Doom III music, where is it? -1 reply

Please wait...


The forums staffers think I'm Cool

50 XP

30th October 2002

0 Uploads

157 Posts

0 Threads

#1 13 years ago

Does anyone else feel there was a lack of music in the game at times? Or that the ambience was just annoying? I know that the music was made to set the mood, but sometimes they could have made it a bit more exciting than so blah. (The title screen music is cool, that's about it huh?)


A bowl of special KillBob

50 XP

26th October 2004

0 Uploads

238 Posts

0 Threads

#2 13 years ago

If you're gonna ask that then you might as well ask why the game wasn't any better...of which the answer is....because it isn't. There was a lack of a lot of things in this game, but I don't think the music was that bad. quite conventional, actually. You wouldn't want a doom 1-2 re-run of techno metal anyway.

Quarter Mac

Peace Up A-Town Down!

50 XP

16th September 2005

0 Uploads

15 Posts

0 Threads

#3 13 years ago

I think the lack of music made the game creepier, and more suspenceful. Just my opinion though.

Mr. Matt VIP Member


356,406 XP

17th June 2002

7 Uploads

33,654 Posts

779 Threads

#4 13 years ago

To be honest, I'm not a big fan of shooters that play music. It detracts from the atmosphere -- certainly in a game like Doom 3. I think the best quality of a first person shooter is that it puts you in the action, and unless you have music playing in your head continuously you shouldn't be hearing any. Plus, in some games you lose a tactical advantage in that it's harder to hear enemies around corners, etc. In most, the music of battle is enough. Very few shooters pull off music successfully, IMO. Half-Life 1/2 managed it because it rarely played it, and when it did it was only in key places. A couple of Star Wars games manage it also. Serious Sam also. That's about it. Music should remain in racing games, strategy games, roleplay games, etc, and stay out of first person shooters.


Music man

50 XP

4th May 2005

0 Uploads

43 Posts

0 Threads

#5 13 years ago

The best first person shooter experiences I've through the years are coupled with hearing music. Doom, Quake Mission Pack #1: Scourge of Armagon, Quake 2, all had simply amazing soundtracks, and got me MORE into the game. Think of it like this. Get a bunch of people into a gymnasium and tell them to start dancing to silence. They'd feel pretty silly without any music playing. You'd hear all the footsteps, you'd hear every little thing. And the dance floor would clear out faster than you can say "boring". Now, picture the same scenario with loud pumping music. Everyone starts to move, you can no longer hear each other's every move... it's fun! Also, picture your favorite movie. You're in the theater, or at home with a nice sound system, and remember the climax of the movie and how the music only drew you further in. Now picture it without the soundtrack. eh... can you say "bleh"? Picture a dramatic love scene in a movie without a soundtrack. For years soundtracks have helped convey feeling through the creative use of music. Why should games be any different than movies? In the end I guess it will always come down to personal taste. And you can argue about just how much of a game should have music, or how sparingly to use it. In my opinion, games these days could really benefit from a good pumping soundtrack. About Doom 3's lack of music... it just made it incredibly boring for me. One of the cockiest things I heard id software say about Doom 3 is that they didn't want to put music during the game because they didn't want to date it to any point in time. Not only is that incredibly presumptuous, thinking that this is the best game ever to be made that they don't want to date it. But it's also a BS argument. Every single thing about the game will date it. The technology itself will date it. Look at games from '93-'96, they have a certain look. '97-98', a certain look. '98-2000, another look. To think that this game was going to be so incredible that nothing about it would date it except if they put music in it, is just a BS argument. It may be that they were just too lazy to make the music so they tried their hardest to rationalize it with this rediculous argument. Some may say that the music I've made for Classic Doom 3 is TOO much, that they don't want music ALL the time. But for me, it only enhances the experience and it draws me further in. You only have to play and compare the 0.25 release to the 0.56 release to see that before the music was in there... it was just a little too quiet.


We call this the BFG 9000.....

50 XP

17th December 2004

0 Uploads

94 Posts

0 Threads

#6 13 years ago

I agree with SC on the extreme impact music can have on a gaming experience. I personally like the way Valve manages music. For example, you'll get a little techno-y beat when you get your crowbar in HL2, and maybe some other music here and there, but it's always behind the action, supporting it. I like to think of the ambience of Doom 3 as it's music. Look at the UAC Mix (not sure where/who, sorry), which was composed of all Doom 3 sounds, minus a simple drum track and a small underlaying rhythm I think. Also look up 3NG1NE, a semi-machinima showcasing the machinery of Doom 3. The sounds of Doom 3 are transposed to music there as well. I liked how FULL of sound Doom 3 was. It more than made up for a lack of music to me - I could feel the pulsing hum of a doodad next to me, or the taunting 'shocker' sounds that appeared from time-to-time. I think that a lack of music made Doom 3 more 'mature' in a sense. Doom evolved from a fragfest to a scare-the-pants-off-of-you-fest. I think that sound played a big part here. Though 0.56 is just plain better with music ;)



50 XP

8th August 2005

0 Uploads

102 Posts

0 Threads

#7 13 years ago

only thing that lacked in my opinion was personality in the lead character, which probably is what the creators intended. The song at the end of the game was pretty sick though.