We've managed to get our first mod hosted on the site, and it's a pretty interesting one too. The text below was sent in by the Mod leader, so enjoy the read -------
Hi, my name is Rob aka Devion, I'm the project leader for a Total conversion we are doing for Doom3. The TC is called Haunted and will be really (really!) different than Doom3 itself. I've copy pasted some of the info you can also find on our forum.
So what's haunted all about?
Basically the player is an heir of some forgotten mansion in the northern parts of Wales, England. The player will find this out by receiving a letter that was actually meant for his great grandfather who died mysteriously before receiving the letter. Somehow the letter ends up in the hands of the player and he starts his quest to seek out the mansion and check if it's worth something. What the player doesn't know that the mansion isn't just what it seems to be and sinister things have happened there over the past decennia. It's up to the player to find out whats causing this and put a stop to it. Expect a lot of NPC's (Certainly around towns), Buy/Sell stuff in shops, Dark shadows but also areas where it's a bit 'lighter'. Also expect more outdoor scenes then just the mansion and it's surroundings.
What can you expect from Haunted when it's finished?
A lot I hope. New models, New textures and new dimension of gameplay (How does that sound for marketing bullshit eh?). Basically we'll have to change about everything there is to be changed in Doom3 for us to make it look like it aint a SciFi shooter. 19th century textures and architecture. All of this requires a load of work and we dont expect it to be finished this year (Expect it to be released probably somewhere around Q2 2005).. Maybe sooner but we aint sure. (Oh and our player will actually talk instead of the Doom3 player who only grunts a few times)
But.... We need more talented people for this dream to come true. 2D Texture artists, 3D Modellers for creating new monster, models and NPC's, Story writers, Cinematic Experts (For the in-game cutscenes), Musicians and Mappers with interest in 19th century architecture. If I forgot something important you can always email me
Though there are a few small rules that you must accept so to speak...
1) Experience = King. People that can only render basic geometry in Maya/3DsMax shouldn't apply (sorry ) 2) Attitude. You must fit in the team. We work together, if you are more the solo-type person.. You might want to look elsewhere, if you can adapt feel free to mail! 3) Volunteering, Basically we wont be making money out of this. We might later on.. but not at this stage. Dont expect a paycheck at the end of the month. We simply dont have a budget. 4) Teamwork, As said in 2).. Teamwork is necessary otherwise this project wont get pretty far. Help people and you can expect that they will help you. Dont help people and you can expect that they probably wont help you either. It's a simple give and take thing. 5) Devotion, We need people that are devoted. If you know that in a few weeks you wont have any time to work on Haunted, then please dont apply, We would love your work but if you can't work on Haunted what good would your help be? Though we don't expect you to work 8 hours a day on Haunted. Though a minimum of 8 hours a week would be nice
For more information and our forums, you can visit us at http://haunted.d3files.com.
If after you read all this stuff and are still interested, you can email me @ [email]Devion@haunted.d3files.com[/email]
Thanks for reading. Rob 'Devion' Janssen
Dont hurt Red for crossposting, he's doing it for a good cause :)
Meh, i'm a mod...they won't mind :D
Anyway, would you like your mod to have this kind of attention ? Do you like the idea of unlimited bandwidth for your mod ? And, do you like being part of this great community by stepping in and return some modly sweetness ?
Join the Haunted Team, or get your own mod hosted !
If people are reading this; We are seriously looking for mappers that have the skills and know-how to work with Doom3. Since the SDK isn't out yet we are just concentrating on making a few maps to test out how things will look, etc.
If you are a mapper.. Email me at [email]Devion@haunted.d3files.com[/email]
i would suggest u find another name for ur mod.. no offense im just saying haunted is a widely used word and its boring.. u can always use my name for ur mod name: manslaughter, or brutality, or the mansion, something along the lines of that... spooky names.. like i dunno.. think zombie movies, think sillent hill.. :bows:
Since when does the name showcase the quality of something? (ie. Doom is a simple name too.. So is halflife etc.).
When Haunted gets released I doubt people are going to tell me, Hey I loved your mod but the title is boring because at that point no one would care about the title of the game ;)
nono i didnt say that the name shows quality i just thought more people would be drawn in with a more interesting name.. wtvr il shut up now
The name has direct relation to the story.. that's why it has been chosen. Just wait till we release it... (not trying to hype... not yet ;))
sould i point out Halflife is that thingy in science where they figure out how long radiation will last? one of the most popular games in history is named after the disapation of radiation hmmm I think Haunted is a cool name, it sounds cool, i think silent hill is a crap name IMO
btw good luck with the mod
2 and a half years later I don't think this one still deserves it's sticky.