Future maps for WW -1 reply

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Guest

I didn't make it!

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#31 16 years ago

Capt. Queeg, dude that is hillarious! Why not use some of that creativity on making maps? I lost my website for somehow violating the terms and conditions. You'll see the map soon enough, I hope. If you want, PM me your email address and I'll copy you on whatever screenshots I send out.

Edit: Sorry Bolty, forgot to include a "no problem" concerning the pig. Chances are I couldn't distribute it anyway. I guess my objective is at the mercy of what models I can find. I'm confident I could learn one of the 3d model programs, the only question is time.




Deimos

Pierce the Heavens

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27th January 2003

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#32 16 years ago

Yeah, I was wondering what happened to your website when it said something about violating Anglefires Term of Service.:confused: :confused: :confused:




Capt. Queeg

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13th June 2003

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#33 16 years ago

I'd like to get into mapping. I think it would be pretty cool. I also think my maps would be...unique! I've made a few graphics programs written in Borland's Delphi. Basic 3d stuff using straigh GDI calls and some other more fancy stuff using DirectX or OpenGL but that is sort of working from the ground up. I wrote a tutorial covering the how-to's but never put it on-line. I should some day.

I'm just trying to find where to start with mapping and such. I've downloaded a program or two. I've only tried one of those and it did not work well with the wolf maps. What works best for WW?

Do you use stock images or will I need to pull a picaso to come up with all of my own stuff?

I've been trying to think of some things that wouldn't require me to be too much of an artist (mostly relying on textures) and I have an idea for something I've not seen in WW or RTCW yet... But how it is mapped depends on how much I have to draw... WW is definately THE genre for it...




Guest

I didn't make it!

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#34 16 years ago

I use GtkRadiant to edit the maps. You'll have to download GtkRadiant, then send me an email at [email]mda1978@aol.com[/email] (since I probably have more time than Hewster and BoltyBoy). I'll send you the WildWest mapper's pack which Hewster has put together. It has instructions on how to set up Radiant for editing WW maps (instead of wolf). As far as textures, the core WW files contain a lot of textures. You will almost certainly want to make some on your own, which you can do with Adobe Photoshop or the like (hint: search Google for images ;)). It's cake. I had little or no experience with either when I started my map 4 months ago. Radiant was quite intimidating at first, but you get used to it.




Capt. Queeg

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13th June 2003

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#35 16 years ago

Got it working last night. I'll send you an email.




BoltyBoy

WildWest Mod Co-Founder

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26th October 2002

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#36 16 years ago

Have fun! Be sure to check out http://www.tramdesign.net/NonCGI/ultimatebb.php and visit RTCW section if you need any hints or tips on mapping. The same principals apply to WW as they do to RTCW mapping.




Guest

I didn't make it!

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#37 16 years ago

Yeah, how could I forget to mention Tram Design. They've helped me a lot. All they ask is that you use the search feature before making a new post (and I'm even putting those words in their mouth). They're really cool people. Just to clarify, I'm not claiming to be an expert in 4 months, but I know enough to get by (copy and paste other people's work :)).




Hewster

WildWest Creator

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26th October 2002

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#38 16 years ago

Tram design is an awsome resorce for all you RtCW & WW mapping problems, effective use of the search & you will find your answer 95% of the time :) And you occasionally will find both myself and bolty there ;)

Hewster




El Dragon

Wild West Mod

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25th June 2003

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#39 16 years ago

An idea for the Train map. Why not create a 'table top' train set layout (w/ a basic loop or loop w/ curves) and have the train run in circles? It's only a game and I remember the old days when I had my 'army men' on my train layout and this would basically be the same except that we would be the 'army men'. You could get creative w/ the loop going through a 'station' area and a cliff/ canyon area, and who knows what else? I'll do a search later through some old model railroad mags if I can find them.




Hewster

WildWest Creator

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26th October 2002

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#40 16 years ago

Myself & BoltyBoy worked out a plan for a train map.. its really good imo, but technically quite difficult ;)

It basically a rob the train map, where the trains goes round and round a loop, with track stiches which can enable both sides to divert the train. ultimatly the bandits have to escort it to their station, or once past a certain point the cowboys would have the option to blow the engine. Other options where to be able to blow rocks/trees onto the track, or blow the track so the train sped down a hill & crashed.. hehe

Just need to find 3-4 months to make it !!

Hewster