Ideas for possible improvements in the expansion? -1 reply

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>Omen<

Modern Warfare

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1st January 2005

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#1 13 years ago

How many of you thought like I did, that the "Network Login, connection error" computer terminal, could have potentially made a much more interesting segment of the game, like having to cannibalize one of the working computer terminals for an operational nic, or similar fix, to access martianbuddy.com, send the distress signal, or even email vital potential characters in the game, that would help you access certain areas, rather than blabbing something over the radio that all the converted zombie marines could listen in on? The real world emailing of an actual site called martianbuddy.com, although a novel and humorous idea, is I think a distraction that takes you out of the game (literally), which also results in taking you down off that adrenaline rush, and causes you to refocus your eyes to a bright webpage, besides the obvious reminder that your playing a game, rather than participating in a mission. Is not immersion key to a game nowadays, especially one with such excellent graphics, sound, lighting, mood, and intelligent base for a plot? It would have made the game much more intelligent, and force you to think about whom to trust, possibly using info left on the PDAs, to form your descions, rather than assume that all human beings are so week of will, that their souls would be fodder for any demons that come along. After all, the whole game rides on the pretense that you, the lowly corporal marine, has the wearwithall to fend off these creatures single handedly, without ever falling to the "darkside" as the other marines did. Any comments on potential differences in this reguard for Doom 3's expansion, and do you have any ideas of your own for changes or additions? Don't get me wrong, I'm only trying to stimulate ideas here, this is really one of my fave games right now.:devil:




MBO

Animated JK2 logo! KEWL!

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20th August 2002

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#2 13 years ago

Good point...that bright phantamagoric skull in the beginning of the game mutated the lost scientist into a zombie, and why didn't it turn the player into one of them as well?

Sometimes I think hell is too stupid for its own good... :p




Μαjïç MushrøøM

I would die without GF

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#3 13 years ago

NOTE: There is going to be no Doom 4, only an expansion, therefore I edited the thread's title.




>Omen<

Modern Warfare

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#4 13 years ago

Fine, I'm in the process of relocating some of my improperly placed posts to this thread, without redirecting this time. You can delete the others afterwards if you like. Did't mean to cause extra work for you.

This is the segment of the game shortly after getting the data card from the marine that gets attacked by a demon after talking to you in a cutscene, and is also near the plasma ammo storage locker, a locker code given by the poor gal that's whimpering in her office, just before a flying head demon rips through her skull. Perhaps the most posted screen on this thread, or at least the first page. What's unique about this screen, is that it's a very haunted house type, crap your pants scare, where the demon's head pops out the door as you approach it. What's also unique, is that it's probably the only spot in the game, where there's wicked latin chants going on, without being a cutscene. The demon appears to be unique as well, I've yet to associate him with any other in the game, after playing it through 3 times. One person on a Doom 3 forum thought it was the scariest part of the game, responding to a thread asking for scariest moment opinions, but he thought it was an imp, obviously it's not. Anyone know what demon this is?




-J_B-

eh...

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#5 13 years ago
>Omen<Fine, I'm in the process of relocating some of my improperly placed posts to this thread, without redirecting this time. You can delete the others afterwards if you like. Did't mean to cause extra work for you. This is the segment of the game shortly after getting the data card from the marine that gets attacked by a demon after talking to you in a cutscene, and is also near the plasma ammo storage locker, a locker code given by the poor gal that's whimpering in her office, just before a flying head demon rips through her skull. Perhaps the most posted screen on this thread, or at least the first page. What's unique about this screen, is that it's a very haunted house type, crap your pants scare, where the demon's head pops out the door as you approach it. What's also unique, is that it's probably the only spot in the game, where there's wicked latin chants going on, without being a cutscene. The demon appears to be unique as well, I've yet to associate him with any other in the game, after playing it through 3 times. One person on a Doom 3 forum thought it was the scariest part of the game, responding to a thread asking for scariest moment opinions, but he thought it was an imp, obviously it's not. Anyone know what demon this is?

I thought this thread was about Improvments in the next expansion pack, not about you being scared by some floating head thing, anyway back to the point, Im hoping for the next d3 they put in that bloody double barrel shot gun :naughty: . That is all.




&#924;&#945;jïç MushrøøM

I would die without GF

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#6 13 years ago

Omen, I think that you will want to post such comments referring to Doom 3 itself in this thread: Doom 3 scary moments!. You posts are more fit for that.




&gt;Omen&lt;

Modern Warfare

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#7 13 years ago

Don't understand you there, you didn't make any such comments prior, but rather insisted I put them on the Gen Disc board. Can I not please anyone around here? Sure I made the honest mistake of not knowing my original post was going to wind up clear at the end of the screens thread, but other than that, it's not like I've been merely asking for opinions on "scariest moments".

Between being constanlty ridiculed as incapable of posting properly, and finding I'm limited to basically 2 attachments at a time, I'm not inclined to want to continue participating here at all. Others have elaborated on their ideas without posting screens, and i come up with some stimulating things to say (by yours and other's own admission), and suddenly I'm singled out as the bad guy. This clearly is a "brat pack" forum it appears. "Reputation points?", I feel I'm being slapped on the hands, by kids less than half my age, some of which are posting as many as 15 times a day! Give me a break! I've seen this kind of treatment on other forums, and it always gets back to the same thing, corporate sponsors pushing those that get perks from them into doing uncooth things. I suspected this might be the case when one of the member's posts asked why he was restricted from accessing certain things. You really ought to chill out some, there IS a supreme being, and it's none of us down here! I'll have no part of this! Adios:moon:




&#924;&#945;jïç MushrøøM

I would die without GF

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#8 13 years ago

I did not mean to criticize your intentions Omen, and I apologize if it came across that way. You have every right to continue posting your ideas in this thread, it only seemed to me that you were referring to a some actual experiences that you went through while playing Doom 3 prior to you entering of this forum.

