in hell (best level in the game) what a disappointment, then its just back to the mars bases. But although I only enjoyed a few of the maps I was most disappointed with some of the monsters. First Id just like to say some of you guys are probably too young and never played doom 2 or ultimate doom, so you wont no what Im taliking about. 1: The cyberdemon in doom 2 remains one of the most bad ass monsters that I have ever had too face in a game. I will always remember the classic duels I had with that enemy in doom 2. I beat the one in doom 3 on my second attempt nothink rememberable there really, actually I couldnt believe it when he died "I thought thats it already". Also the arena that the final fight took place in was not as well designed as the arena's of doom 2. Give me back the original cyberdemon any day! 2: Hell Knights look completely different too, look more like somethink out of quake. Graphically they look good, but they look more alien, the HK's in doom 2 just looked much more demonic and scary. Who can forget their war cries when they suddenly appeared from out of no where. Man I can still remember how they used to crap me up. 3: Pink demons few and far between in doom 3, I remember how they used too attack on mass in doom 2, hordes of them used to run around the levels was very unnerving. Now the pinky's in doom 3 were just big slow lumbering beasts! 4:Cacodemons: much more realistic looking now, but their was just somethink more evil looking about the original monsters. And put too much better use in doom 2, there were whole levels in hell where you were attacked just by cacodemons, really tough. And their sounds were way better, they used to make a hissing sound when they saw you, and I liked the cool sound when they died. 5:The imps in doom 3 look more like their from residential evil, than doom. 6: and finally great monsters that didnt make it to doom 3 which are way better than the new ones. The awesome sounding masterminders (mechanical spiders) with plasma guns, and how can we ever forget the barons of hell. Looking back all in all doom 3 was an amazing game, technically only half life 2 beats it. But for all its graphics no way were the monsters better than in doom 2. This may sound laughable but I tell you remake the original monsters in the "new doom 3" engine and they would kick much more butt.




Party_Pooper

I'm the party pooper.

50 XP

24th July 2004

0 Uploads

169 Posts

0 Threads

#2 13 years ago

I pretty much agree with all that. Still, most of the Doom 3 monster were pretty cool in my opinion. Probably more cool-looking than really challenging, but still pretty cool.

Looking back all in all doom 3 was an amazing game, technically only half life 2 beats it.

I played Half-Life 2 and wasn't impressed too much. Doom 3 DEFINATELY looked better, graphically. If you think otherwise, you're either playing the game in Low Quality, or blind.




Guest

I didn't make it!

0 XP

 
#3 13 years ago

umm yeah, well doom 3 wanted a scare factor, thats why they didnt make Mass amounts and didnt make them look flat and corney,

okay, a pink monster.....hmm....ummm no thats not scary, a monster thats half a dam goat and then half a demon... how is that scary? a demon with furry legs is corney...

i believe these demons in doom 3 were WAY better then doom 2's.... because they didnt look like sheep or pink fairies..




MBO

Animated JK2 logo! KEWL!

50 XP

20th August 2002

0 Uploads

730 Posts

0 Threads

#4 13 years ago
BossDave3: Pink demons few and far between in doom 3, I remember how they used too attack on mass in doom 2, hordes of them used to run around the levels was very unnerving. Now the pinky's in doom 3 were just big slow lumbering beasts!

They're not THAT slow. They can catch up to you on a "race"...they are only stupid enough to stop the run to let off an angry roar...but they run quite good. And if they corner you...heheh... :naughty:




-Ghost-

Phantom of the Forums

50 XP

19th August 2003

0 Uploads

19,146 Posts

0 Threads

#5 13 years ago

Lol, I should probably be too young to have played Doom, but it was the first game I played at the age of 8, my first introduction to violence lol. I think the Doom 3 monsters are better, I was never enamored with the old Hell Knight, it was horrible looking. I really didn't find a half goat man scary, aside from the fact that a few of them together could kill you easily. I don't really listen to the critiscism of Doom 3 anymore, there's mods out there for everything, and everyone.




