INGAME CINEMATICS ? Made by Mission Editor -1 reply

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Guest

I didn't make it!

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#1 11 years ago

OK here is the deal.In the Warhammer DC Mission Editor I saw a little icon that is located next to the marker icon in the taskbar but it doesnt have a name obviously.I never saw any tutorials about it and what does it do.I only saw it has the ability to place cameras around and some entities.Are ingame cinematics made using that thing ?=p




Ruley

The Resident Anime Addict

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10th December 2006

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#2 11 years ago

i saw them too, i think theyre just for show, i duno tho




KeNDaLL2000

Pa-Pa-Poker Face

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17th May 2006

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#3 11 years ago

From what i can see there no use for it....yet




Guest

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#4 11 years ago

Man that sucks.They gave us the tools with an option that only serves for lets see.......nothing.This really sucks.....The most important aspect of map making is unavailable.The cinematics.Those bastards.To hell with them. Anyway guys,I made some really slick movie and I just need to put some scenes together.Except that crapy movie maker which is bugged obviously,do you know any other good program capable of puting all together ?:bows:




DemonCloud

Chapter Master of the Ultrians

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4th May 2007

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#5 11 years ago

i think that relic made them for mods




Guest

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#6 11 years ago

WOOOOOOOOOT ??!?! Really ? OMFG That triple sucks then.Mods as far as I know make only ex-workers who made the game or some sick in the brain kids who are mutated with their chair and they dont shit ,dont eat,dont sleep,dont nothing.Man,making mods is....it can be done...but...hm...so basicly we can only record the game without the hud on,and then edit it with like some top-notch programs like Adobe Premier to look like it was made by relic.Lol:bawl:




Junk angel

Huh, sound?

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29th January 2007

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#7 11 years ago

you can nis code cameras




Guest

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#8 11 years ago

Ok thx for the info my friend but when I hear word CODE I start to pull my hair out.Is that complicated ?:bows:




Junk angel

Huh, sound?

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29th January 2007

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#9 11 years ago

To say the truth, I don't really know.

I've not yet tried it, but I believe it's nothing too terrible, since you technically code camera paths