The Mine map -1 reply

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Ignacio

Slap leather, varmint!!!

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7th October 2003

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#1 14 years ago

I forgot to pursue it last night when we were talking, but did we decide yay or nay on adding the rotating mine cars that we talked about the time before? or will that be for later on, with RTWW? If we playtest the revised mine map and we are satisfied, do we put it back into rotation right away? Ig




El Dragon

Wild West Mod

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25th June 2003

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#2 14 years ago

Think we went with a ladder and some tunnels instead of mine carts in motion.




Hewster

WildWest Creator

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26th October 2002

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#3 14 years ago

no, no moving mine carts, sorry I simply don't have the time :( There will be a solution for the cross-road camping issue though :)




Guest

I didn't make it!

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#4 14 years ago

I thought I was gonna do the carts? lol :) But you're right, there's already a solution. I'm looking forward to seeing it.




Hewster

WildWest Creator

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26th October 2002

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#5 14 years ago

I got the feeling that you agreed with the new plan Gringo ? You could do the new "tunnels" ? I'm doing a compile today, which should be the final for testing, I'm including a ladder to the upper enterance, and the new flag (and scripting) Huey




Guest

I didn't make it!

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#6 14 years ago

Yes I did Hewster. That's what the lol was for. I wasn't feeling left out, but if somebody mentions script_movers for things on tracks, I'm gonna jump at the task. :) lol I believe the changes discussed on TS the other night, should work well.