I really need help with the AE -1 reply

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_sw_teeno

I'm too cool to Post

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12th April 2006

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#1 12 years ago

Hi, I'm having trouble with the atribute editor, when I change the 'health' section of units, it wont show up in game play for some reason, please, do no give me any shit about the rdn wiki web, because I have already looked there.




IBBoard

Artificer Minoris

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30th January 2006

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#2 12 years ago

What are you changing in the 'health' section, which values?

Then the obvious questions (that have to be asked to make sure): Are you saving the files as binary? Is your mod set up to work with the correct version of DoW (e.g. updating some DoW units may not affect WA because they have files that overwrite it)? Is your mod actually loaded when you test it in-game?

As for the Wiki, it's the best source for most things Mod Tool related. If it isn't in there, there's usually a general tutorial that can be used. Once you know the basics from the Wiki, you should be able to do most modding with a bit of trial and error, but there's so many different things you can do that they can never cover everything in there.




neverending digits

I'm close, but just not there

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29th October 2005

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#3 12 years ago

Relic could Idiotproof everything a bit more but I'd rather see Tau.




IBBoard

Artificer Minoris

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30th January 2006

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#4 12 years ago

The tools aren't meant to be idiot proof, though. They're the tools that Relic themselves use, released to the community as a courtesy so that we can mod the game ourselves (hence the message about updating in Perforce when you save binaries - it's their version of Microsoft's SourceSafe, from what I gather)

Besides, to what level do you idiot proof the tools? I think some of my tools are fairly simple - open program, click button, find target file, press "open", process done - and some people still complain about not being able to work it.




The_splurge

Cowboy from hell

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27th October 2005

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#5 12 years ago

IBBoards tools are very simple to use. Incredibly so. Relic's take a bit of getting use to, but not much. After a very short space of time you will be able to find your way around no problems.




_sw_teeno

I'm too cool to Post

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12th April 2006

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#6 12 years ago

I have been changing the hitpoints section, and yes, I have been saving them as binaries, after saving normally, and I am doing it with 1.41 tools on WA 1.41 and I have alreadymade a thorough search through the RDN wiki web, I already said that.




-=[Ranek]=-

LOTRO Junkie.

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31st December 2005

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#7 12 years ago

the tools can be simple its just abit overwheming on first sight, but you do get used to them anyway are you actually running the mod or are you using normal winter assault? and about the idiot proofing there is no way that I can think of to make them easier than they already are!




The_splurge

Cowboy from hell

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27th October 2005

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#8 12 years ago
IBBoard wrote: Is your mod actually loaded when you test it in-game?

Well? That could be why. You might not have put all the information that you created in the right folders, or not activated the mod.




_sw_teeno

I'm too cool to Post

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12th April 2006

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#9 12 years ago

Yes, the mod is loaded in game, got that, and I am not talking about ALL of the mod tools, only the Atribute Editor. Got that?




The_splurge

Cowboy from hell

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27th October 2005

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#10 12 years ago

Yes, we gathered that. Please try and be a bit more polite, if you want us to help you. Maybe you misunderstood me. When I say the mod is fully loaded, I don't mean that you have selevcted 'my_mod' from the game selection. I mean that you have added all the necessary components into your mod, and included your mod's module file in the folder. So long as you have the right version of the tools then if you have everything together it should be fine and dandy. If you still are having difficulty, post on relic forums and ask. They are a collection of modders, and you stand more chance getting an answer from them. But please, post politely, or there is the chance you will get ignored.




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