What would it take to change Mine so that it could run as a treasure grabbing map like Trenches?
You'd close off the outside, so you'd need new spawn points, but Hewster, if you're already improving it, could you add that new level of game play?
I didn't make it!
Sounds interesting Queeg. If not possible, I say we just add some mine carts that run to the second flag. To take care of some of the tedium of that walk.
That could help too. Especially because stamina goes so quick in WW.
How long do you think the basic change would take Hewster? Wouldn't that be similar to a death match?
mm I was thinking how to speed up bandits getting to the action after the hut flag is taken, and thought it might be cool to have rock's TNTable from in the mine, so that bandits could jump into the underground river & fall down the waterfall..(imagine lobbing a bomb to the waterfall flag area as you come flying down the waterfall.. could be pretty funny :) Enterance to the river would be somewhere between the lower & higher mine openings (hard to explain)
Because I do think the time it takes bandits to get into the action after the hut is taken is too long.
I like that idea! That would be very cool.
But what do you think of the GoldRush implementation? (Sorry to push...) Does the WildWest code support that?