copying units -1 reply

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spacemarine912

emporers enemys will be pwned

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7th March 2008

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#1 10 years ago

well how do i move a unit like the baneblade to the space marine machine cult using corsix any help is greatly apriciated




DawnOfDiablo666

I want your soul...Seriously..

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22nd August 2008

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#2 10 years ago

Just go to the machine cult on the attribs -> ebps -> races -> space_marines -> structures -> machine_cult and look up the squad spawner (you can look at the list and you can see the vehicals that it will create). Then in the next avaible slot, you type in the path of the baneblade (attrb/sbps/races/guard/troops/______.lua) I think this is the basic path, but you can look up at sbps section to find the full name of the baneblade squad. Also you gotta remove the requirement for the baneblade because it requires Full Scale War reaserch, which the marines do not have.




spacemarine912

emporers enemys will be pwned

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7th March 2008

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#3 10 years ago

i tried it it didn't work




Tau're

>.

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6th April 2008

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#4 10 years ago

u go to data/attrib/ebps/races/spacemariens/structures/machinecult then open that then go down to spawner in the machinecult file, that is the list of troops that spawn from it yes? now open the mars pattern command from the imperial guard doing the same thing, open up the spawner in that then copy the baneblade's spawner path and paste it in the machine cult, but for this to ENTIRELY work u need to open the baneblade and delete all the requirements, or change them to somthin in the space mariens but that wud screw it up for the imperial guard.




Scotzmen

keep rockin for life!!

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14th November 2007

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#5 10 years ago

The ui would screw that up surely, you might need to go into the ui so sbps races-imperial-gaurd-vehicals open up the baneblades file and find ui_posistion or somthing like that, then set it to 7 lets say to be on the safe side of things, and you need to do what tau're said with the requirments