BossDave

Gaming forever

50 XP

26th September 2004

0 Uploads

92 Posts

0 Threads

#6 13 years ago

Ghost Im just saying back in the days I found playing against doom 2 more fun and challenging. Yes of course the graphics are unbelievable now, but graphics arn't everythink. Dont forget if doom 2 wasnt such a classic back then there probably wouldnt be a doom 3 so dont knock it kids. I mean come on you've gotta admit some of our old friends like the cyberdemon were better back then, he wasnt as big as he is now but he was one mean customer before. And mr squishy er... cacodemon I mean man I still remember that one eyed stare now. And as for goats not been satanic er..yeah right no comment, you judging the monsters by the standards of the old graphics compared to the new ones is retarded :lol: Of course the graphics looked more blocky. Read the whole of my post I said if you remade the old badies in the doom 3 engine they would be way better. Anyway thats just my own opinion you dont have to agree with it, but anyway doom 3 is not a bad game or else I wouldnt be hear in 2005. Although it does have its draw backs the graphics and special effects are insane, it is still undoubtedly one of the best first person shooters money can buy. And here's to hoping the expansions gonna be better :beer:




Μαjïç MushrøøM

I would die without GF

50 XP

29th November 2003

0 Uploads

14,599 Posts

0 Threads

#7 13 years ago
BossDaveBut although I only enjoyed a few of the maps I was most disappointed with some of the monsters. First Id just like to say some of you guys are probably too young and never played doom 2 or ultimate doom, so you wont no what Im taliking about.

Actually, I first played Doom 2 at a rather young age myself, but the very first violent FPS that I remember starting with was Spear of Destiny. Doom 2, I will admit, was the first game to introduce me (and desensitize me to) to extreme game violence.

1: The cyberdemon in doom 2 remains one of the most bad ass monsters that I have ever had too face in a game. I will always remember the classic duels I had with that enemy in doom 2. I beat the one in doom 3 on my second attempt nothink rememberable there really, actually I couldnt believe it when he died "I thought thats it already". Also the arena that the final fight took place in was not as well designed as the arena's of doom 2. Give me back the original cyberdemon any day!

Quite honestly I must whole-heartedly agree with you on that initial statement. I always found the classic Cyberdemon to be one fiercly intimidating behemoth. The beast always had a great sense of aura to it, and merely the thought of the name 'Cyberdemon' made me picture something HUGE. I remember always internally cringing somewhat whenever I heard the first roar come out of the demon, signifying his awareness of my presense. And then, to draw out the fear factor was the ongoing sound of it's ominous stomping. :Puppyeyes:

The modern Cyberdemon, although without question a daunting monstrosity in itself, did not instill quite the same sense of fear or trigger the same 'flee' instinct as it's classic version. I personally believe, as you say, that it partly because of the masterfully created sound effects, but mostly due to the construction of the level area in which you fight the beast. The Hellgate around which you fight the monster does seem to be constructed a bit too much in your favor, in terms of giving you plenty of space to maneuver

2: Hell Knights look completely different too, look more like somethink out of quake. Graphically they look good, but they look more alien, the HK's in doom 2 just looked much more demonic and scary. Who can forget their war cries when they suddenly appeared from out of no where. Man I can still remember how they used to crap me up.

I must agree with you there as well, although each version of the Hell Knight I have found to be intimidating under different circumstances. The classics, I kid you not, took on a much more demonic and satanic appearance with their resemblance to a goat, both in the anatomy of their legs (which constitutes their walking style, which was quite forboding itself) and the shape of their head. However, they were not nearly the largest of the bestairy which were faced in Doom 2, and I personally found them to be more intimidating when I encountered them in groups or pairs; one was not too difficult to deal with at a time.

On the contrary, the modern Hell Knight I found to be much more daunting in it's individual presense. I do not disagree that having to face two of them before my entrance into Hell was no comforting task, but I always felt myself growing smaller and smaller when I found myself slowly backed helplessly into a corner with one of those meatcakes aggressively stomping toward me, and soon beginning to tower over me. And the fact that the monstor lumbers across the room toward me only adds insult to the future injury.

3: Pink demons few and far between in doom 3, I remember how they used too attack on mass in doom 2, hordes of them used to run around the levels was very unnerving. Now the pinky's in doom 3 were just big slow lumbering beasts!

Ahh yes, what a memory you speak of there. It was probably the main distinguishing feature which people used to contrast Doom 3 with Doom 2 before the 3rd game was released--the fact that enemies such as the pinkies attacked en mass.

However, you are mistaken in that you claim the new pinky to be a slow, lumbering beast. In fact, as MBO states, the pinky is quite fast for it's size, and can only be outrun down a hallway by sprinting in the opposite direction.

4:Cacodemons: much more realistic looking now, but their was just somethink more evil looking about the original monsters. And put too much better use in doom 2, there were whole levels in hell where you were attacked just by cacodemons, really tough. And their sounds were way better, they used to make a hissing sound when they saw you, and I liked the cool sound when they died.

Here is where I think I find myself in agreement with you most. The classic Cacodemon was often somewhat of a nuissance in Doom 2, and was usually the first monster to irritate me enough to go after it angry enough for my first kill of whichever battle I happened to be in.

