Ok peeps... very shortly I will be releasing the 1.4 beta to the players that have expressed an interest in helping polish this patch :)
I will expect you to give your honest & constructive feedback, please use this thread to post your comments and discuss the changes with the other testers.
A brief rundown of what is different in WildWest version 1.4:
New weapons: Volley rifle Colt revolving rifle Molotov bomb
Other weapon changes: new duel colts all new weapon models all new weapon code all new weapon sounds Miners & Doctors now have the choice of either the Henry or the colt rifle, and can drop & pickup either of these weapons in game.
Sheriffs / Captains & Soldiers have 2 main weapons, you can choose you combination in the limbo screen, and drop & pickup any weapon which that class is allowed in game (i.e. drop a Henry & pickup a colt rifle, or drop the volley gun & pickup duel colts)
Doctors have a new responsibility, they give out Molotov's with there health bags, they have unlimited Molotov's, but their use is linked to their weapon power bar. all other classes can carry 2 Molotov's, except miners which cannot carry any, they however can hold many fused bombs.
Game speed has been increased by around 7%, stamina lasts longer, and is linked to run speed.. more realistic player "bob" linked directly to player speed.
all guns now have a recoil. footsteps now have a spur jingling ;)
weapon ammo amounts / accuracy ect may be adjusted after testing, so I'll not mention them here.
I am hoping to have this update uploaded for our testers today Sunday 22 June 2003.
All in all I'm pretty excited & hope you guys are gonna enjoy the changes I've been working so hard on over the last few months
Hewy... We should be thanking you... Hey its sunday morning here.. Have alll day to play...Hehe.... Hope it gets uploaded.... C ya in the game ... VONNER aka EL POLLO LOCO
When I spawned as cowboy in saloon, there didn't appear to be any music playing (piano) - though if I moved slightly I could hear it very faintly. I could hear it louder if outside.
Yeah I noticed that. I kinda miss the music i've gotten so use to it.
I didn't make it!
Dude, what can I say, you are GOD!!! Not to knock 1.14b, but that classic feel is back. The only thing I'd change is the spur sound. I'd knock it down 30% or something. Great work!
I liked the sound of the spurs jangling as it added effect, but after a while it did sort of start to grate. So yes, I would say reduce it a bit - but not enough to be unnoticeable by others :)
Well Hewster you've done a great job there, there are a couple of things that do need looking at though. I know it's a beta test but some things will need sorting.
1. The spurs are too loud. It does get rather annoying after a while, maybe they want turning down a tad.
2. The pianist is a playing but very low music, you can hardly hear him.
3. The single colt dragoon seems a bit big and in the wrong postion. When you compare it to the colt rifle it's nearly as big. I think that does need reducing in size just a tad. It looks like your holding a cannon rather than a colt. The model is great it's just the size of it in relation to the game.
4. How come there is a delay in picking up ammo and medic bags. I noticed this last night. Is that supposed to happen? I think that needs changing back to how it was before.
Another question for you. The wagon near the bank, I don't recall being able to drop through it. Was it solid before? If so then you can drop through the roof of it. I think that's all really. You've learnt by past mistakes which is good. I really don't think there is a need to change any of the accuracy settings as I would say you have them bang on. Overall the gameplay has improved ten fold and I think that the finished patch will be the best yet. All we need now is Gringo to finish his map off and we're on a winner.
Oh before I forget my system specs are as follows: CPU: AMD XP3000 OS: Windows XP Pro Graphics: Gainward Geforce 4 MX440 8x AGP 64 meg ddr Memory: 1gb DDR PC2700 Storage: 100 gig Connection: 1Meg
That volley rifle is great at close range, you can take a mans head off with it :D Ain't that right Gringo? :lol:
i enjoyed it very much yesterday night. Good work from Hewster !!
1) if you are hit, you`re getting extremely slow. i thought i need from the stables to the saloon 10minutes ;-)) Is this by design ??
2) I was very astonished (is this the right word for :eek: ??) when i drop a medipack, i see a medipack and a molotov ?
3) the bug with the open window in the bank is gone (thanks)
4) Some ways are no very long. e.g. starting at the saloon..... mmhhh, but for the gameplay I think it`s better......
is there any testserver around where we can test that stuff round the clock ??
I know Hewster has left his server running and Lone wolf are running the beta. So intensive testing won't be a problem. :)
Piano music ... mmm perhaps the new spawn points are effecting the sound I'll look into it :)
Spurs... I agree they are a bit too loud I will adjust :)
Single colt model... I agree
Ammo-box's & health bag delay ... yes I added a delay on purpose, to stop those pesky doctors running away & giving themselves lots of health, making them very hard to kill.. I will continue to look into weather this is a good idea
Speed change when injured.. yep I've not really changed this from previous versions.. I don't intend changing this.. NOTE: stamina is now also linked to speed.. stamina should be saved for emergencies.. try and keep it 75% full, so you have the speed to "run away" when in danger :)
Doctors now give out molotov ammo for other players.. I may reduce the time it takes them to "sink" though, as there seemed to be a lot of bottles laying around last night !
bank window bug... its only 1/2 fixed !! lol but will be addressed again when a final "compile" of the map is done for final release :)
test-servers.. yes I will be asking Danny at LoneWolf to keep his server running the test, as mine is on my home system, and not entirely reliable! and every time I check my e-mail players will get lag !! lol also I would like people to play on LoneWolf, as this is a Linux server and needs testing.
Keep the feedback comming guys :)
I'll be writing a post reguarding the new gameplay stuff, including the new weapon banks shortly.