Creating a new mod -1 reply

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Fear the Red Army

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19th February 2007

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32 Posts

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#1 12 years ago

i'm new to this site an i was about to start work on a V (woteva) first born mod, i have 3ds max v8 and the dow mod tools. i just wanted to know wot problems i may face an any advice u guys may hav to a rookie modder.

tator tots

Share moments, Share tots

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15th July 2006

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128 Posts

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#2 12 years ago

alright thats really good that you have 3ds max 8 means you can work in a variety of fields such as modeling animating and skinning other things are mapmaking attribute editing and then the all important unpacker moddeler: needs 3ds max 6-8 to do so or another modelling program texturist: 3ds max or another modelling program animation: 3dsmax or another modeling program attribute guy: needs attribute editor, comes with tools mapmaker: needs mission editor , comes with tools unpacker: VERY IMPORTANT MAKES MODELS SKINS AND ANIMATIONS GAMEFRIENDLY REQUIRES 3DS MAX6-8 AND PLUGIN all tutorials or questions would be well asked here on learning all these trades this is where veteran modders show there work registering is required but not too much of a hassle go to the bottom and to the dawn of war adeptus modificus for the modding tips


I didn't make it!

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#3 12 years ago

a good idea for a mod would be to include all the units from warhammer 40k and to make them useable in dawn of war if you did this i would worship you not really:bows: