Need help in Delta Labs Sector 2A -1 reply

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ccoleman50

¥raging platypi¥ ccoleman50

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15th April 2004

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#1 15 years ago

Guys, I am stuck on this level. Does anyone know anything about it? I really need some help with this one, been everywhere and still cant figure it out. Any help is greatly appreciated! -ccoleman50




Disconnecting

Gone

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23rd March 2004

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#2 15 years ago

private message me with what part of the level your stuck in.




fierobear

Slightly cooler than a n00b

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5th August 2004

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#3 15 years ago

Is this the one with the specimen tanks? If so, it took me (what felt like) HOURS to figure that one out. I kept getting lost. You have to use a lift to get to level 3. I can remember how to tell you to get to it.




.Havoc

I like mapping.

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20th February 2004

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#4 15 years ago

I'm having the same problem with this level, and I need help! It's the part when you walk in on the doctor, and he needs some part to get a teleporter working. In the same room as him, there's a 'chamber 1', with a decontamination room. Also, this is the area that has the big green hall wall, 1 door on the left, 1 door on the right, one straight (that you originally enter too) and the one you use to go see the doctor. I have no idea what to do anymore, I even resorted to using noclip to fly through a door, just to see what I was missing. The BFG was in the other room...I need someone to please tell me if I'm missing something. I'm pretty sure I've gotten all pda's, because the most recent one contains the code to open something, containing lunch. Think his name was Frank. Anyways, please help! Thanks.




Voronwe

I'm too cool to Post

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7th August 2004

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#5 15 years ago

I am stuck at the exact same part.

poor story line I suppose since we're all stuck.

I need an INDUCER to continue and have been over and over the map many times, but no luck.

I did get the BFG already (FUN!)

a hint is to check the PDA of the guy who's name is on the door.

as for the inducer, the only place I think it could be is in one of the locked containers. there is a point where there are two of them, and only one is open. I think it might be in the locked one, although I'm not sure what the combo is.




Voronwe

I'm too cool to Post

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7th August 2004

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#6 15 years ago

well, I found the inducer and I feel like an idiot. EDIT: the [spoiler] code isn't working so PM me if you need it.




.Havoc

I like mapping.

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20th February 2004

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#7 15 years ago

I figured it out. If you don't want to know, cover your eyes. Here's what you do.

Go all the way down to the room with all of the containers on the wall, numbered 1-9. There's a door that opens half way, but won't all the way, that's how you know you're there. There's a keypad thing there that lets you select one to get down. Now, select #3. This is because it is near the wall, the numbers go like this

1 2 3 4 5 6 7 8 9

The reason you pick 3 is because it is very close to the right wall, which if you look up, theres a small vent opening. Now, select 3 on the keypad thing. It will bring down container number 3. When it is FULLY on the ground, QUICKLY select 3 again on the keypad (this time it is going to put the box BACK into slot 3.) Now, the second you select 3, jump on top of the yellow box and crouch. Move somewhat forward so you don't get crushed. Now, just ride it out. You'll be taken to slot 3 on the top right side. Save your game when you get up top, and try either just running off, or jumping off. This will get you onto a ledge that leads you to the vent. The rest is up to you. Good luck, hope this helps.