individual zombie body part gibbing? -1 reply

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#1 10 years ago

I am working on my new mod "necrosis" and was going through the base zombie code and i cant seem to get the individual body parts to gib, specifically the head. I already set the zombies to be ungibbable, but if anyone knows any tips i would appreciate it. Thanks.




Dafama2k7

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#2 10 years ago

For the monster_zombie_base.def, i have fixed and updated this part of the file like this...:

entityDef zombie_default { "inherit" "monster_default" "blink_min" "2.0s" "blink_max" "8.0"

"head_look" "1"

"copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol"

"eye_turn_min" "-20 -30 0" "eye_turn_max" "20 30 0" "eye_verticle_offset" "5" "eye_horizontal_offset" "-8" "eye_focus_rate" "0.5" "head_focus_rate" "0.1"

// gibs common to all zombies "gib" "1"

"snd_gibbed" "sound_giblets" "snd_bounce" "ragdoll_impact" "snd_thud" "monster_zombie_maint_thud" // added by DFM

"def_dropGibItem1" "moveable_item_head_pork" "dropGibItem1Joint" "Chest" "dropGibItem1Offset" "11 0 29" //"0 0 16"

"def_dropGibItem2" "env_gibs_torso" "dropGibItem2Joint" "Chest" "dropGibItem2Offset" "53 0 0"

"def_dropGibItem3" "env_gibs_leftarm" "dropGibItem3Joint" "Ruparm" "dropGibItem3Offset" "22 0 43"

"def_dropGibItem4" "env_gibs_leftleg" "dropGibItem4Joint" "Waist" "dropGibItem4Offset" "0 36 0"

"def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "dropGibItem5Offset" "20 56 0"

"def_dropGibItem6" "env_gibs_ruparmstub" "dropGibItem6Joint" "Rupleg" "dropGibItem6Offset" "63 0 45"

"def_dropGibItem7" "env_gibs_rtlolegstump" "dropGibItem7Joint" "Rloleg" "dropGibItem7Offset" "0 8 0"

"def_dropGibItem8" "env_gibs_rtuplegstump" "dropGibItem8Joint" "Hips" "dropGibItem8Offset" "0 40 16"

"def_dropGibItem9" "moveable_item_skull_pork" "dropGibItem9Joint" "Headcontrol" "dropGibItem9Offset" "0 0 16"

/* "def_dropGibItem1" "moveable_item_head_pork" "dropGibItem1Joint" "Chest" "dropGibItem1Offset" "11 0 29" //"0 0 16"

"def_dropGibItem2" "moveable_item_torso_pork" "dropGibItem2Joint" "Chest" "dropGibItem2Offset" "53 0 0"

"def_dropGibItem3" "moveable_item_rup_arm_pork" "dropGibItem3Joint" "Ruparm" "dropGibItem3Offset" "22 0 43"

"def_dropGibItem4" "moveable_item_left_waist_pork" "dropGibItem4Joint" "Waist" "dropGibItem4Offset" "0 36 0"

"def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "dropGibItem5Offset" "20 56 0"

"def_dropGibItem6" "moveable_item_rup_leg_pork" "dropGibItem6Joint" "Rupleg" "dropGibItem6Offset" "63 0 45"

"def_dropGibItem7" "moveable_item_rup2_leg_pork" "dropGibItem7Joint" "Rloleg" "dropGibItem7Offset" "0 8 0"

"def_dropGibItem8" "moveable_item_pelvis_pork" "dropGibItem8Joint" "Hips" "dropGibItem8Offset" "0 40 16"

"def_dropGibItem9" "moveable_item_skull_pork" "dropGibItem9Joint" "Headcontrol" "dropGibItem9Offset" "0 0 16" */

"skin_dropGib" "skins/monsters/zombies/morguegib.skin" // This is a bug fix for gibbing -- By Clone JC Denton }




Dafama2k7

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#3 10 years ago

Try it, this makes the gibbing better and fixes a skin issue on all zombies that "inherits" from this file, i suppose that is something like this that you wanted to do. :)




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#4 10 years ago

Hey Dafama, thanks for the help, i know this is off topic, but maybe you could help me with another problem. I have a laptop with vista on it and the doom 3 editor is acting funny and not showing the grids. If you know how i could fix this i would appreciate it ALOT. I cant get any work done without the editor.