WildWest 1.4 beta feedback -1 reply

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Hewster

WildWest Creator

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26th October 2002

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#1 15 years ago

Ok peeps... very shortly I will be releasing the 1.4 beta to the players that have expressed an interest in helping polish this patch :)

I will expect you to give your honest & constructive feedback, please use this thread to post your comments and discuss the changes with the other testers.

A brief rundown of what is different in WildWest version 1.4:

New weapons: Volley rifle Colt revolving rifle Molotov bomb

Other weapon changes: new duel colts all new weapon models all new weapon code all new weapon sounds Miners & Doctors now have the choice of either the Henry or the colt rifle, and can drop & pickup either of these weapons in game.

Sheriffs / Captains & Soldiers have 2 main weapons, you can choose you combination in the limbo screen, and drop & pickup any weapon which that class is allowed in game (i.e. drop a Henry & pickup a colt rifle, or drop the volley gun & pickup duel colts)

Doctors have a new responsibility, they give out Molotov's with there health bags, they have unlimited Molotov's, but their use is linked to their weapon power bar. all other classes can carry 2 Molotov's, except miners which cannot carry any, they however can hold many fused bombs.

Game speed has been increased by around 7%, stamina lasts longer, and is linked to run speed.. more realistic player "bob" linked directly to player speed.

all guns now have a recoil. footsteps now have a spur jingling ;)

weapon ammo amounts / accuracy ect may be adjusted after testing, so I'll not mention them here.

I am hoping to have this update uploaded for our testers today Sunday 22 June 2003.

All in all I'm pretty excited & hope you guys are gonna enjoy the changes I've been working so hard on over the last few months

Hewster




ifp2003

I'm too cool to Post

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10th June 2003

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#2 15 years ago

Hewy... We should be thanking you... Hey its sunday morning here.. Have alll day to play...Hehe.... Hope it gets uploaded.... C ya in the game ... VONNER aka EL POLLO LOCO




[DSB]Cire

I'm too cool to Post

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23rd June 2003

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#3 15 years ago

When I spawned as cowboy in saloon, there didn't appear to be any music playing (piano) - though if I moved slightly I could hear it very faintly. I could hear it louder if outside.




Angel-Eyes

Born again Angel

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21st March 2003

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#4 15 years ago

Yeah I noticed that. I kinda miss the music i've gotten so use to it.




Guest

I didn't make it!

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#5 15 years ago

Dude, what can I say, you are GOD!!! Not to knock 1.14b, but that classic feel is back. The only thing I'd change is the spur sound. I'd knock it down 30% or something. Great work!




[DSB]Cire

I'm too cool to Post

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23rd June 2003

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#6 15 years ago

I liked the sound of the spurs jangling as it added effect, but after a while it did sort of start to grate. So yes, I would say reduce it a bit - but not enough to be unnoticeable by others :)




Angel-Eyes

Born again Angel

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21st March 2003

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#7 15 years ago

Well Hewster you've done a great job there, there are a couple of things that do need looking at though. I know it's a beta test but some things will need sorting.

1. The spurs are too loud. It does get rather annoying after a while, maybe they want turning down a tad.

2. The pianist is a playing but very low music, you can hardly hear him.

3. The single colt dragoon seems a bit big and in the wrong postion. When you compare it to the colt rifle it's nearly as big. I think that does need reducing in size just a tad. It looks like your holding a cannon rather than a colt. The model is great it's just the size of it in relation to the game.

4. How come there is a delay in picking up ammo and medic bags. I noticed this last night. Is that supposed to happen? I think that needs changing back to how it was before.

Another question for you. The wagon near the bank, I don't recall being able to drop through it. Was it solid before? If so then you can drop through the roof of it. I think that's all really. You've learnt by past mistakes which is good. I really don't think there is a need to change any of the accuracy settings as I would say you have them bang on. Overall the gameplay has improved ten fold and I think that the finished patch will be the best yet. All we need now is Gringo to finish his map off and we're on a winner.

Oh before I forget my system specs are as follows: CPU: AMD XP3000 OS: Windows XP Pro Graphics: Gainward Geforce 4 MX440 8x AGP 64 meg ddr Memory: 1gb DDR PC2700 Storage: 100 gig Connection: 1Meg

That volley rifle is great at close range, you can take a mans head off with it :D Ain't that right Gringo? :lol:




DSBpOOh

GF Pwns Me!

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23rd June 2003

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#8 15 years ago

Hi folks,

i enjoyed it very much yesterday night. Good work from Hewster !!

1) if you are hit, you`re getting extremely slow. i thought i need from the stables to the saloon 10minutes ;-)) Is this by design ??

2) I was very astonished (is this the right word for :eek: ??) when i drop a medipack, i see a medipack and a molotov ?

3) the bug with the open window in the bank is gone (thanks)

4) Some ways are no very long. e.g. starting at the saloon..... mmhhh, but for the gameplay I think it`s better......

is there any testserver around where we can test that stuff round the clock ??

pOOh




Angel-Eyes

Born again Angel

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21st March 2003

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#9 15 years ago

I know Hewster has left his server running and Lone wolf are running the beta. So intensive testing won't be a problem. :)




Hewster

WildWest Creator

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26th October 2002

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#10 15 years ago

Piano music ... mmm perhaps the new spawn points are effecting the sound I'll look into it :)

Spurs... I agree they are a bit too loud I will adjust :)

Single colt model... I agree

Ammo-box's & health bag delay ... yes I added a delay on purpose, to stop those pesky doctors running away & giving themselves lots of health, making them very hard to kill.. I will continue to look into weather this is a good idea

Speed change when injured.. yep I've not really changed this from previous versions.. I don't intend changing this.. NOTE: stamina is now also linked to speed.. stamina should be saved for emergencies.. try and keep it 75% full, so you have the speed to "run away" when in danger :)

Doctors now give out molotov ammo for other players.. I may reduce the time it takes them to "sink" though, as there seemed to be a lot of bottles laying around last night !

bank window bug... its only 1/2 fixed !! lol but will be addressed again when a final "compile" of the map is done for final release :)

test-servers.. yes I will be asking Danny at LoneWolf to keep his server running the test, as mine is on my home system, and not entirely reliable! and every time I check my e-mail players will get lag !! lol also I would like people to play on LoneWolf, as this is a Linux server and needs testing.

Keep the feedback comming guys :)

I'll be writing a post reguarding the new gameplay stuff, including the new weapon banks shortly.

Hewster