I need a hand...or two..or three... -1 reply

Please wait...

Pugman

Your eyes+combat knife=myeyes

50 XP

3rd June 2006

0 Uploads

138 Posts

0 Threads

#21 13 years ago

you wouldnt need to up the pop cap just change the unit reinforce min -max in the RDN tools i can do it kinda (i started yesterday) eg: took scouts upped the max to 30 (max size for any unit cos of the engine from memory) then edited the sniper rifles to have no reload or set up time, in short funniest thing you will ever see guardians veruses those scouts. yeah i could help you with that mod i'd just need time and your patience okay this is what i knocked up like five minutes ago the cultists in question have 6 plasma guns and six grenade launchers there are thirty of them and a champion with power fist and plasma pistol (hopefully the pic will be here) and the other is just ten bloodthirsters being spawned when the map starts and was funny to watch eladr try and kill them all in under two minutes




Doomseekers

Got milk?

50 XP

26th January 2006

0 Uploads

236 Posts

0 Threads

#22 13 years ago

Poor poor eldar, id love to see 10 avatars vs 10 blood thirsters




The_splurge

Cowboy from hell

50 XP

27th October 2005

0 Uploads

1,935 Posts

0 Threads

#23 13 years ago

Doing crazy things like this is great for practise. Keep it up, and soon you will be able to use your skills to make realistic mods. Good work.




Guest

I didn't make it!

0 XP

 
#24 13 years ago
The_splurgeI am Team leader for the Black Templars mod, as well as map maker and SCAR coder for the campaign, and concept art too. For the Archangels, I am creating the campaign, I'm helping out with the campaign for the Mineworks mod, I betatest for the Horus Heresy campaign, I do concept art for the Call of the Wild mod, plus I am learning the GIMP so I will be able to skin and create icons and the like. I have dabbled in modelling and coding also. So, most aspects of modding in DoW I should be able to help out with, so just ask. Sorry I couldn't help you more on that, its really not my strongpoint. It's one of the few things I haven't done.

Next time just ask what he doesnt do. The_Splurge could you tell the Horus Heresy mod that they made the end with the Kasrkins on the first campaign a bit to hard? i found it hard did you? after all i only had like 2 dreads and 2 tact sqds




Doomseekers

Got milk?

50 XP

26th January 2006

0 Uploads

236 Posts

0 Threads

#25 13 years ago

*OFF TOPIC ALERT* The Horus Heresy campaign was funny to me, i think i managed to get 15 dreads killed! Only to get virus bombed at the end... *Back on topic* Its good to see that some ones at the same stage as me at coding




The_splurge

Cowboy from hell

50 XP

27th October 2005

0 Uploads

1,935 Posts

0 Threads

#26 13 years ago
Next time just ask what he doesnt do. The_Splurge could you tell the Horus Heresy mod that they made the end with the Kasrkins on the first campaign a bit to hard? i found it hard did you? after all i only had like 2 dreads and 2 tact sqds

The mod has been extensively beta-tested, and I think the new version will be a lot more enjoyable.




Pugman

Your eyes+combat knife=myeyes

50 XP

3rd June 2006

0 Uploads

138 Posts

0 Threads

#27 13 years ago
DoomseekersPoor poor eldar, id love to see 10 avatars vs 10 blood thirsters[/quote] give me like thirteen seconds after writing this. to all is it possible to get a copy of the horus heresy mod, these posts have interested me ah, Doomseekers, being to the same level as me isnt hard installing the mod puts you there, do you have a way of explaining how to make the RDN tools work with WA that make sense to me, so not the ones in the instructions. [quote=Doomseekers]Poor poor eldar, id love to see 10 avatars vs 10 blood thirsters

here ut is ten bloodthirsters and ten avatars or at least there was when they started.... p.s sorry about the angle and quality of the pic, it would appear bloodthirsters in numbers own everything so time was short next on the list of annoying questions, how does armour work, some say a high_low etc system, some say numbers. in any case in the squad blue prints with a marine it says armour: 100 but thats the same value given to a dreadnought, im i looking in the right place at all??




The_splurge

Cowboy from hell

50 XP

27th October 2005

0 Uploads

1,935 Posts

0 Threads

#28 13 years ago

Armour has different classes. Dreadnought Armour has Vehicle class armour, whereas marines have heavy Infantry. Vehicle as you can imagine is tougher than heavy infantry. The classes of armour are (as much as I can remember): Builder




Pugman

Your eyes+combat knife=myeyes

50 XP

3rd June 2006

0 Uploads

138 Posts

0 Threads

#29 13 years ago

yeah, but is it edited in the attribute editor, under the squad blue prints, or some where else and to that how is there a set of devastator model packs that i could get hold of, also does anyone know when horus heresy is out, or how i can get in contact with medes




IBBoard

Artificer Minoris

50 XP

30th January 2006

0 Uploads

807 Posts

0 Threads

#30 13 years ago

Devestators: Check Relic Forums (Closer to Codex mod, I think)

Medes: Either google and find his forum, or contact him via the Relic Forums.