starting up doom3 expainsen and it crashes and go back to console -1 reply

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#1 13 years ago

if I start doom 3 reserection of evil the game crashes go back to windows and opens a console and this is standing in it= DOOM 1.2.1287 win-x86 Feb 8 2005 19:18:03 2394 MHz Intel CPU with MMX & SSE & SSE2 & HTT 1024 MB System Memory 128 MB Video Memory Winsock Initialized Hostname: name IP: **.**.**.** doom using MMX & SSE & SSE2 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Program Files\Doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 C:\Program Files\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\Program Files\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\Program Files\Doom 3\d3xp\game00.pk4 with checksum 0xb8125946 Loaded pk4 C:\Program Files\Doom 3\d3xp\pak000.pk4 with checksum 0x3003a1eb Current search path: C:\Program Files\Doom 3/d3xp C:\Program Files\Doom 3\d3xp\pak000.pk4 (5186 files) C:\Program Files\Doom 3\d3xp\game00.pk4 (2 files) C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak006.pk4 (48 files) C:\Program Files\Doom 3\base\pak005.pk4 (63 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- WARNING: file materials/d3xpmp.mtr, line 200: material 'models/characters/player/arm2_invis' previously defined at materials/characters.mtr:1807 WARNING: file materials/d3xppatrick.mtr, line 404: material 'models/mapobjects/ruins/balcony_c2_filter' previously defined at materials/d3xppatrick.mtr:354 WARNING: file materials/models_characters.mtr, line 324: material 'models/characters/common/mcneilrightgreen' previously defined at materials/char_common2.mtr:1 WARNING: file materials/models_characters.mtr, line 337: material 'models/characters/common/mcneilleftgreen' previously defined at materials/char_common2.mtr:15 WARNING: file materials/object.mtr, line 1132: material 'textures/object/a_tecpipe1yel' previously defined at materials/d3xpobject.mtr:7 WARNING: file materials/object.mtr, line 1140: material 'textures/object/a_tecpipe1red' previously defined at materials/d3xpobject.mtr:1 WARNING: file materials/object.mtr, line 1148: material 'textures/object/a_tecpipe2blu' previously defined at materials/d3xpobject.mtr:15 WARNING: file materials/object.mtr, line 1156: material 'textures/object/a_tecpipe2grn' previously defined at materials/d3xpobject.mtr:23 WARNING: file materials/object.mtr, line 1164: material 'textures/object/a_tecpipe2sil' previously defined at materials/d3xpobject.mtr:31 WARNING: file materials/patrick_d3ex.mtr, line 33: material 'textures/base_wall/a_lfwall15_' previously defined at materials/d3xppatrick.mtr:2 WARNING: file materials/patrick_d3ex.mtr, line 52: material 'textures/sfx/water' previously defined at materials/d3xppatrick.mtr:14 WARNING: file materials/patrick_d3ex.mtr, line 901: material 'textures/caves/pbricks5' previously defined at materials/patrick_d3ex.mtr:810 WARNING: file materials/patricktest.mtr, line 3062: material 'textures/hell/bacteria_1_d' previously defined at materials/patrick_d3ex.mtr:461 WARNING: file materials/patricktest.mtr, line 3092: material 'textures/hell/bacteria_2_d' previously defined at materials/patrick_d3ex.mtr:492 WARNING: file materials/patricktest.mtr, line 3122: material 'textures/hell/bacteria_3_d' previously defined at materials/patrick_d3ex.mtr:522 WARNING: file materials/patricktest.mtr, line 3151: material 'textures/hell/bacteria_4' previously defined at materials/patrick_d3ex.mtr:552 WARNING: file materials/patricktest.mtr, line 3179: material 'textures/hell/bacteria_5' previously defined at materials/patrick_d3ex.mtr:581 WARNING: file materials/patricktest.mtr, line 3209: material 'textures/hell/bacteria_6' previously defined at materials/patrick_d3ex.mtr:609 WARNING: file materials/patricktest.mtr, line 3239: material 'textures/hell/burnedfly' previously defined at materials/patrick_d3ex.mtr:639 WARNING: file sound/d3xp.sndshd, line 24: sound 'teleport_in' previously defined at sound/actions.sndshd:535 WARNING: file sound/tele_in.sndshd, line 12: sound 'monster_teleport_in' previously defined at sound/d3xp.sndshd:24 