The new Cacodemons are not only much less intimidating, but they are slow to react to a gunman with even the slightest skill and can be put down even in small groups with relative ease.

5:The imps in doom 3 look more like their from residential evil, than doom.

I'm not sure that our opinions meet there, but I am almost always shocked and caught off guard when one of them decides to crouch down some distance away from me and pounce without leaving my refexes any time to take effect.

6: and finally great monsters that didnt make it to doom 3 which are way better than the new ones. The awesome sounding masterminders (mechanical spiders) with plasma guns

I have rather mixed feelings about id's choosing (and replacing) of this demon. On one hand, I often found the Arachnotrons to be quite a nuissance when they began to fire their plasma rifles from any given distance and never ceased until I managed to decipher their location by tracing the path of the plasma and then continually pounding them to prevent another string of plasma that would block my view of them.

The Spider Mastermind I had a bit more patience for, because not only did I always have a great view of it during every encounter, which made it a nice wide target, but every other time that I hit it with a powerful barrage of firepower, it would pause its own attack and wander in all directions for various periods of time before resumming fire, allowing me to focus my offensive efforts against it at satisfyingly long intervals.

and how can we ever forget the barons of hell.

The Barons of Hell fell into the same category to me as the Hell Knights; the only difference is that they required more effort and time to put down.

Looking back all in all doom 3 was an amazing game, technically only half life 2 beats it.

As I have said before, I do not necessarily agree that Half-Life two BEATS Doom 3, but it is instead very different from it. Half-Life 2's gameplay is without question masterfully orchestrated, but it is more based on reality and the type of combat that we might experience in modern-day city warfare.

Doom 3's gameplay is much more comparable to the atmosphere of the Alien movies. It is meant to keep you on edge by creating endless senaios of unpredicable situations whose sequences are goverened by the placement of light and darkness. The light and shadows play perhaps the most critical role in directing and orienting the player through the games path to victory, whereas Half-Life 2 puts us in perhaps a more theoretically reaslitic situation, considering our modern-day situation and how we live. Doom 3's situation remains more of a horror, space-age fantasy.

But for all its graphics no way were the monsters better than in doom 2. This may sound laughable but I tell you remake the original monsters in the "new doom 3" engine and they would kick much more butt.

As you may have gathered by now, I agree and disagree on certain elements of your arguements. :uhm:




BossDave

Gaming forever

50 XP

26th September 2004

0 Uploads

92 Posts

0 Threads

#8 13 years ago

Im glad I made this thread now, its so nostalgic talking about good our old doom 2. So long ago now but still remember today, I have the upmost respect for id software they are true legends. Even today with so many awesome games around me and my brother are still mad on doom. I originally made this thread to talk about doom 3 monsters, dont anyone get me wrong here most of them are good and very scary. Not saying the new hell knights are bad, I guess I was really looking forward to meeting my old enemies when I played doom 3. But theyve changed quite a lot :bawl: And my main motivation for getting to the end of doom 3 wasn't to complete the game at all, but was to meet up with the cyberdemon again :) I guess I was wrong about pinky's too they are fast, Im just a bit biased to doom 2 lol. But I stand by what I said about them caco's they dont belch fire out as fast as they used too. I guess their getting old now and should retire :naughty: But on the plus side of doom 3 monsters: lost souls, revanants, archvile and mancubus are still true to the original game. Ive heard that a mod team is remaking doom 2 for doom 3, here's a link to the forums of the mod http://s6.invisionfree.com/Disposable_Heroes if anyones interested. Hope it turns out to be good, because if they do a good job of it doom 3 will be my best game ever. Lets hope theirs plenty of hell levels too, now that would be really cool.




-Ghost-

Phantom of the Forums

50 XP

19th August 2003

0 Uploads

19,146 Posts

0 Threads

#9 13 years ago

Well, I wasn't basing my opinion on the Hell Knight on just the graphical diffrences between Doom 1/2 and Doom 3 (harsh...), I just never really cared for them, the Cyberdemon, yes, that was a very intimidating demon. Just hearing the stomping made me run for cover and hide, but he always finds you... :D .




Torkad Fisk

I don't spend enough time here

50 XP

20th December 2004

0 Uploads

27 Posts

0 Threads

#10 13 years ago

I agree that the monsters were more hell-like then what they are in Doom 3 nut still I like the Hellknight better in Doom3 give him horns and he'll be perfect! By the way... Ghost said: "Lol, I should probably be too young to have played Doom, but it was the first game I played at the age of 8, my first introduction to violence lol" Im 13 years old now and im playing DooM 3 now (And I don't get scared)... But I played DooM I & II when I was 6! It's True!