trickjumps and flying dynomite -1 reply

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Invader

Oh no! He´s back!

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13th July 2003

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#1 15 years ago

howdy partners! a few days ago jana, solid snake, zokken and me were trying to get to some high roof tops and other high places.:rock: by the way we figured out some new dynomite plant tactics:silly:

@ solid snake: you lost your hat :lol:

invader




Invader

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#2 15 years ago

a good scouting place:D




Invader

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#3 15 years ago

i never reached that place:fistpunch:




Invader

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#4 15 years ago

he took the lift




Invader

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#5 15 years ago

run away!:uhoh:




Hewster

WildWest Creator

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26th October 2002

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#6 15 years ago

Nice one invader...

Do you feel that getting to any of these places gives an unfair advantage ? Looks ok to me :)

Hewster




Invader

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#7 15 years ago

I think it´fair because you need always 2 or more players to get there, and at those places you can´t hide.




Deimos

Pierce the Heavens

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27th January 2003

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#8 15 years ago

Lol that was funny

Originally posted by Invader @ solid snake: you lost your hat :lol:

damn you lol




El Dragon

Wild West Mod

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25th June 2003

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#9 15 years ago

Actually snake and I found some interesting cross fire spots on canyon map that added an interesting element to the game. You can defend the prison tower and still shoot at bandits holding the key If you pay attention of course this will now be harder w/ the new weapon accuracys.

By the way Hewster, I've noticed that the ring for weapons doesn't seem to change now (i.e. volley rifle is the same as henery rifle.) In the original game (RtCW) these would grow/shrink to show your average weapon spread. Is this something that can be adjusted? or will it just be a factor of ww mod? (for example at medium range you can fit a crouching target inside the ring and hit w/ a regular rifle, but ring him with the volley guns bullets. So the volley gun is shooting outside that 'target spread ring'.