I downloaded the new RDN tools from DoWfiles.com but i am unsure as to what is going on. Are these the tools to make new skins? And if so, which one out of the six or seven tools do i use? Ive looked at the wiki thing, and im still confused!?! if someone could explain it to me simply, that would be great! and please, no whiners!! thanks! :bows:
Kinda. You can make new skins with the Mod Tools (or part of them) but only if you have 3DSMax, have the model (which needs exporting using Santos' tools from the Relic Forums) and have the TGA images for the skin. Basically - only if you want to do it in over-kill mode and if you have access to files that are only available through third-party skinning tools (or the art samples).
What you need is an SGA Extractor (the Mod Packager in the Mod Tools is one option, although it extracts a full archive, or there's SpookyRAT or Corsix's SGA Reader) and a program that understands WTP files.
For WTP files, there's Dawn of War Texture Tool which understands WTPs (teamcoloring), RSH (DoW campaign and 'fall back' color) and RTX (WA campaign and 'team coloring off'), or there's Beroc's WTP tool (which can make RSH, but not extract them, and can't handle RTX files). I'd recommend my tool - it's faster and has more features - but if you really want to use Beroc's tool then I'd recommend not downloading it from DoWFiles.com, their version is v1.0 and hardly has any of the features of v1.5, plus it's probably a bit buggy.
As for tutorials, Google: how to skin dawn of war turns up my tutorial section right near the top (just below DoWFiles pages that have no description of how to skin - stupid Google). From other people's experiences, I'd recommend Sandwichwarrior's Skinning 4 Dummies or there's my Modifying Patterns article.
Hope they help :)
you recommend your tool, but i am unsure which tool that is. the RDN tools or berocs? sorry if im being a pain, be patient please =P
If you're on the default skin, it sucks because links are hidden:
there's Dawn of War Texture Tool which understands ... or there's Beroc's WTP tool
had "Dawn of War Texture Tool" hyperlinked to my texture tool. It's neither Beroc's or the RDN tools :) http://skins.hiveworldterra.co.uk/TextureTool/
what other programs do i need? i think someone mentioned photoshop, but i dont have that, so can you recommend any programs that'll be on a regular XP?
Don't No but Sorry about this but I must No! are there any extractors that will extract them to any other programs other than 3ds Max because I use blender and I havnt seen any! :(
itsmemullins: Photoshop is the preferred tool for skinning because it's the professional one. If you want to edit just WTP files then you can use Paint Shop Pro (formerly Jasc, now owned by someone else), The Gimp (free, powerful, but originally for Linux so not the most user friendly), or any other paint package that supports uncompressed 32-bit and 8-bit greyscale TGA images (i.e. Microsoft Picture It if you really want, but not MS Paint).
If you want to work with RSH and RTX files (the non-teamcolorable ones) then you'll need Photoshop, possibly The Gimp or anything else that supports DDS files (with a plugin in the case of Photoshop)
MynaMeisAw: None of the texture extractors extract to 3DSMax only formats, they all extract to TGA (a common image format) or DDS (a DirectX image format).
If you're talking about extracting models then no, there's nothing other than 3DSMax format. Relic work in 3DSMax, Relic have an exporter for 3DSMax, Relic support nothing other than 3DSMax (they're a large company and they have access to it, so why bother with anything else?)
man, you rock! how come you know so much? the tutorials were awesome too, cheers. But could a tutorial with pictures be possible? then it would be even easier to understand!
Yeah, I'll try a texturing tutorial with pictures, but since most of it is so individual in the ones I wrote (it depends on the texture you're working with) I didn't bother.
As for how I know so much - it's called reading and poking. I read around, find out what I can, and then use trial and error to see what happens when I do different things.