WARNING: file sound/tele_in.sndshd, line 22: sound 'teleport_fade_out' previously defined at sound/d3xp.sndshd:34 WARNING: file sound/tele_in.sndshd, line 32: sound 'teleport_upper_explosion' previously defined at sound/d3xp.sndshd:44 WARNING: file sound/tele_in.sndshd, line 42: sound 'teleport_lightning' previously defined at sound/d3xp.sndshd:54 WARNING: file sound/tele_in.sndshd, line 52: sound 'teleport_lower_explosion' previously defined at sound/d3xp.sndshd:64 WARNING: file sound/tele_in.sndshd, line 62: sound 'teleport_full' previously defined at sound/d3xp.sndshd:74 WARNING: file sound/tele_in.sndshd, line 72: sound 'teleport_full_1s' previously defined at sound/d3xp.sndshd:84 WARNING: file sound/tele_in.sndshd, line 82: sound 'teleport_full_2s' previously defined at sound/d3xp.sndshd:94 WARNING: file sound/tele_in.sndshd, line 92: sound 'teleport_full_3s' previously defined at sound/d3xp.sndshd:104 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang 6017 strings read from strings/english001.lang 6111 strings read from strings/englishctf.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg "\\" isn't a valid key execing autoexec.cfg 4966 strings read from strings/english.lang 6017 strings read from strings/english001.lang 6111 strings read from strings/englishctf.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1280x1024) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. Cg not available. --------------------------------- ---------- R_Exp_Init ---------- PARAM bloom0 = { 0.199501 }; PARAM bloom1 = { 0.176059 }; PARAM bloom2 = { 0.121004 }; PARAM bloom3 = { 0.064769 }; PARAM bloom4 = { 0.027000 }; PARAM bloom5 = { 0.008765 }; PARAM bloom6 = { 0.002216 }; PARAM bloom7 = { 0.000436 }; Available. -------------------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt glprogs/arbFP_glasswarp.txt ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files\Doom 3\d3xp\game00.pk4/gamex86.dll copy gamex86.dll to C:\Program Files\Doom 3\d3xp\gamex86.dll game using MMX & SSE & SSE2 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Feb 8 2005 WARNING: file def/gibs.def, line 253: entityDef 'env_ragdoll_skeleton' previously defined at def/d3xp-gibs.def:40 WARNING: file def/items.def, line 204: entityDef 'item_medkit' previously defined at def/d3xp-items.def:104 WARNING: file def/items.def, line 221: entityDef 'item_medkit_small' previously defined at def/d3xp-items.def:121 WARNING: file def/moveable_items.def, line 32: entityDef 'moveable_item_lantern' previously defined at def/d3xp-items.def:498 WARNING: file def/moveable_items.def, line 50: entityDef 'moveable_item_helmet' previously defined at def/d3xp-items.def:509 WARNING: file def/moveable_items.def, line 60: entityDef 'moveable_item_skull_pork' previously defined at def/d3xp-items.def:519 WARNING: file def/moveable_items.def, line 70: entityDef 'moveable_item_head_pork' previously defined at def/d3xp-items.def:530 WARNING: file def/moveable_items.def, line 80: entityDef 'moveable_item_torso_pork' previously defined at def/d3xp-items.def:541 WARNING: file def/moveable_items.def, line 90: entityDef 'moveable_item_rup_arm_pork' previously defined at def/d3xp-items.def:552 WARNING: file def/moveable_items.def, line 100: entityDef 'moveable_item_left_waist_pork' previously defined at def/d3xp-items.def:563 WARNING: file def/moveable_items.def, line 110: entityDef 'moveable_item_lup_leg_pork' previously defined at def/d3xp-items.def:574 WARNING: file def/moveable_items.def, line 120: entityDef 'moveable_item_rup_leg_pork' previously defined at def/d3xp-items.def:585 WARNING: file def/moveable_items.def, line 130: entityDef 'moveable_item_rup2_leg_pork' previously defined at def/d3xp-items.def:596 WARNING: file def/moveable_items.def, line 140: entityDef 'moveable_item_pelvis_pork' previously defined at def/d3xp-items.def:607 WARNING: file def/moveable_items.def, line 149: entityDef 'moveable_item_armor_security' previously defined at def/d3xp-items.def:186 WARNING: file def/moveable_items.def, line 158: entityDef 'moveable_item_medkit' previously defined at def/d3xp-items.def:198 WARNING: file