I thought this was needed for some time now, as there is always new modders with many questions, hopefully this will point most in the right direction. The tools needed for modding are scattered over the internet, I thought it would be handy to have the links all in one place and give a brief description of them and what they are used for. First and foremost, You’ll need a legal copy of DOW, (DC, SS) with the latest patches for your version. IF you haven’t realized this, then stop reading now there is no hope for you.:) Secondly you’ll need the DOW mod tools version 1.2 found here DC Mod Tools, Dawn of War Downloads, Dawn of War If you want to make maps and that is all this is basically all you need. But it comes with the AE (for Editing attributes) hence the name, The OE is the Object Editor, it lets you add animations to your model, among other things. Mod packager and so forth…. You’ll learn what each one does as you advance, SGA extractor http://dawnofwar.filefront.com/file/Dawn_of_War_SGA_Archives_Unpacker;70187 this handy little device allows you to extract the textures, animations and models from the game to modify and warp to you own heart’s desire. REMEMBER TO COPY THE FILES AND PLACE THEM SOMEWHERE ELSE, DON’T MODIFY DOW DIRECTLY AS IT WILL SCREW IT UP FOR MULTIPLAYER AND POSSIBLY YOURSELF. Texturing IBBOARDS texture tool: http://skins.hiveworldterra.co.uk/Downloads/detail_DawnOfWarTextureTool.htmlThis is invaluable for texturing, it allows you to take the textures out of the game modify them and then return them to the original, RTX,RSH and WTP files. This also allows you to convert your own textures into these formats. Photoshop is expensive, although very handy there are other programs that do the same thing, for free. Paint.net www.paint.net and Gimp GIMP - Downloads are free and both can save and open the tga. And dds. Files needed for DOW. Modelling http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=9861621 By all means the most expensive part of DOW where the program 3ds max runs about €2500. roughly. Max. is the only program supported by DOW. However the good news is there are ways around this legally. BLENDER blender.org - Get Blender is a free modeling software and relatively small to download. Mudflap, the amazing lad he is, made some tools that allow you to export your creation into DOW. http://dawnofwar.filefront.com/file/Mudflaps_WHM_to_X_converter;71351http://dawnofwar.filefront.com/file/Mudflaps_WHE_to_EBP_Converter;73870 And also convert the WHE to EBPs these allow you to take different animations from different models and convert them to one in the Object Editor. I use 3ds max, however I’ve heard nothing but good things from the reviews of Mudflaps tools. Corsix’s Mod studio- http://www.corsix.org/cdms/downloads-5.html This is an alternative to the Attribute Editor. As I’m not much of a Coder, you’ll have to explore this one yourself. Most people use this for modding, The AE takes a lot of RAM and people have problems with it, I understand. LUA reader- http://dawnofwar.filefront.com/file/Corsixs_DoW_LUA_Reader;31891 I know what LUAs are and what they do, but I leave that to the tech wizards on my teams to do all that sorcery. Some other handy bits. Pipeline.ini maker This one makes the folder structure and edits the pipeline in your main DOW folder for you. http://fneep.fiffa.net/?page_id=55 made by fneep for ease in those pesky folder structures. And also by Fneep, his tools, these are very handy I use them daily. They are for 3ds max only. /* fneep */ » fneeptools
y do u need a different sga extracter, doesnt the mod packager do the exact same thing? wats the difference?
No it doesn't, not very well I've noticed some corruption in certain files, however the one above works like a charm.
you can always use corsix mod studio to extract, ive made all my mods on corsix and i find it alot easier and quicker that AE