Why are there so many unbalancing mods? -1 reply

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CyberRaptor

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5th August 2004

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#1 11 years ago

A lot of them make really cool changes, but then there's always something that messes it up, like putting super-bright flashlights on all the weapons, instant gibbing for all monsters, making any enemy die in one hit, or fly across the room when killed, or some other obnoxious thing. My idea of the ultimate mod would be:

1) Monsters are tougher or have more damaging attacks. 2) Weapons have beefier sound effects. 3) No gibbing or disappearing monsters. 4) Possibly some weapon modifications like alternate fire modes, if it looks good and doesn't unbalance gameplay.

I'd like to make my own mod some time to include that stuff but I'm not sure how to do it. So far the closest thing I've found to meeting that criteria is a mod called Narcoza's Doom 3 - Enhanced.




spunky13

cool beans yo

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18th July 2005

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#2 11 years ago

My view on mods is pretty simple, If it looks cool and fun, i'll play it. I could care less if it's not balanced however, it is a good thing to have balance in your mods but really modders go for gameplay and fun and keep some level of balance to it.




CyberRaptor

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5th August 2004

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#3 11 years ago

I guess the reason it's so important for me to keep the difficulty in balance is if I'm just totally blowing the monsters away it takes away from the creepy feeling, which is what I think Doom 3 is all about. I guess I'm too picky though. For instance I abandoned mycelo's weapon mod because I couldn't stand the auto-reloading when idle thing, even though the weapon mods themselves kicked ass.




Dafama2k7

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29th September 2006

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#4 11 years ago

Good ideas, i am taking note on that, please write more good ideas like this, the feedback is very important !

Also, i think mycelo's mod is very good, the auto-reloading when idle thing you say, i don't remember this, i will try it again, if you don't like it, sure, it can be disabled.




Dafama2k7

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29th September 2006

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#5 11 years ago

I have played with Narcoza's mod and with a modified version of Mycelo's and are great, the sound of both are great and very different, but only on the weapons department, i think a new sound for all the environment, weapons, monsters and damage, all will do a good refreshing for the game.

The autoreload when idle thing i haven't noticed very much, but i can make them to be turned on/off with the ui_autoreload variable if i add a bit of scripting to every weapon, it's easy !




Ice Trey

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23rd March 2007

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#6 11 years ago

well thats kinda the point of doing a mod, its what YOU wanna see ingame and its what YOU want the game to be/feel like, if you feel there isnt any mods out there you like, make your own ! =p Or take someone elses mod and then improve it the way that YOU think it should be, thats what i did,i have no scripting knowledge so i simply checked out the contents of a mod, worked on it and then, 2 years later, doom 3 is beginning to be just the way that I want it to be, theres nothing wrong with the way doom3 is obviously, but even masterpieces can always be enhanced in a manner that YOU want it to be, if someone else appreciates your work, thats just an added bonus, primary a mod is designed to be what the maker wanted that game in q to be like anyhow thats my views, that said im stopping everything modswise for doom atm, graphic card/puter probs prevents me from playing/modding, but i recommend you to check out the mods/works of Dafama, JC Denton and Faiakes, imho they make the best mods =D




Dark Saint

How many dogs are Pb'd?Maybe 2

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30th April 2004

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#7 11 years ago

Just remember one thing though folks.

The mods you are modding to make the mod more accomodating to being your mod, .... NVM >>>>>

The mods you mod , make sure you have permission to mod them before giving them a public release. :uhoh:




Ice Trey

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23rd March 2007

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#8 11 years ago

yes, i didnt mean like taking someones mod, changing the clipsize from 30 to 32 and then release it as "this is MY mod!" obviously :)




Dafama2k7

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29th September 2006

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#9 11 years ago

I agree with Ice Trey, i have respect for all the modders outthere and i ask for premission always.

But some old mods that i cannot contact the author but i have fixed and improved something, what can i do, in any case include they're docs and author name's obviously, but i can in this case publish a NextGen version ?

I have already updated and fixed many great old mods for my personal use only.




Ice Trey

Slightly cooler than you

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23rd March 2007

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#10 11 years ago

exactly, well put Dafama ! :) I also mix n match various mods into my own and then i tweak, tweak and then tweak ;) My uploaded shotgunmod is my own stuff tho, except the gloves but i do have permission for those so its okee :D




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