Doom3 editor, need help with copies -1 reply

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{WFH}Sicko

The Internet ends at GF

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9th February 2003

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#1 14 years ago

Ok, When ever i make a good little section of a hallway, And then copy that section and copy it, to make a long hall way, it messes up, this pic will tell you it all, click here ---> pic.php?u=8875jGTh&i=7322 Can anyone tell me why its doing this? :uhm:




Fragger

ε..з

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22nd April 2002

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#2 14 years ago

Looks like you have 2 sections overlapping




{WFH}Sicko

The Internet ends at GF

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9th February 2003

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#3 14 years ago

no, i dont, the textures just get all fucked up when i make a copy, notice at the bottom of the pic its all fine, but all the rest are screwed.. :/




Bytrix

I post to get attention

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22nd October 2003

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#4 14 years ago

One of the menu options/buttons is for texture locking, this means you can rotate and move brushes around without affecting their UV mapping. Looks like you have this turned off.




{WFH}Sicko

The Internet ends at GF

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9th February 2003

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#5 14 years ago

HMm okay, i will check that out, in the editor right? not in game is this option, well its late here, so i will check it out tomarrow, thanks for the hellp! ;)




{WFH}Sicko

The Internet ends at GF

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9th February 2003

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#6 14 years ago

MMmmmmm, i cant find the option, where is it?




Bytrix

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22nd October 2003

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#7 14 years ago

Just pass your mouse over the buttons on the main toolbar, one is texturelock.




Necrotoxin

I don't spend enough time here

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24th September 2004

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#8 14 years ago

You have that hall pasted ontop of itself, trust me I did it to a whole map, the frame rate puked. I can tell by the lines your getting, I bet you if you select a wall in that hall and delete it, it'll still be there.