Please, continue to post your ideas here, in this thread, they are quite interesting. :)




-=LoneWolf=-

Covert Ops Specialist

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#9 13 years ago

dont mean to sound fanboyish, but i cant think of any area to improve in doom 3 other than the fact that there are too many imps, the game is a tad too easy (maybe cos the imps were easy), and the fear gets diluted with way too many spawning/lurking enemies.

they should feature levels more like delta labs 1... the beginning, where there were no enemies. dammit, other than the mars underground level, this has got to be the scariest level in the game. i was most paranoid in there...

and to offset for less enemies, make them more challenging and menacing when they do appear. one of the best horror shooters out there for me (in terms of fear) would be clive barker's undying. the howlers became standard fare after a while, but they never failed to send chills down my spine whenever i encountered them. its just something about the way they moved and sounded

other than that, i think doom 3's gameplay and design is phenomenal. it is simple and yet solid and visceral. i basically want more of the same! :lol:




&gt;Omen&lt;

Modern Warfare

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#10 13 years ago

I originally thought the demon shown above, which pops it's head out the door, was an Arch Vile. Others have said they thought it to be a Hell Knight or Imp. I spawned this Arch Vile via a console command, and though I barely had time to capture it, the view is up close and personal. At first look of this shot, I thought it to be the mysterious demon behind the door. The face is similar, but definately not the same though. I guess the head popping demon behind the door remains a mystery. Do you like his Gene Simmons impression? Interesting ideas on the changes. I thought the Imps were overdone too, and they are fairly predictable in their movements. About the only time I get caught by them, is when I forget where they're going to appear in the dark, or they get into a crouch to pounce, as I move in on them (I like to use the shotgun alot, for skill, and ammo conservation). Here's some more elaboration on changes, in my response to someone's post on another board: Interesting theory, especially this part: " i have always thought that there were specific scenarios and moments in the game that foreshadowed the storyline and certain elements to the expansion pack " I myself have had thoughts of how cool it would be for this demon to be a hybrid of perhaps the Arch Vile, and the Imp. The leaping capabilities and speed of which may be enhanced by the powers of the Arch Ville, yet retaining it's tendency to throw masses at you, which would be more Arch Vilish large balls of fire, rather than the little plasma ones. Rather than spawn other creatures as the Arch Vile does, it could morph into other demons, preferrably in an unpredictable random fashion, to keep you on your toes. He could return at the end of the expansion, when you least expect it, and evolve into a gargoyle, summonsing a swarm of his compadres, to try and keep you from getting to the boss in the last level, likely Betruger himself, as seen in the final cut of this game. The gargoyle scene could be an awsome massive cave, with pits of fire, stelagtite/stelagmite pillars, and cliff edges to avoid. After that, In the final level, there could be a swarm of fire breathing dragons, trying to protect Betruger before you take him down. I have a vivid imagination, but lack skills to draw my ideas on paper. I too believe this demon behind the door is a glimpse of things to come from the creative minds at id, they're certainly not "id"-iots! Hitchcock himself would marvel at their ability to keep one in suspense, one of the greatest elements of this game. I had some other ideas detailing drivable/flyable vehicles, new creatures, a new weapon, and an interesting storyline that ties into the original plot, involving an expedition to the polar regions to obtain crystals to make the weapon, but it appears to have been deleted. Though the topic stimulated similar responses from others on the same board, although shorter in length. Recently I've envisioned more to add to the polar region scene, whereby the flying vehicle has to be landed due to sand storms. The marine encounters ancient creatures that look like hybrids of camels and antelopes, called Zenolopes, and a cache of robes left behind by the vanished race, to use as cloaks against fire throwing and breathing creatures. The Zenolopes having drunk the Holy water, made via the crystals, which aged under pressure beneath rich iron oxide deposits, and used to charge the water with high concentrations of oxides, had these properties in their hydes, which were fashioned into Monklike robes. This water is also part of the weapon made, a high powered water cannon, which uses the crystals in it's breach as replaceable ammo, the water being highly corrosive to the firwe creatures. The Robe, crystals and water, would all take on a subtle glow when the crystals are charged up. The weapon would have an awesome wind up charging sound, and an exponentially accelerating realeas sound with each burst fired. I thought this would add a different element to the game, giving it a more gothic look, tying the marine character you play into the awsome planetary history storyline of Doom 3, and putting you more in touch with the look and feel of the ancient times, and the creatures you're up against. If you want, I can go into detail about the vehicles, creatures, and weapon I'm referring to. BTW, Magic Mushroom, what you responded with sounds fair enough to me. I know I've not been the best at strictly adhering to the rules, but I am a noob, trying desperately not to be a snob. I guesss it's been a lousy Holiday season for me, especially financially, and I just found out my car is in need of repair, so this kinda hit me at a bad time.




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