It's Time to Move on With FPS Games... -1 reply

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Goat Herder

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5th August 2004

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#1 14 years ago

Like some of you here, I remember playing Doom 1 and Wolf 3d when they first game out, and how amazing it was to actually be "inside" a game, instead of those 2d scrollers and graphic adventures (a la "use jockstrap to hurl stone" in Space Quest). I think what captured me most about Wolf 3d and DOOM when they came out what not so much the games themselves, but all of the possibilities. Picking up DOOM 3 wasn't just another FPS for me, the same way RTCW wasn't. It felt more like loading up an old friend to relive memories. It's funny how close that statement is to the truth. Just like DOOM, I remember the graphics amazing me. I remember little puzzles to find hidden rooms and even progressing. It hit me, playing DOOM 3, that basically I am playing the same FPS over and over again, just with litle twists, and a different skin. I'm quite a bit of a writer, at 26 I have endless notebooks full of thoughts and ideas, or just babblings I've been collecting for the last 17 years. I spent this afternoon not playing DOOM 3 like I thought I would, but instead hunting for an old notebook. I found myself looking through all of things they are now capable of doing, but haven't done yet. The FPS genre feels stale and rehashed, instead of progressive (except the graphics). I'm not a technical man, so modding and mapping were never really my flavor. Instead, I went the idea route. In that notebook I actually talked about DOOM 1, not how cool the game was at the time, but where this technology could lead. This was a notebook, one of many (like when MMOs came out) that was part of a series of game ideas, flaws, analyzing how to make these things better. I find it rather odd, maybe a little hillarious (in a sad way) that things such as jumping are still in these games. It was fine and dandy for Super Mario, and even the first generation games. Now, 10 years later, it looks like jumping is one of those many things that falls under the grandfather clause of stupidity (5 minute read, but well worth it.. google is your friend). It's not just the same jumping puzzle and mechanics that have been hashed and rehashed to the point where FPS games keep the vast majority entertained for a couple weeks at best. Aside from prettier graphics, sometimes slightly different weapons, and maybe even occasionally vehicles, and different stories (of varying degrees of good and sucky) we've essentially playing Wolf 3d and DOOM 1 over and over for the last 10 years. Multiplayer has basically remained the same old stale thing it has always been. n00b grabs the rocket, l33t d00ds shun everything but 1 or 2 weapons, and we all play deathmatch until the next FPS comes out. RTCW gave us objectives, Operation: Flashpoint gave us a really good co-op, but rather than really good and innovative multiplayer being the norm, it's rare jewels amidst clone after clone after clone after clone of the same game we've been playing for years. Do we really need a rocket launcher in every game? Why not have a button like "conform" which makes the guy climb, or hang from a ledge, or worm their way through rubble instead of tired and boring jump (which no one would prolly miss)? Why not bring co-op back into games? Why not objectives instead of death match? Why make the killing mindless, instead of real tactics that rely elements of stealth as opposed to blind rushing (OFP was a nice example of this)? I guess after 10 years, I really wish they would scrap the whole rocket jumping, death match, ok story but not really necessary single player, same old loopholes, look at everything they've done and stop falling victim to the grandfather clause of stupidity. The game industry needs some new idea men, badly.




CorT VIP Member

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2nd April 2003

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#2 14 years ago

I think you're looking at the wrong games. Sure, there are rocket launcher mindless killing deathmatch games but there are also tactical games like Rainbow Six: Raven Sield, and Americas Army: Special Forces.

The game inistry has been going in circles one way, but advancing in the other. Sooner or later a developer will come along and make a truly revolutinary game. A games we will all drool over and admire, a la DOOM I.

Then, it'll all start going in circles again. Certain things will get better but essectially all the game will be a clone of this revolutinary one but with a different mask.

This prosscess will continue and probably wont stop.




Goat Herder

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5th August 2004

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#3 14 years ago

I tend to agree with in a lot of ways. I think games like Operation Flashpoint, Rainbow Six, and a few others spoiled me on the mindless ones.

In a way, the new revolution is already here, it's just not FPS, it's the massive multiplayer games. The mixing of FPS and MMO is rare... Neocron and Planetside were huge bombs, sure, and WW2 Online became an amazing game far too late in its life to save itself. As soon as someone with some guts and good ideas comes along, and breaks away from all of the same old jumps and rockets and everything else, that person will be a billionaire. I like DOOM 3, I'll definitely be playing it in passing, and keeping an eye on mods. I just wanted a lil more, and I guess expected a little more than a graphics update. The revolution will come eventually. You gave me some interesting things to think about CorT, thanks. :)




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#4 14 years ago

No problem. You gave me some things to think about, too.




henryhc

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4th August 2004

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#5 14 years ago

I agree with what you are saying but I believe the repetition is necessary because the technology has mainly advanced in the way of graphics. Once the scripting of computer based opponents and hints of *gasp* AI come on to the horizon I don't think much in FPSers can change. Once the graphics finally get "up there" close enough to real-life that they can't go too much further, which shouldn't be too far off, people will start to demand more than graphics and we will really see some mindblowing games developed. But as of right now, all the mainstream computer gamers care about (excluding most people on this forum) are graphics with other things not carrying near as much weight for them to have an enjoyable experience.




Goat Herder

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5th August 2004

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#6 14 years ago

There is some wicked cool AI out there in some games. I know it's not the best of games, but Star Wars Galaxies has some amazingly cool AI in terms of it's stalker programming. What happens is something inches towards you, if you turn around and look at it, it wanders off like it never even saw you. As soon as you turn around again to walk away, it goes right back to stalking you. Very cool, and it would be super creepy if DOOM had something that like. Imagine things like those wall walkers stalking you for part of the map, then when it has the right opportunity (darkness, more open space, et cetera) suddenly you get pounced on from above. DOOM 3's atmosphere is awesome, no question there, but something like that stalker AI would have made it even better. A lot of these things that I think they could have put in are not above the current technology curve or really outstanding and amazingly hard to program, they're just nice touches. I still think RTCW had it right by not having any death match option for multiplayer. I don't think there could be much disagreeing that DOOM 3's multiplayer aspect was very thin. It's like they rely completely on the mod makers to make the MP side of the game good. I swear it felt just like I was playin Quake 3 (and 1 and 2, for that matter, and DOOM 1 and 2). Played it once, did the power up hunt, got some kills, and logged out after 1 map. Strangely, the graphics concern I see people caring less and less about. The longest lasting (successful) MMOs are text based. Half-Life is still the most popular multiplayer game out there for first person shooters, and it's graphics are dated (to say the least). There's no doubt that DOOM 3's new engine was a massive leap foreward for graphics, but graphics tend to be the first thing that wears thin on games, I've had the game for 2 days now, and already I don't even really notice them anymore. Usually I've found for graphics stuff, most people tend to turn them all the way down in the name of frames per second, turning beautiful graphics into moving blobs to shoot at. If someone makes a game with all the right elements, I think even an art and animation department consisting of 4th graders with MS paint would be enough to keep people playing it a long, long, long time. I can't wait to see what the modders do with this game :lookaround:




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23rd March 2004

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#7 14 years ago

give me a few weeks im still working on nightmare.