Nameless-Deathmatch [beta] -1 reply

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Ultima2x

Addicted to GF

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27th June 2004

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#1 14 years ago

Hey, i'm not very experienced with doomEDIT or Radiant for that matter, altho i'm pretty skilled in Valve Hammer editor ^_^. I'm going to have a shaft in all the back rooms to lead to the next level. And each level's back room is going to be connected via hallway (or maybe just the upper or lower portion) . I'm tinkering with the idea that each backroom is connected via hallway, which connects to a corner room. But i also like the idea of just a curved hallway to connect them. Any suggestions?

http://img37.exs.cx/img37/8692/MyMapInProgress.jpg http://img37.exs.cx/img37/6578/MyMapInProgress2.jpg

As you can see,i still have alot of work to do. Including making doors (err... door.. ;) <3 copy'n rotate)

Each room back section is going to be identified and distinguished by it's lighting. Aka, the blue room.. the red room... green room... etc.

I think it also needs to be made bigger. But i don't want to get a 4player map too big.

:( I'm looking for some suggestions. And don't worry about the lighting ;) That's just so you can see :P




Ultima2x

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27th June 2004

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#2 14 years ago

::can't edit::: [Update] http://img20.exs.cx/img20/9117/MyMapInProgress3.jpg http://img20.exs.cx/img20/719/MyMapInProgress4.jpg

Decided to go with the corner-room connection.




Bytrix

I post to get attention

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22nd October 2003

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#3 14 years ago

Looks Good so far. A few things I'll suggest..

Those platforms around the central block, I'd make them a little wider, like so 3 of those texture blocks fit on.

Floor textures are a bit repetetive.. But coz of the lighting in game, probably won't be much of a problem at the moment.

An easy way to add a bit of extra detail would be to cut your walls in half and make them "dip" in the middle :

walls.jpg

But it looks like a good start :bows:




Ultima2x

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27th June 2004

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#4 14 years ago

Yeah, don't worry about the repetitive textures. The in-game look so much better. And in time i'm going to seperate rooms by lighting color which will disguise it even more. And yeah you're right i need to make those wider. Infact i need to make the whole map wider and taller by a few. ^_^ ty.:smokin: I just need a little more time to get proportions down ^_^.