Help: editing soulstorm textures with Photoshop? -1 reply

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Burntstrobe

Mercenary Texture Artist

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18th October 2007

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#1 8 years ago

Hello Community, I was hoping that someone could give me instructions on how to edit textures from Soulstorm with Photoshop CS3? I have Corsix's mod studio 0.5.5 and see the .whe and .whm files. I have extracted these to a folder, but I have no idea how to open these files up in photoshop. Can someone please give me some assistance with this, for I am considering working on a project to make soulstorm textures a little more detailed like the textures in Dawn of War 2.




Burntstrobe

Mercenary Texture Artist

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18th October 2007

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204 Posts

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#2 8 years ago

Nobody? Really? Nobody knows how to do this? All the mods for this game and nobody knows how to do this? Nobody can give me any insight? This is a real shame, I have doing an amazing graphic re-work of SW Empire at War/FOC and wanted to share my talents with this community....




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I didn't make it!

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#3 8 years ago

First mate, your whe and whm textures have nothing to do with textures. Those are your models, animations and other information regarding these.

First you'll need to extract your textures using a SGA extractor. You'll do this the same way you've extracted the WHM and WHE files. (the SGA extractor can be found in FF under DoW utilities. I use dowrunsga..very easy to use.) Once your textures are extracted. You will have three types of files. WTP, RSH, and RTX, WTP is your team colorable file, it's actually a set of 5-6 textures using the alpha layers to allow your model to be team colorable. A RSH is the texture the game uses when it cannot find anything else. RTX are the ones used for the campaigns.

To extract these you'll need Ibboard's texture tool. found Skins@HWT » Downloads » Download Details » Dawn of War Texture Tool v1.9 (Powered by Grots) here. This will allow you extract the skins to a tga (for WTP) or DDS (for the RSH and RTX.)

Once extracted, and edited, they will have to be turned back into their original format, Ibboard's tool does this as well. and put back into the appropriate folder structure.

IMPORTANT NOTE> when extracting your SGA files. DO NOT> save them in your DoW directory..very bad things will happen...very bad.

When replacing the final RSH WTP RTX, it must go here...C:\program files\THQ\your DoW edition\Your mod name\art\ebps\race\your race name\texture_share. (and must be named the same exact thing)

Show some stuff when you're done, I'm sure we'd all like to see it.

Cheers WT:beer:




Burntstrobe

Mercenary Texture Artist

50 XP

18th October 2007

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204 Posts

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#4 8 years ago

Thank you, thank you, thank you, This is extremely helpful for I have been searching everywhere on the net for tutorials and info on how to modify the textures, and have really found nothing useful yet. This info is very much appreciated. I am currently finishing up a project for Star Wars FOC, but you can view some of my texture upgrades for a mod that I am assisting here: Burntstrobe's High Definition Texture Tutorial, Star Wars: Empire at War Downloads, Star Wars: Empire at War Skins Now I do not know how to create models or textures from scratch, but I am pretty good at modifying and enhancing with photoshop. If all goes well, hopefully I can adjust fome of the base textures for DOW and if all goes well they will look more defined in the game. This is the theory at least, hopefully it will work.... Thank you again for taking the time to share some info, it is much appreciated.




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#5 8 years ago

No problem, and nice work by the way. Here's a site(s) that will help you out with more of the DoW specific things of texture editing. Dawn of War - Adeptus Modificatus – RelicNews Forums Skins @ Hive World Terra » News (Powered by Grots) Cheers WT