joinig mods -1 reply

  • 1
  • 2

Please wait...

black_hwk99

The Internet ends at GF

50 XP

8th April 2006

0 Uploads

137 Posts

0 Threads

#1 12 years ago

by any chance is there a way to join mods together by combining the files. i would just try it but i dont wana screw my game up




SHUMA22

Necron Guy.

50 XP

11th March 2006

0 Uploads

112 Posts

0 Threads

#2 12 years ago

Open the module Files of some mod, there should be some lines like:

Required mod 1= WH40k Required mod 2= WA(Or something like that)

Just add more files like:

Required mod 3= Tau_Mod(be sure to put the name of the module file of the mod)

And that's it, easy, it whont screw your game, and if something happens just delete the files.




Pugman

Your eyes+combat knife=myeyes

50 XP

3rd June 2006

0 Uploads

138 Posts

0 Threads

#3 12 years ago

required mod two is:

RequiredMod.1 = Wxp then RequiredMod.2 = W40k




black_hwk99

The Internet ends at GF

50 XP

8th April 2006

0 Uploads

137 Posts

0 Threads

#4 12 years ago

i dont understand, cant i just copy the files intoeach other




ViralHatred

Ct. Taylor, Imperial Guard.

50 XP

4th July 2006

0 Uploads

139 Posts

0 Threads

#5 12 years ago
black_hwk99i dont understand, cant i just copy the files intoeach other

Ye you can copy the files into the 40k folder but... BACK IT ALL UP, EVERY SINGLE BIT!




black_hwk99

The Internet ends at GF

50 XP

8th April 2006

0 Uploads

137 Posts

0 Threads

#6 12 years ago

so i just make a new folder and put all the mods into that as well as backing everything up




Sick, Sick 6

L1N6UIS71C PWN4G3

50 XP

26th May 2006

0 Uploads

181 Posts

0 Threads

#7 12 years ago

Yeah, always back everything up. Make a copy and mess with it.




black_hwk99

The Internet ends at GF

50 XP

8th April 2006

0 Uploads

137 Posts

0 Threads

#8 12 years ago

but i still don't understand i put everything into one folder but i didn't work. basic and and simply as you can how can i join mods together




IBBoard

Artificer Minoris

50 XP

30th January 2006

0 Uploads

807 Posts

0 Threads

#9 12 years ago

Never copy Mod files to the W40K folder. Skins are okay, badges, banners and .teamcolors are okay, but Mod files (RGDs, UCS, SCAR, etc) should always stay in a folder other than an official folder (i.e. W40K or WXP) because otherwise it breaks online play. Mods have their own folders for a reason ;)

As for merging mods, it depends entirely on how they're written for win conditions and AI, but SHUMA and Pugman's answer is close to the botched solution. You'd want Mod 1 to be the one you want to include, Mod 2 to be WXP (if needed) and Mod 3 (or Mod 2 if they're not WXP mods) to be W40K. The game overrides the data in higher numbered "RequiredMods" with data from lower numbered, so always add mods at the top of the list.

Just doing it that way can mean that one race's AI and Win Conditions won't work, though, and if both Mods edit the same file then one of the changes will be lost (and there's no way around it)




black_hwk99

The Internet ends at GF

50 XP

8th April 2006

0 Uploads

137 Posts

0 Threads

#10 12 years ago

???




  • 1
  • 2