Help increaseing the squad cap -1 reply

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strek

I want to be like the Admins

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24th November 2002

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#11 12 years ago

I am just modding it for fun. I though that the sqaud and vehicle cpas were a bit limiting since i am used to Emipre Earth and RoN wich both allow for a population in the 1000's. I also wanted to expariment with tweaking the unit states. I tried to edit the marine sqad to have 15 guys in it, but it costs like 900 requisition now. I looked around in the sqad options but didn't see anything to lower the cost. I am also still looking for a way to make this a mod so that i can still play the unmodded game online. Thanks for all of the help so far.




Pugman

Your eyes+combat knife=myeyes

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3rd June 2006

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#12 12 years ago

to lower the cost (this aint the most waesome way but gets it done) go into the AE, go into your mod and do what the picture does (if its there fingers crossed) basically you lower the cost of the individual marine so that the game then adds up 15 of em and goes right they cost this much eg: if you make them 20 req each them fiften of them will be 300 req etc hope that helps




strek

I want to be like the Admins

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24th November 2002

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#13 12 years ago

Thanks for the help. I read the ModSetup.rtf file and i was able to create my mod folders. I wanted to add another race to the game that has units from both the IG and SM, but when i tried to add a new race, it had a red circle with an x through it and grayed out spaces. What do i need to do to add a new race?




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