VIS & HINT tutorials -1 reply

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Hewster

WildWest Creator

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26th October 2002

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#1 15 years ago

Ok, for those interested, I have some good links to help understand VIS in your maps:

http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml

http://www.claudec.com/lair_of_shaders/tutorials/rspeeds_claudec/rspeeds_claudec.shtml

http://www.quake3world.com/ubb/Forum6/HTML/019324.html

NOTE: the last 2 are Quake3 tuts, and some of the figures can be increased now, eg max tris is ok upto 20,000.. even 25,000 if there are not too many shaders / esp. alpha blended shaders in view.

As always, try and find a friend with a lower spec machine to test your maps on, minimum I would recommend is 800Mhz PIII with Geforce2 32Mb.

Hewster




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#2 15 years ago

Good ones, especially that first one :cool: