How do I make my maps non-rushable? -1 reply

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Eta999

teH GiZM0...?

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10th June 2007

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#1 10 years ago

1.Hi, I'm sure you'll all agree that rushing is a stupid tactic. Legal, but it takes away the fun of the game. Anyways, I remember once that Wasturr said his maps prevented rushing through their design, and I want to make rushing harder to do in my maps too. But how? How do I make rushing hard?

2. I'm doing a 512x256, and I know that making a minimap & icon for this size is harder to do than a 512x512 or a 256x256, due to it being a rectangle and not a square... so how do I make a minimap for this size?

Thanks in advance dudes, this would mean alot to me (and other unenlightened mapmakers).

~Eta.




littledinsy

Necrons Will Have Their Feast

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19th November 2007

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#2 10 years ago

Im not sure there is any real way of stopping it, but as a player ([Kaos]O_dinsy]) a map without many points near the start point, and narrow entrances really makes i harder. i dont like rushing, youre right could you also pm me the link to down load it when your done, any anti rush map sounds good to me and alot of people i know




Junk angel

Huh, sound?

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29th January 2007

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#3 10 years ago

the simplest way is to make no fully straight paths going right trough the middle.

Though the problem with no rush maps is, that it gives some races just too much breathink space and you're done for afterwards

A very non rush map from the ladder is that two player ice map. I think the only one. Quest's triumph? Not sure of the name




littledinsy

Necrons Will Have Their Feast

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19th November 2007

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#4 10 years ago

Yeah hes right, hope this helps




Blubbles

Filefront Tech Dude

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28th December 2006

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#5 10 years ago

Or get a lot of Srategic points on the map, the computer normally aims fer them 1st




Junk angel

Huh, sound?

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29th January 2007

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#6 10 years ago

^ That is not a very good idea.

Since the computer is one thing, but the main issue is the human player.

Trust me when I say that the adequate number of strats per player should be 4-5 generally.

3 crits in all as well as 2 relics.