def/mp.def, line 288: entityDef 'projectile_plasmablast_mp' previously defined at def/d3xp-mp.def:273 WARNING: file def/mp.def, line 450: entityDef 'player_doommarine_mp' previously defined at def/d3xp-mp.def:163 WARNING: file def/pda.def, line 19: entityDef 'moveable_item_pda' previously defined at def/d3xp-items.def:407 WARNING: file def/player.def, line 953: entityDef 'player_doommarine' previously defined at def/d3xp-player.def:424 WARNING: file def/powerups.def, line 27: entityDef 'powerup_berserk' previously defined at def/d3xp-powerups.def:17 WARNING: file def/powerups.def, line 44: entityDef 'powerup_invisibility' previously defined at def/d3xp-powerups.def:39 WARNING: file def/weapon_bfg.def, line 96: entityDef 'moveable_item_bfg' previously defined at def/d3xp-items.def:423 WARNING: file def/weapon_chaingun.def, line 107: entityDef 'moveable_item_chaingun' previously defined at def/d3xp-items.def:433 WARNING: file def/weapon_flashlight.def, line 79: entityDef 'moveable_item_flashlight' previously defined at def/d3xp-items.def:442 WARNING: file def/weapon_handgrenade.def, line 90: entityDef 'moveable_item_grenades' previously defined at def/d3xp-items.def:451 WARNING: file def/weapon_machinegun.def, line 105: entityDef 'moveable_item_machinegun' previously defined at def/d3xp-items.def:461 WARNING: file def/weapon_plasmagun.def, line 109: entityDef 'moveable_item_plasmagun' previously defined at def/d3xp-items.def:470 WARNING: file def/weapon_rocketlauncher.def, line 102: entityDef 'moveable_item_rocketlauncher' previously defined at def/d3xp-items.def:479 WARNING: file def/weapon_shotgun.def, line 101: entityDef 'moveable_item_shotgun' previously defined at def/d3xp-items.def:488 Initializing event system ...534 event definitions Initializing class hierarchy ...153 classes, 237096 bytes for event callbacks execing default.cfg Initializing scripts Compiled 'weapon_rocketlauncher': 4021.7 ms ---------- Compile stats ---------- Memory usage: Strings: 79, 9648 bytes Statements: 67816, 1356320 bytes Functions: 2108, 250452 bytes Variables: 147704 bytes Mem used: 2574152 bytes Static data: 3501552 bytes Allocated: 4504588 bytes Thread size: 7068 bytes --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/weapon_shotgun_double.script, line 107: Unknown value "WEAPON_NETFIRING" ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL so the game crashes when there stands from loading game, initilalizing game, somewhere there ... somebady knows how this ocmes ?




Gift

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23rd February 2004

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#2 13 years ago
ERROR: Error: file script/weapon_shotgun_double.script, line 107: Unknown value "WEAPON_NETFIRING"

Read the log. Either remove mods you're running (if you have them) orreinstall the game.




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#3 13 years ago

at first I could never start up the game, I had the eror from the beginning, and 2nd I olready reainstalled it, and it helped nothing ...




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#4 13 years ago

somebady can help me ? or am I doomed(:p) now ?




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#5 13 years ago

hi, i am having the same problem. someone please respond with a solution smilie.gif




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#6 13 years ago

come on guys, somebady called The Problemsolver can't fix a litle problem ? :/




DemonWolf

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13th January 2005

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#7 13 years ago

Thats a mod problem if ive ever seen one. Uninstall both games and re-install and try to load it. And make sure that u manually delete the Doom3 and d3xp folders.




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#8 13 years ago

don't have doom3 enymore, the cd's are broken :'(




DemonWolf

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13th January 2005

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#9 13 years ago

well then i dunno...unless someone else has a solution. :D