I'm working on a map that has multiple waves of enemies, but due to my plans in trying to be efficient with the spawners, I'm using spawners that are pointing to different trigger_counters. Obviously this means that, say, a wave 3 spawner will add count to not only the wave 3 counter, but also the wave 4 counter. A big problem.
Is there a way to somehow have the wave 4 trigger disabled to start with? So it won't recieve counts from the monsters dying? And then later enable it once wave 4 begins?