Help increaseing the squad cap -1 reply

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strek

I want to be like the Admins

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24th November 2002

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#1 12 years ago

I extracted the .sga file so that i had access to the rgd files. I tried to use an RGD editor to edit these files and it gave me this output:

-- ***Header start*** -- HDL 0000000D # Number of entries below -- HDR 0x696C6552 -- HDR 0x68432063 -- HDR 0x796B6E75 -- HDR 0x001A0A0D -- HDR 0x00000001 -- HDR 0x00000001 -- HDR 0x41544144 -- HDR 0x44474541 -- HDR 0x00000001 -- HDR 0x00000624 -- HDR 0x00000000 -- HDR 0xD8DAB954 -- HDR 0x0000061C -- ***Header end*** GameData["0x1118333E"] = Reference([[tables\research_table.lua]]) GameData["0x1118333E"]["0x0858FF89"] = "" GameData["0x1118333E"]["0x3049F326"] = "" GameData["0x1118333E"]["0x3808F101"] = "" GameData["0x1118333E"]["0x3B207333"] = "" GameData["0x1118333E"]["0x44797E19"] = "" GameData["0x1118333E"]["0x5420B4E4"] = "" GameData["0x1118333E"]["0x582D7447"] = "" GameData["0x1118333E"]["0x5FCFF461"] = "" GameData["0x1118333E"]["0x5FF22C63"] = "" GameData["0x1118333E"]["0x64EEEFD4"] = "" GameData["0x1118333E"]["0x69BB3E7B"] = "" GameData["0x1118333E"]["0x6DDBBEC5"] = "" GameData["0x1118333E"]["0x82AA8DBC"] = "" GameData["0x1118333E"]["0x9B1C4A45"] = "" GameData["0x1118333E"]["0x9FB644B1"] = "" GameData["0x1118333E"]["0xB5BF6643"] = "" GameData["0x1118333E"]["0xC2B89856"] = "" GameData["0x1118333E"]["0xC5BFD708"] = "" GameData["0x1118333E"]["0xE51DCDC9"] = "" GameData["0x1118333E"]["0xED381128"] = "" GameData["0x38E02B42"] = Reference([[tables\race_details_table.lua]]) GameData["0x38E02B42"]["0x4BD45DE7"] = true GameData["0x38E02B42"]["0x864B2677"] = true GameData["0x38E02B42"]["0x9FF18ED3"] = $90000 GameData["0x38E02B42"]["0xB3F1B082"] = $0 GameData["0x57A5DF8E"] = Reference([[tables\building_table.lua]]) GameData["0x57A5DF8E"]["0x8984734A"] = "space_marine_hq" GameData["0x8828744A"] = Reference([[tables\squad_table.lua]]) GameData["0x8828744A"]["0x15AC3D7D"] = "" GameData["0x8828744A"]["0x49568243"] = "" GameData["0x8828744A"]["0x4F5B9D41"] = "" GameData["0x8828744A"]["0x998413EA"] = "space_marine_squad_servitor" GameData["0x8828744A"]["0x9C49741B"] = "" GameData["0x8828744A"]["0xC5611767"] = "" GameData["0x8828744A"]["0xCCD15DAA"] = "" GameData["0x8828744A"]["0xCEE79CAB"] = "" GameData["0x8828744A"]["0xF4BEB137"] = "" GameData["0x8828744A"]["0xF71B8589"] = "" GameData["0x8B5B5240"] = Reference([[tables\resource_table.lua]]) GameData["0x8B5B5240"]["power"] = 35.000000 GameData["0x8B5B5240"]["0x5C9276FC"] = 0.000000 GameData["0x8B5B5240"]["requisition"] = 40.000000 GameData["0xBE23AFB3"] = Reference([[tables\race_teamcolor_preview_entities.lua]]) GameData["0xBE23AFB3"]["0x0D7F1305"] = "" GameData["0xBE23AFB3"]["0x0E89E97B"] = "" GameData["0xBE23AFB3"]["0x1A3BDD98"] = "" GameData["0xBE23AFB3"]["0x1B8BE978"] = "" GameData["0xBE23AFB3"]["0x29A0BF2B"] = "" GameData["0xBE23AFB3"]["0x3466E517"] = "predator" GameData["0xBE23AFB3"]["0x3927885B"] = "" GameData["0xBE23AFB3"]["0x5806F564"] = "" GameData["0xBE23AFB3"]["0x64345A45"] = "space_marine_tactical_bolter" GameData["0xBE23AFB3"]["0x650FDBDB"] = "" GameData["0xBE23AFB3"]["0x77B2BA6E"] = "" GameData["0xBE23AFB3"]["0x847134C2"] = "" GameData["0xBE23AFB3"]["0x9A68D905"] = "" GameData["0xBE23AFB3"]["0xEC375150"] = "" GameData["0xBE23AFB3"]["0xF332C3AB"] = "" GameData["0xED38FCA3"] = Reference([[tables\race_path.lua]]) GameData["0xED38FCA3"]["0x020C572C"] = "Speech/Races/Space_Marines/Shared" GameData["0xED38FCA3"]["0x035A04B6"] = "" GameData["0xED38FCA3"]["0x0F0DE5FE"] = "Races/Space_Marines" GameData["0xED38FCA3"]["0x5F0C22B7"] = "Races/Space_Marines/Structures" GameData["0xED38FCA3"]["0x62F7FAB5"] = "Races/Space_Marines/Troops" GameData["0xED38FCA3"]["0x6B8ECF22"] = "Space_Marines" GameData["0xED38FCA3"]["0xB90A2F41"] = "Races/Space_Marines/Projectiles" GameData["0xFAF148C6"] = Reference([[tables\race_squad_cap_table.lua]]) GameData["0xFAF148C6"]["0x6D9C62C4"] = 20.000000 GameData["0xFAF148C6"]["0x6F9395DE"] = 20.000000 GameData["0xFAF148C6"]["0x8F7C9899"] = 10.000000 GameData["0xFAF148C6"]["0xF690392C"] = 0.000000

I edited the last section, since i assumed that the numbers pretained to the pop limit. After editing them, the RDG wouldn't save. Is there and editor that actually works?




Pugman

Your eyes+combat knife=myeyes

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3rd June 2006

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#2 12 years ago

firstly it sounds like you got a working copy of RGDedit WHERE!, secondly if you wish to increase anything it can be done in the AE its faster and safer.




strek

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24th November 2002

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#3 12 years ago

I got that RGD Edit thing off of dowfiles. It doesn't seem to want to save though. AE? I assume you are talking about the attribute editor that comes with the mod kit? How would i go about editing the sqad cap with it? EDIT: Nevermind, i figured that part out. How do i make it act as a seperate mod so that i can still play online?




Pugman

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#4 12 years ago

well you shouldnt be editing your main games files anyway, just setup your changes as a seperate mod




strek

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#5 12 years ago

how woul i go about doing that? are there any helpful guides?




Pugman

Your eyes+combat knife=myeyes

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#6 12 years ago

yeah the relic forums are a good place to start (remember alomst everything can be opened in notepad)




Carnivore

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28th August 2006

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#7 12 years ago

Why not simply downloading the "Platoon" or "The meaning of war" mods from Dawn of War Files?




Pugman

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#8 12 years ago

well that could be done but if he does it himslef then it is a learning experience




Carnivore

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#9 12 years ago
Pugmanwell that could be done but if he does it himslef then it is a learning experience

True enough. He could also download the mods and fiddle with 'em... But you never learn better than when you make some of the road on your own...




Pugman

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#10 12 years ago

indeed are you working on anything...




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